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March 1989 


jO Un®** 


John P***® *!!* 


The official magazine for all users of the Ams 


In^d's Back 


Netherworld 


Zealand NZ$4.9S Sec. 


Ntrway NOK Ztt. 




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SPECTRUM 

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SPECTRUM AMSTRAD ATARI ST CBjalS 


SPECTRUM’ COMMODORE ATARI ST CBMAMieA 




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oloctronic 


Four years' continual development have made MicroLink into 
the COMPLETE communications and information system for 
everyone with a home or business computer. 

And it's so easy to use. From your keyboard, linked to a 
modem and phone, you can directly key into the services 
provided by Telecom Gold — and many, many more. 

Every day thousands of electronic mail messages pass between 
MicroLink subscribers throughout Britain . . . and many other parts of the 
world. From their keyboard they can also send telex and fax messages, 
without the need to buy expensive equipment. 


MicroLink can be used with ANY computer, from a tiny hand-held 
Psion Organiser or Z88 portable to the most sophisticated computer 
of all. And from anywhere where there is a telephone point. 


One number to dial ... 
one SMurfty password ... 
one simple log-on ... 


So if you want to speed up your mail, tap into a weather satellite, 
carry out company searches, obtain free legal and financial advice, 
order flowers, book theatre tickets, negotiate a mortgage, help 
yourself to free telesoftware programs - or go adventuring in the 
land of Shades, the world's biggest multi-user game — then there's 
only one answer - MicroLink. 


and you're only a 
keystroke away from 
the best information 
and entertainment 
services now available! 


FIND OUT MORE ABOUT HTIkfOLiDK 


Please send me Name. 


Address 


j more facts about 

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Send to: MicroUnK Evrop» House, Adtingtan Park. Adfington, Macclesfiald SKW 4NP, ACU 3 


cocc* tor 3 nnontt'’ 

sernl Sh FREF ffigisifatKSi 

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' The tKcJ 


□igphonfl. 





















The official maga?ino fof 
Amstrad CPC users 



REGULARS 



Applications 

Advice 

David Foster with more 
manic mutterings on 
making it work. 



setters 

Lance gives the postbag a 
shake and a lorra lorra 
letters fall out. 



Hairy Hackers 

Vax bends the rule 
with hacks for 
one and all. 


Editorial and Advartising offices: 

Greentsat Francis Street, 

London. SW1P IDG. 

T&f: 0U834 1717 
Tef&COr^ 7?:MAG0^7 

DiamurrH-l^uroprPBS Saias A 

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Hasifngs, EasJ Sussex Ti^35 4NB. 
re/.- m4 4$047?. 

Editor: Simof) Rockman 
Assistant Editor: Jeff Walker 
Advertisement Manager: Ctare Baxter 
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Publisher; Perry Trevors 
Commercial Director: Paul Costa BSq 
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Chief Executive: Richard Hease 
Subscriptions to: Mike Mckenzie^ 

PO Box 74^ Tunbridge^ 
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Amstrad is s re^fstered trade mark, and witd Ihe 
dtif Amspjad Compin;^r User in used tde 
pefmisBfart of Ar77strad pic. part of this 

de fitodused wftdout permisstpn 
While eve^ a^ort is made t£i erasure f/ii? acwtffcy 
oi aif hatures and itsUngs cannot accept any 
liahiiiiy for sny misWes Of ntisprinis. The y/eiv^ 
and aptmaf?s exprassed are not neeassarify those of 
Amsttsd or Anysofi tut represar^t ths v\e\AfS of our 
many readers, users, end contrihototS- fi^eteriai for 
pubif'catforr is only accepted oji an aii-righis basis. 

144? regret l.hjt Amstrad Computer User oertnoi 
enter into per^oriai correapondenoe. 

Puhifsheti for Pocus Mec^e^inet? lid by the 
Europress Group 


Tab^ 


Jaf*-Juhif 1367 



You've never seen a games 
section tike it - 11 pages of 
pure gold featuring the very 
latest on the games software 
scene and 18 too hot to 
handle reviews. Be there, or 
be square. 


■yWAD PETI 
The petitif* 


Mhat gtipw 
It ua* to 


PROGRAMMING 



Simon Watson shows you 
how to use his utility to 
create your animations. 


34 

Ian Sharpe takes a trip to 
the bank manager. 

43 

The lowdown on how to 
put the squeeze on 
screens. 




All things come to those 
who wait. Happy now? 



Type in and solve this 
variation on the sliding 
block puzzle. 


COVER STORY 



38 

Phil Craven returns with a 
project that'll help turn 
your 464 into a 6128. 


FEATURES 


50 

53 


Dave Dorn tries to beat the 
bookies with DGA's fllty 
■forecaster. 


Suburban acrobatic birds 
often found on page three 
(4). 


Us&r M^rch 1939 


Page 5 








































Iwn Lofd^ s 4rf$ 

s&t m s 

wortd where strategy ts a$ 
imperUnt as strength. Out 
mkt-summet at £t2.3B tape, 
m.9Bdisc 


Eter^Tom'c es^epe- 
ftom-the^nasty-rnaie 
game, Puffy's Saga. 
Should be reedy ruund 
abofit August priced at 
ms tape. £14 99 disc 


. L lit ' '^-■ 

, .. , ... , 



Page 6 


Amstr^d U$^r M^rch 1989 







































Spianuh codeit Btsckbt^f^ tin first otiginBi CPC game oa the Kba 1^. 
Out mw priced f2.39 oa tape 


L isten 'ers me 
hearties. Kixir has 
re}eased its first 
erishal CPC release, 
Btackbeafd. Coded m Sfuin 
- heharr, Joen lad - by 
Carlos Arias, the game is 
played on board Vic- 
tory, which is now under the 
captaincy of the ruthless 
Re(fi>eard - the scurvy dog - 
who hes waylaid your treas^ 
ure map and stowed it in a 
chest somewhere deep in 
the bowels of his ship. 

Yo ho ho ho and a bottle 
of bullfighters, we hear you 
cry. Pieces of octal, pieces of 
octal, we reply. £2.99 worth, 
in fact. Reidew next motrth. 
Hiccup. Cordon Bennet, 
thish rum Ish shtrong shtuff. 



|i 9 R-Tvpe. Death Stalker 

@ —- - -' 

% to Corruption, Solar Warrior 

M _— 


13 Ingrid's Back, Pacmama 





14 Roy of the Rovers, Tiger 
Road 




a 17 Peter Fackrat. 

Netherworld 



18 Galactic Conqueror, 

Victory Ro&d 




20 Gi Hero, A Simple Case 
of Espionage 


seems like a nice boy - and 
move on to the explosive 
climax! Rembo is back in 
Rambo tit. Who does he think he 
is, Roclty? 


~ whoops, there goes another 
plot - end there is only one 
person capable of freeing him. 
Negotiate the minefields, 
explore the Russian camp - he 


H e is back, and this time 
he's taking no pris¬ 
oners. Colonel Treut- 
man has been captured 
by the Russians in Afghanistan 


23 Echelon, Ancient Bottles 


24 operation Hormuz, 

Coped Crusader 


TO B 

i LET R: 


SiteakY preview screen shot ot Cftui* Yeege/i Advanced flipM Trainer. 
Fuft review next month. D^ndety 


ffiunderhlladi 

USGoU 

£9.S9 


Siiverbitd goes poster mad with a £t.5S siidktq 
picture puzzle, RssreniaoFer 


J^PinbaNSimufatof 

CDcte Matfisf; 

£ig» 




Amstfctd User1989 




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Be Hqs &een “Pib slsl 
















































































"Three excellent games..,the adventure bargain of the 
year" — Your AitiigBj June 88. 

"Each is a classic - so buy it". - ST Update, July 88. 


Ptease tick the format you require. 


□ I enclose a chieQue for £_(includmg VAT 

and p&pl made payable to Mandarin Software 

□ Please debit my AccessA^isa card no: 


Signature. 

Name_ 

Address— 


Tape versions come with three 
cassettes in every package 


Postcode. 


SfiVD TO'- Mandarin Software, Europa Housa, 
Adlingtor Parti, Adlington, Macclesfield SKIO 4IVP. 

R2S2 


bUL Master (Qu treckr > Text only 

Dealers: Ring Diane O'Brien on 0625 878888 for 
your free Mandariti Software information oack 


SOFT WA R E 


The trilogy 


Interactive fiction 
from 1 n 


T hree of Level 3's most acclaimed adven¬ 
tures - Lords of Time, Red Moon and The 
Price of Magik - come together in one 
package- Each has been enhanced and enlarged 
with more text than ever before ^ €0,000 mind¬ 
expanding words creating magik and mysterv 
round every corner. There's a powerful new 
parser, and most disc versions include stunning 
digitised pictures that help to dramatically 
heighten the atmosphere. 


>f If ■ i naif M lilt HTir3i Ita I Ih if W k 
yiii iwe I Ik nui tl If HiiBHlI. no iB Mfi a 
ini ill 1 utif it ^ <11» A a ly ^ 
biifj 


Screen shots from 
4 far/ ST 


£14.95 

Tape 

Disc 

Spectmm 48k/12ak 



Commodore ■64/128 



Am stead CPC 



Amstrad CPC, PCW, 
Speclrurn Plus 3 



Atari XUXE* 



MSX 64k 



Apple ir 



BBC Master (SO trpckf 




£19.95 

Disc 

Atari ST 


Comnnodore Amiga 


Amstrad PC and 

PC compatibles 


Macintosh 























































W HY are aliens always so 
nasiy? Why don't they 
just try to be friends 
instead of invading ali 
the time? In ft-Type the aliens are 
the evil By do Empire, and a more 
horrible race of afiens you couldn't 
hope to find. 

The game starts, and you guide 
your R-S fighter through the 
smootttly scrolling landscape in the 
tradition of the classic Scramble 
arcade game. 

The aliens soon attack, keeping 
formation dependant on their ty|>e. 
You soon recognise orte and predict 
its movement - although knowing 
when it is going to shoot doesn't 


that bounce around killing anything 
in their path and ground lasers 
which crawl over the surface. 

When you have collected all these, 
and also have The Force flying next 
to you, every time you shoot the 
entire screen is taken up with 
enough firepower to destroy a small 
planet. 

Somehow the aliens wifi always 
manage to get you, and when you 
get to the huge rotating ring of 
armed alien things, you'll need 
everything you can fire to stand a 
chance. K you survive the ring you 
will rneet ^e most revolting alien 
you have ever seen. To kill this one 
you must... no, it's just too horribie 
to describe. 

R-Type is based on the arcade 
game of the same name, and a 
darned good conversion it is too. At 
the start ypu are given five credits. 
Every time your game ends you can 
use one credit to continue from 


where you left off an idea taken 
from the arcade version, and a 
stroke of genius. 

The graphics are detailed Mode 1 
and quite large, if not exactly 
colourful. The aliens look just so... 
well, alien. And the larger multi- 
segmented ones move around very 
fast 

The programming is excellent, the 
gameplay is superb and with several 
stages to load from tape fi-Type wilt 
keep you busy for a long time. 


necessarily make things any easier. 

Shooting at them isn't just a 
matter of hitting the right button - in 
R-Type, the longer the fire button is 
held down determines how pow¬ 
erful the eventual shot will be. Firing 
a powerful energy bolt will kill 
several aliens at once. 

Some dead aliens will leave a gem 
for you to collect. This is where the 
fun really starts. Picking up the gems 
will arm your ship with all sorts of 
exciting weapons. 

The first gem will give you The 
Force - a separate spaceship that 
will follow you, or attach itself to 
your front or rear, effectively doub¬ 
ling your firepower. Later gems will 
provide homing missiles to destroy 
enemy installations, reflection lasers 


0«ve]op#r: In hpuM 
Tape: ^.99 
Disc; ei4.99 


fighter or a well armoured helicopter 
gunship. 

The action takes place on a 
number of levels against an ever- 
increasing array of enemy fighters 
and ship and ground-based mis¬ 
siles. Points are scored for enemy 
fighters and anti-aircraft turrets de¬ 
stroyed and for the completion of 
each stage. 

The range of weapons available to 
you also varies with the level. In 
addition you possess one smart mis¬ 
sile in each of your six lives. This is 
capable of destroying everything on 
the screen, including enemy bullets, 
and so is useful in tight situations. 

Initial impressions are likely to be 
misleading, The first level action is 
mundane to say the least. However 
it is worth persevering because the 
pace soon hots up and should prove 
difficult enough to stretch even the 
most practised of players, 

The graphics are detailed 
although the single colour presenta¬ 


tion does tend to become a bit 
monotonous. The sound effects are 
nothing special either. 

On the 464 and 664 Typhoon is a 
multi-load game. This does tend to 
break up the action, particularly if 
you get wiped out quickly and are 
constarttly reloading level one. Each 
level, however, is soon taken aboard 
so the delays have been kept within 
acceptable limits. 


O NCE upon a time amuse¬ 
ment arcades were pieces 
that you went to on a wet 
Sunday at Margate. They 
were filled with mysterious 
machines of gothic design in 
battered wooden cases that sent 
metal balls whirling and spinning at 
the flick of a lever and dispensed 
bubble gum to the lucky winners. 

These machines were operated by 
a swarm of grubby faced, lovable 
cockney urchins In baggy shorts and 
Fairisle pullovers who accosted 
unwary adults with their traditional 
cry of "Gi's a tanner, mister". The 
arcades were places of innocent, 
unsophisticated entertainment, 
These days you need a PhD in 
computer science before you set 
foot in one. Brightly lit machines 
crammed with more technical wizar¬ 
dry than your average space shuttle 
dispense noisy death and destruc- 

Amstr^d UserMarc/') J339 


tion at all angles with ruthless 
efficiency. 

Youngsters with more kills to their 
names than Von Richtofen play key¬ 
pads with the skill and dexterity of a 
concert pianist, while anyone over 
the age of 21 feels more out of place 
than Quasimodo in a Mr Universe 
contest Which is a shame because a 
lot of the games are jolly good fun. 

The recent trend for porting the 
best of the arcade games on to 
home computers Is therefore a good 
thing, enabimg kids of a more 
advanced age to make complete 
Idiots of themselves in the safety 
and comfort of their own homes. 

Some of the best of the arcade 
games are produced by Konami, 
Now Imagine Software has 
produced a home version of 
Typhoon, a Konami favourite, TTtSs is 
an air-sea combat simulation which 
puts you in control of either a jet 


Developer: Steve lamb. 
Tepe: £8.9S I 

Disc; £14.95 / 


































SOLAR 

WARRI( 

M any years ago at the 
start of the 25th century 
- I missed that.., must 
have overslept - the 
Solar Warriors protected Earth and 
all its baubies and trinkets by 
spreading them around the known 
universe. It is now the year 2650 and 
the focation of all the goodies Is the 
worst kept secret in the Solar 
System, 

For reasons untold but pretty 
important to the pJot; you are the 
only Solar Warrior left. You must 
zoom around all the planets to de- 
inf est them of the bad guys, who are 
bent or> treasure theft and general 
shoot-'em-up mayhem, 
first mission: A choice of Pluto or 
Mars, The colourful enemy craft 
scroll in from the right, ducking, 
weaving, blasting and generally 
trying to relieve you of one of your 
six lives, A gentle hint of things to 
come. 

Automatic docking with the moth¬ 
ership and a few seconds to get your 
breath back before stage two, the 
descent to the p lartet. A stra nge a nii ■ 
gravity side-slipping motion is used 
here. If you don't land gently, aitd in 
the right place, it's... 

A tricky manoeuvre, but if you are 
the one at parties who can balance a 
jelly on a broomstick while coming 
down the staircase on roller skates 
you will do well here. 

Once safely on the surface you 
blossom out of the landing craft Into 



a vehicle that owes its ancestry to a 
tank, a high-speed train ai>d a 
spacehopper..With this you trundle 
left and right through the scrolling 
planetscape. The surface undulates 
- if you come to a pothole too wide 
to drive over, a wiggle on the joy¬ 
stick and your craft bdunces across. 

With radar scrolling below to tell 
you where the bad guys are and a 
wary eye for potholes, you shoot 
left, right and upwards at the same 
time. There are points for shooting 
everything that moves. 

Ortoe the enemy are all sminerr, 
it's back to the menu to choose 
another planet and the same again, 
only this time a bit harder. 

Mars is protected by more fighters 
than Pluto. They are more vicious, 


but predictable. After jelly-on-a- 
broomstick time, the landscape of 
Mars appears, redder and bumpier, 
with a lovely brand of multiplying 
ball out to get you. 

Complete Mars and you've fin¬ 
ished the first mission. Now it's off 
to visit Venus - lovely architecture, 
nasty surface-and tine pace is really 
hotting up, 

Venus was a devil. So was the 
thing with the odd name. By teatime 
I didn't wartt any tea. Just one more 
wave, please. Liz says the attack 
waves are too predictable, but that is 
what makes it playable for me - 
knowing where to skulk off and hide 
to avoid being, aarghhh, xrft- 
pitxxxxed. 

Graphically it's no Rembrandt, but 


the use of colour, particuiariy on the 
planets, is doirie tastefully. The land¬ 
ing sequence, although strange, is a 
refreshing challenge. The move¬ 
ment of the land buggy is done well, 
with its suspension and bouncing 
motion a pleasant change from the 
anywhere as long as it's sideways 
feel of many scrolling games. 




Oevetoper: 
Dptimus Software. 
Tape: £9.9S 
Disc: f14.S$ 




CORRUPTION 


A ll you know is that your 
name Is Derek Rogers, a 
financial whiz in the City, 
You have accepted an 
offer of partnership from David 
Rogers, no relation, who runs a well 
known finance house. 

The fob seems almost too good to 
be true, you just love your new 
BMW with its built-in everything. In 
the office your secretary Is not 
exactly talkative and you do not 
even have your own phone. As the 
firm is soon moving to new prem¬ 
ises, you are initietly not that 
worried. 

Soon little things begin to worry 
you. There is tafk of the Fraud 
Squad; you are excluded from a 
meeting between David and the 
company's legal adviser. 


As you look around the building, 
the feeling of unease grows with 
the discovery of a very large cheque 
made out to a wanted Cfiminal. 

Two attempts ort your life end 
being framed for insider dealing are 
not your only worries. Is it more 
than a coincidence that you end 
your new partner are both D. 
Rogers? 

While there is plenty to explore, 
the crux of Corruption is timing and 
character interaction. Each 
command causes one minute to 
pass. Characters move around and 
must be questioned for you to learn 
something of interest. 

The packaging contains useful 
information in the form of sheets 
from a personai organiser, the 
usual Magnetic Scrolls coded hints. 




plus an audio cassette. The latter is 
a good example of how an innocent 
conversation rnay be used against 
you. 

Graphics are good and concerr- 
trate on people rather than scenery. 

Corruption is not an easy game to 
solve. Without sensible help some 
less than expert players may find it 
difficult to continue past the first 
few hours. 


Magnetic Scrclla. 
Disc: EtS.SS 
orily. 


Psge W 


Amstrad User March 1989 





















































THE OFFICIAL AMSTRAD USER CLUB 


When you buy a 
whole new Amstrad system^ 
why use only half 
of it's potential? 




1. 12 Issues of the Official Amstrad Magazine. 

2. FREE access to our superb CPC Technical 
Support Service. 

3. Discounted Software ... best prices in the U.Kl 

4. Monthly Amdata CPC Newsletter. 

5. 24h r Ordering Serv ice. 

6. Welcome Pack. 

7. Introductory Gift if you join TODAY! 

(worth between £3 - £7) 


A Message from Amstrad's Chairman. 

Dear Amstrad Computer User, 

y ou don t need me ro remtnd you that you have selected 
the best computer in it's price range. Numerous/ourn' 
si/'sts from the ^eciaiist press have now contributed to 
the opinion that Amstrad computers represent the best 
ai!-round machine you can buy. 

One of the many reasons vthy computer joumaiists have 
received our products so enthusiasticaHy is undoubtedly 
our carefui attention fo providing information on the 
system arrd it's software. 

You can be a part of Amstrad's ongoing effort to inform 
and h^p users by taking advantage of this opportunity 


to join the User Ciub. Catering only for the Amstrad 
computer user, thk speciaiist support ciub was initiaiiy 
formed by Amstrad solely for the purpose of assisting 
you with ai! your computer needs. 

There are many immediate and direct benefits avaiiable, 
so don't delay before fiUing out the application form 
beiowand sending it back to Amsoft. 

Yours since rely. 



Aian Sugar 

Chairman AMSTRAD Pic 


^TMt DFFhClAi AMETRADU^n TMAfL QHOfE.*Jt£nF4F££ HQLiSEpPDOCK io^RQTin STREET. PAJLllCNNI IHDUETH lAl ESTATEJsUNK IILiT^ f>tSN: 

Jjza How Lid., iradtnfl as the Amatrad Uwr Club and Amaoft Mall Order undsr exduBiva liosnca from Amstrad pl-c 1 



A HOW TO JOiN THE CLUB A 

Simply fln Hi Ihi Coupon and ivtum 
i| ic US ai ihio addrost mown logiihef wlvi your 
f« mrttjfice. Wsll HndyoiiyourtxciLf^vt 
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yourFREElnttoduclory QltL 


Y(t I ™n1 to a nfov Iha bsnefit! of Ain*1»*(l Usar Ciu b WamSerHi ip • Pr«ia *nnjt m? today. 

I entlfi »f cbaiua/P. 0.1 ar f Z4.a5 paViiltle toAMSOFTWAIlOHDER wdltlit fliy credit tiril 



Amstrad User March W89 


Page 11 


SER CLUB & AM so 





































































K & 



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Page T2 


Amstracf User March 1989 


































PACMANIA 


game star - the character whq ooce 
haunted 1,000 monitors and ban¬ 
ished Coronation Street from family 
TV screens the length and breadth of 
this fair land? What about Pac- Man? 

The answer is simple. He becomes 
three-dimensionat and learns to 
bounce. 

In this new version of an old 
favourite you have to guide Pac-Man 
through the 30 maze worlds of Blocic 
Town, PacrMan's Park, Sand Box 
Land and JungJy Steps. Your aim is 
to eat all the dots and power pills 
while avoiding the usual retinue of 
ghosts, 

To make things more difficult, 
there are now two new ghosts to 
contend with, spookily named Sue 
and Funky. 

Eating a power pill makes the 
ghosts temporarily change colour, 
allowing Pac-Man to gobble them 
up and earn extra points. 

The green pills - which in the CPC 
version are the same colour as 


everything else but are conveniently 
labelled G - also give you a 
temporary speed boost. 

The red power pills - that's R to us 
- award double points. Odd items of 
fruit which addhonus points to your 
score appear from time to time. 

Pacmania is uncompficated and 
can be played at a number of levels 
of diffcully - truly otre for all the 
family. Add to this the snappy tune 
and the good graphics, and you 
have a game that is both eyecatch¬ 
ing and fun to play. 



and tal^ notice? 

Well, ageing rock stars suddenly 
discover true commitment and 
involve themselves in high profile 
projects to "Save the Platypus". But 
what about the fading computer 


H OW do you revive a 
legend? How do you inject 
a dose of that certain 
something into a megastar 
whose time has been and gone? 
How can you make Joe Public sit up 



I NGRID'S story first started in 
Gnome Ranger, after she had 
completed her education at the 
Institute of Gnome Economics. 
She is a well-meaning gnome who 
strives to better not prrly herself but 
those around her as well. 

Her Ideas were sound, but nearly 
all of her efforts ended in disaster. 
Her progressive attitude jarred with 
her traditional gnomic family. 

Having her around finally became 
too much; they gave her a magic 
scroll which "accidentally" trans¬ 
ported her far, far away. Ingrid's 
journey home in Gnome Ranger 
gave us an adventure that was both 
amusing and devious. 

Ingrid's Back begins shortly after 
her return. While the family is still 
trying to friink of ways to get Ingrid 
out of their hair, local events 
overtake them. 

There is a move afoot to transform 
little Moaning and the Dribble 
Valley into a Yuppie Homes devel¬ 
opment. Jasper Quick buck, the lord 
of Ridley's Manor, is the prime 
mover in this money-grabbing 
scheme, abetted by his henchman 
Silas Crawley. 

The villagers have been conned 
into going to a party, thereby vacat¬ 
ing their homes and apparently 
agreeing to the development Need¬ 
less to say. Ingrid is at the forefront 
of the battle to save the day. 

The adventure is divided into 
three parts, all of which can be 
played independently, in the first, 
fngrid must get all the locals to sign 
a petition. 

Not everyone likes to be around 
when Ingrid is busy at something, 
and a certain amount of subterfuge 
will be necessary to get some of the 
signatures. The oniy creature that 
really trusts her is flopsy the dog. 



be a willirrg conspirator. 
The text is highly de- 
scriptive. It maintains 
the right atmosphere 

Is ofteiiY ye^ 

amusing. There 
are plenty of quality 
} graphics. The com- 

interpreter is similar 
to that used in Lancelot - 
. in many ways belter, and 

certbiniy easier to use, than 
that used by Magnetic Scrolls, 

The flow of play is not restricted 
for slow typists because generally 
only the first four letters of a word 
need to be entered, The use of the 
arrow keys will bring back com¬ 
mands issued earlier, to be used 
again or for editing, 

Ingrid's Back also makes use of 
Level 9's go lo and run to com¬ 
mands so that once you have 


Part two brings back 
memories of 
Hitchhikers. Silas, 
armed with 0 m 
steamroller and 
several trolls, seta^v 
out to steal the 
deeds of Ingrid's ▼ 
home, Gnettiefield ^ 

Farm. Ir^grid, 

again witii Fiopsy's 

help, must immobilise both the 

steamroller and the trolls, trying not 

to destroy her family in the process. 

Having drawn a temporary halt to 
Jasper's plans, a final solution must 
be sought in part three. Ingrid goes 
undercover. Posing as a maid, she 
goes to Ridley's Manor to unearth 
evidence of Jasper's nefarious deal¬ 
ings. 

Her cousin Daisy, already 
employed at the Manor, proves to 


mapped out the terrain, you can go 
or run to wherever you want without 
having to enter strings of compass 
directions. 

The instruction booklet Is clear 
and concise and includes a few hints 
orr Ingrid's Back and adventuring in 
genera!. No game from Level 9 is 
ever easy; if you get stuck, a hint 
sheet is available which supplies 
you with clues without giving too 
much away, 






Uh»t gnou? READ PEfllYw 
It uas to comp la in about 


f lain about Squire 
ans to doMolish tbo 
petition bore gno 


vi 1 la 
si9na 


e. The 
ures. 


duickbuck^s plans to deMolish 



Afnstrad User Msfcti t989 


Page J3 















R oy of the Rovers is a game 
of two halves, just like the 
game on which it is loosely 
based. Following the threat 
of a takeover by city property devel¬ 
opers, Roy Race, the clean cut, 
comic strip hero, has organised a 
5-a-side game in a bid to save Mel- 
chester's famous ground, 
if the team can't raise enough 
money by 5pm the bulldozers will be 


moving in. But the team has been 
kidnapped, and Roy is racing against 
time to rescue his other four players. 

He faces constant threats from 
booby traps, ambushes, numerous 
hoodlums, heavies and opposition 
supporters. Only Roy's mum is there 
to help with refreshing cups of tea. 

The game is played in the streets 
surrounding the Melchester ground. 
Roy's actions are controlled through 




L ong ago, when the word 
Ninja meant something 
other than a scooter, a chap 
called Lee Wong had a prob¬ 
lem. Not a problem that was 
brought on by the mere whiff of 
house dust, but a reaf difficulty. 
Some evil cuss had been kidnapping 
the local children, and Lee Worrg 
was having none of it 
The aforementioned varmint was 
called Ryu Ken Oh, and had got the 
name by being the least interesting 
evildoer around, People just weren't 
interested in him. When they heard 
the name, they said, ''Ryu Kerr? Oh". 

Old RKO was determined to be 
taken seriously, and set about 
building himself an army. 

But no self respecting mercenary 
would even consider working for ■ 
him, so he kidnapped children and 


brainwashed them, 

RKO lives at the end of Tiger Road, 
in the big fortress just past the 
school. So along the road trudges 
0 u r hero Lee Wo n g, fol lowed closely 
by his large and trusty axe. 

No sooner has he started than he 
is attacked by a troupe of Stunt 
Ninjas (not the scooters). In true 
Water Margin fashion there was one 
troupe of Stunt Ninjas less when 
The Man, Lee Wong, had passed. 

Inside the fortress The Man is com 
fronted by some rather slow giants 
who stand about until you hit them 
enough and then disappear for no 
adeguately explained reason. 

Dotted about are various goodies 
that can give you a sword or a mace, 
which are handy, or an axe, which is 
not. You have to attack these things 
to get at them. This sort of thing can 



mM ^ il i il ,j _J _ J - 

Ik 1 . J _rf ."K ^ 




B “■ T ■ J _ k A _1 . fc i h A -T-; 

' •" * 


moF 

THE 

HOVEBS 


two menus, which enable him to 
walk, run, smile, fight and pick up, 
drop or use various objects. Options 
can be selected using the keyboard 
or joystick. 

The classic strategies of all good 
adventure games are needed - 
exploration, character interaction, 
the use of collected objects at the 
appropriate time - anti all the time 
the clock 1$ ticking away. 

The characters Roy meets must be 



be annoying in mid fight, 

Once you have found your way 
past the slow giants, it's a mad dash 
along a corridor while tryirrg to 
avoid large rolling brown thirrgs, I 
guess these are meant to be logs, 
but they look more like unformatted 
chocolate biscuits to me. 

Being hit by a biscuit causes you 
to leap back and lose some strength. 
Your axe lor sword or mace) can 
make short work of them - it's all a 
matter of timing. 

Now comes the standard fight 
with the heiry barbarian bit. The one 
in this game is a real nasty. He has a 
sneaky trick of climbing the walls to 
drop on you from above. 

The rinky-tinky Probe tunesmith 
has been at work here, but the usu¬ 
ally neat graphics aren't. They move 
speedily and smoothly enough, but 
not very prettily. 

Anything purporting to be mertial 
arts-ish should have appalling dub¬ 
bing, This game just doesn't cut it by 


approached in the correct manner if 
they are to be persuaded to part with 
information. Some will respond to 
Roy's charm, while with others his 
flashing smile produces a more 
robust response. 

Sometimes violence is the only 
recourse, although if you picks fight 
with the wrong man you will end up 
with a severe pounding and a telling 
off from Roy's mum. 

This part of the game is great fun 
to pfay. It has been produced with 
refreshing style and wit. 

At 5pm it is on to the match with 
as many players as you have been 
able to rescue. When it can be per¬ 
suaded to load, the E-a-side match is 
something of a letdown, although it 
is slightly more fun if you are forced 
to play the opposition on your own. 

Having said that, Roy of the 
Rovers is worth playing for the 
adventure part alone. 



having very reasonable sO'Und 
indeed. The game drops into a kind 
of routine after a while, and several 
levels are just variations on themes. 
That is not to say they are not fun - 
wasting varj.ous types of oriental 
warriors is always good for a lark. 

It's just a pity there are no hang¬ 
gliding Ninjas, as portrayed on the 
cover. 

Tiger Road could be classed as 
dab, which is not as big as brill or 
halibut, but it still retains most of the 
charms of its bigger brothers, 



Page 14 


Amstrsd User March 1989' 














































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Maxam.. 

..£21.00 

£31.00 

Maxam 1.5... 


£23.25 

Maxam 2 (CP/M+}. 

.£39.00 

— 

Utopia... 


£23-25 

BCPL... 

.£19.50 

£23.25 

BCPL (CP/M+)..,.. 

.£19.50 

— 

Model Universe. 

.£15.00 

- 

Amor C {CP/M+). 

.£39.00 


Micro Music Creator.. 

.....£11.95 

£19.95 

VIDi-CPC Digitiser. 


....£68.00 


WACCI CPC, 59 THE GREEN, TWICKENHAM, MIDDX TW2 5BU 

Est. 1986 - Phone 01 -898 1090 


Page 75 


AmSlfad User March 1989 

















































































































Brunlilord 


’BrtffiWofd offers conskierabfe SexibiSy .., exceflent 
spolfing checker ., * very easy to use datafSie^- CIVTA 
"BrunlVord is a wry competent pir^ramme' -^hfT/X 
'flea/ for money,., user and fasi^^rimstred Action 


BrunWord 6128 £25.00 

A supefb word pfoces&or is combined wKh s 
lig^>tnmg speed spelimg checker and a card 
filling pfogr^mm^f to give you a tasf and 
versatite word processing package. Whether your 
redoirement writing a few letters or the 
composition of a complete novel, you will find no 
better assistant than BrunWord. It is written to 
be easy to use and yet has all the powerful 
features that you expect from g cornprehensive 
word processor. 

Simply type BUtJ “BBUMWOflO'^ to losd the word 
processor, the spelling checker and the 30,000 
word dictionary. When the ioadlng is compiete, 
remcwe the BrunWord ctec and put safely away. The 
disc drive is then compielely tree tor your own 
data disc+ 

Reimamber that many word processors only work 
efficiently if you have 8 second disc drive. For 
eKample, the disc version of Protect needed the 
disc to be changed eight times to check the 
spelling of our test file^ whereas BrufiWord 
needed no disc in the drive. 

BrunWord is supplied with a 40 page manual 
which has several detailed exampieSp starting 
with step by step instructions 1o produce and 
print a simple letter. But the very first step is 
to load the TUTOR file Into BrunWord^ This takes 
even the complete novice straight into word 
processing and ctenxtnstrates the powerful editing 
and formatting features of BrunWord. There are 
also examples of printer control, showing how to 
create headings, to underline or to emphasiSp and 
five deliberate spelling error? for you to 
correct. The tutor takes about 20 minute? to run 
through and after that you will leel confident to 
type In your own text* 


BrunWord Features 

*40. 80 or 12SI column display *Touch typing speed 
over 200 words/mh *Truie insert or overwrite 
*Ju5tify/unjustify paragraph or whole text 
*Ai5tified te^ has bsjanced appearance *lfistarit 
word wrap *6fock save^ copy, insert and 
delete ^Local editing with word delete/undelete 
*Ad^taWe margin? and TA&s *Cokjmn/Line/Page 
iJsplay with tile name *True word count *Ffnd and 
replace *Help menus Hlemory filing system ^Single 
character embedded printer commands tl8 with 
3 printer codes and 21 with 10 printer code?) 
*Page throw markers *Wultipie copies *Odd/even 
page headers/footers with page funb^rs 
file printing (new page or continuous) *Print 
specified page? * Works with any printer *True 
display super/subscript numbers *t>ser defined 
print characters *Load ASCII files from other 
word processors *Save ASCII fNes for other word 
processors *Files can be encrypted *Maximum file 
size about 9 pages of text. 

BrunSpell Features 

*MBmory resident with word processor ^Checks 
4^000 words/min *30^000 word dictionary *Wo 
American spellings *Add up to 5,000 of your own 
words *lnsta.nt lookup *Helps to find correct 
spelling * Automatic correction. 

DataFile Features 

* Alphabetical^ numeric aln date sorting on any 
field *User defined headings *Search routine 
+Data merging into BrunWord *Label printing. 


BrunWord Junior £12.95 

This is a low cost version ot BrunWord 6129 on 
; 3 Inch disc and includes the spelling checker 

with 30,000 word dictionary. 

Type In a letter or a short essay, check it 
for spelling errors, save it to ^our disc and 
then print it out* 

BrunWord Jiwiiof i? for the CPC612S and has all 
the features of BrunWord and BnMiSpdf but with 
two smaH changes. The text area has been reduced 
to hold just one page of text (about 600 words) 
and you cannot save words to the dictionary. It 
is supplied with a TUTOR file on the disc and an 
instructioo manual. 

You can upgrade later to the hJl BrunWord tor 
just £12.95. 

Letters 

We receive many letter? each monttk The foilowi^ 
ware all received in the three week? before 
writing thi? advertisement. 

r am extremely pleased with BrmWord 6129, and 
I will certainly update my copy. May I congratulate 
you on maiang such an improvement to an already 
excellent programme. 

Mr S (Gloucestershire) 

i am writing to say how much I en}oy using the 
BrunWord disCn It is easy to use and as I am not 
a good speller the dictionary I? most essential* 

I I dislike writing letters but the disc makes it 
easy and much more exciting. 

Clare (age 12 - Herefordshire) 

' I wish to upgrade (BrunWord) to lnffo“Script* May 
I congratulate you once again on a superb 
product, without which I would be lost. 

Mr L (Nottingham) 

I have been using Bi^Word tor quite a white and 
like it very much^ I ha^e told my friends bow 
good and user friendly it 1?+ Also the speed and 
ease ot commands. I enclose cheque for updating 
to Info-SerSpti 
Mr G (ScotliiHi) 

lnfo“Scr(pt has got to be the best buy for 
Amstrad 6129 word processing. Keep up the good 
work, 

Mr McO (Leicester) 


Info-Script £46.00 

Take the BrunWord disc, replace Datafile with g 
comprehensive felational database, integrate this 
into BrufiWofd and the result is Info-Script. 

At its simplest Into-Script is no more compJeK 
than DataFile but with the attraction of direct 
access from the word proceasoo many new and 
enhanced facilities and the ability to store at 
least twice as much data. It is possible to have 
the database. tt» word processor* 1000 names and 
addresses and 6 pages of text all In the memory. 

You are typing a letter in BrunWord and need 
an adtk'flss. Place an address marker iA where it 
is need. Go to Info-Script and search for the 
address, using eayj, the house name* Press T for 
Transfer and you are back in BrunWord with the 
marker replaced by the address. 

Info ^Script has powerful progressive search 
facilities, a unique four marker system and it 
can sort data alphabetically* numerically, date 
or reverse order- It can add* multiply or divide 
and any number of fields can be added into a 
running total* which can be inserted into one of 
the fields. Records can be related by two 
different methods, SOW? or DAUQHTfflS. 

The data merging facilities are exter>sive but 
the simplest personalised letters require just 
thcae markers. SA 4W 40. These construct a full 
address, a full name and insert the date. 

Info-Script p? easy to start but has the power 
to keep up with your needs. 

Comparisons 

Wa have tested BrifiWord 6128. Pretext (dsc) ard 
Tasword 6128 with the same file of 3366 words. 

BrunWord scrolled 40K taster than Protext 
which in turn scrolled 19J faster than Tasword. 

Protext was the fastest to justify but needed 
a separate operation to see the result- BrunWord 
produced the best appearance of all three and was 
30 times faster than Tasword. 

Our simulated typify test reached 219 words 
per minute. Both BrunWord and Pretext had no 
trouble at this speed but Tasword was very slow 
inserting text into the start of a paragraph and 
could only handle 16 words/minufe. 

The spelling test checked all 3366 words. 
BrunSpell took 52 second? and needed no disc 
changes. Prospell took 6 min 24 sec and needed 
8 disc changes. Taspell took 19 min 46 sec and 
needed 3 disc changes. 





BrunWord 6128 with BrunSpell 4 DataFile. . . £25.00 
BrunWord Junior 6128 with BrunSpell. . . , . £12.95 
info-Scr^t 6128 with BrunWord. Brun^ell, 

backup copy and Disc Utilities . £46*00 
(All supplied on 3in Disc - state which comput er) 


Send cheqiie/postal onder/Aocdss number to: 


Brunning Software 

34 Helaton Road, 

Chelmsford, Essex, CMl 5JF J 
Telephone (0245) 252854 (24 Hours) 


Page 16 


Amstrad User Merch 7939 







































PETER PACKRAT 


J UST before Britain's sewers 
crumbie to brick dust, Peter 
Packrat dnakes his presence 
felt This "cute little rodent" 
lives in a junk yard - quite a 
comedown from an Atari arcade 
machine. 

Anyway, you control Peter using 
keyboard or jovstick, You have to 
guide him round the junk yard and 
the adjoining sewers, pick up any 
loose bits and pieces such as gold 
bars lirt a junk yard?) and take them 
back to his den, a decrepit wooden 
hut perched between a couple of 
telegraph poles. 

As usual, nasty things are trying to 
stop Peter completing his task; they 
include everything from winged 
books, bumble bees and spiders to 


Riff Rat,_lhe villain of the piece. One 
touch from him is fatal. The sewers 
contain sludge; if Peter falls in, he is 
immersed up to his neck and can 
move only very slowly, 

There is a great variety of move¬ 
ments. Peter can stoop to negotiate 
ledges or enter pipes, he can slide 
down inclined planks, be catapulted 
through the air by a springboard, 
clamber through the spider's web, 
climb ladders and steps - he can 
even do a tightrope walk across teie- 
phone wires and jump impossible 
distances. 

To keep the rrasties at bay, he fires 
missiles. Accurate shots paralyse 
and give extra points. 

Platforms and Ladders, you may 
say, Origirsality is not Peter Packrat 's 


NETHERWORLD 


S UBTITLED Planet of Pur¬ 
gatory, Netherworld is a 
happy marriage between 
two old but immortal ideas 
- Boulderdesh and shoot-'em-ups. 
You are inside a gyroscope-like 
spinning spaceship "in a 
place locked in eternal 
conflict where the 
forces of good and 
evil battle for 
complete domination". 

No, its not the 
House of Commons, 
but a brick-walled 
maze littered with 
demons, goat heads 
and alien generators 
which spit deadly nasties. 

There are other curiosities, such 
as scanner mines, bounder mines, 
hover mines and metamorphosis 
walls. Danger lies everywhere, 
fortunately your ship fires in four 
directions at once. If it didn't, you 
wouldn't last long. 


Your mission is to move from 
level to level by collecting t5 
diamonds in three minutes. There 
are very few diamonds ready and 
waiting to be picked up: you have to 
create more. 

Rocks car} he pushed 
into squeezes, which 
miraculously change 
them into diamonds. 
Deflecting a mine 
into a meta¬ 
morphosis wall 
transforms it 
into four dia¬ 
monds. Eggs can 
be shot, giving you 
extra points. 

Jumping into a teleport chamber 
or opening 3 secret door will trans¬ 
fer you to the parts of the maze that 
other ways cannot reach. Absolute 
life-savers are the hourglasses. Pick¬ 
ing one up gives you an extra 30 
seconds. 

A touch of randomness is added 






^ r 






■ 


K. 








strong point. The playing area is 
rather small and the graphics. Which 
are two colours in Mode 1 and look 
suspiciously like a direct port from 
the Spectrum, are not up to Silver- 
bird standard. The animation is OK 
though, with lots of frames for the 
main characters, 

A reasonable tune plays 
throughout, but it's very short - 
about 30 Seconds - and repetitive. It 
tends to slow down slightly 
whenever lots of characters appear 
on the screen, and it can't be 
switched off. Groan. 

There is a high score table. You 
are asked for diree irtitials and have 
to select them laboriously with the 
joystick rather than just typing them. 
Green screen users will have great 
difficulty seeing this, but the game 
itself is perfectly clear. 

The strangest feature is the ques¬ 
tion you are asked out of the blue on 


loading; "Scroll between screens? 
(V/N)", If you press Y the action 
scrolls smoothly from screen to 
screen. If you press N it flicks 
between them almost instantan¬ 
eously, speeding the gameplay up 
slightly. 

Small playing area, tired scenario, 
ugly graphics, yet inexplicably 
addictive. Could have something to 
do with the price. 




by extra points when you shoot 
something and, more importantly, 
the surprise bonus. Denoted by a 
cluster of question marks, it has four 
•effects, two good and two bad. You 
can get an extra life - you start with 
five - or infinite lives, and you can 
withstand 16 direct hits before you 
are blown up. On the other hand, the 
controls can be reversed or 
compietdv scrambled, 

Presentation is excellent. A good 
loading screen and an even better 
title screen with stars rushing ail 



over the place, Control is via key¬ 
board or joystick. You can select one 
of four levels to start on. 

The playing area is large and 
smooth-scrolling and the graphics 
are enormous - colourful with no 
problems in green. But the pi^ce de 
resistance is the musical accompani¬ 
ment. It's more than just a coliectton 
of turtes. There are sound effects on 
one channel and the accompani¬ 
ment on the other two. 

The pause mode, of all things, is a 
revelation, You can turn the accom¬ 
paniment arrd/or sound effects up or 
down. If you turn the accompani¬ 
ment right off, the sound effects 
expand to fill all three ch-annels- 
Dave Rodgers, the man behind the 
music, has created at least the equal 
of anything by the better known Rob 
Hubbard, 

After a couple of damp squibs, 
Netherworld - a game born in 
Finland, by the way - continues the 
long tradition of excellent Hewson 
shoot 'em ups. 


Amsirad User March f989 


Page 17 
































CCOROING to the patchily 
translated inJay, your mis* 
si on in Galactic Conqueror 
is to annihilate the 
enemies of peace throughout the 
galaxy, We're supposed to be 
peaceful then, are we? In that case 
the world in general would dearly 
love to know what those large lasers 
are for. 

The idea is to defend a totally 
peaceful military base with totally 
harmless enormously dangerous 
lasers, Is It? Great. Obviously being 
peaceful doesn't actually extend to 
r>ot killing people. 

Since everyone on Earth has for¬ 
gotten how to be nasty to people, 


the impending threat of rebels with 
large things that go Bang! is taken 
seriously. Attempts to give flowers 
to the rebels have mostly failed. 
They kept the flowers. They even 
returned the couriers. In bits. 

Some bored technicians just hap¬ 
pened to have completed the utterly 
harmless ultimate fighter, Thunder 
Cloud II. This proves that even in the 
future, version Ones seldom work. 

Everybodyjn their nice peaceable 
way, has forgotten how to pilot 
spacecraft, so you, as a power boat 
champion, have been chosen. Here 
it becomes obvious that this is a 
French game - such a daring piece 
of illogic could only be carried of 


We are talking advanced states of 
anoer and resentment here. Various 
♦ly and shoot at you. Missile 
missiles and mines try 
vieir very oust lo be in front of you. 

Your job Is to prove, with the aid 
of a megawatt laser, that being 
peaceful is much more fun than 
being nasty. 

The blue terrain must be the sea, 
as there is about as much scenery as 
there isn't in Milton Keynes. 

Once a certain number of rebels 
have been dispatched to rest in 
peace there comes the next bit. This 
entails doing exactly the same as 
before, except you can do rolls, just 
like irii AfterBumer. Yet again there's 


CONQUEROR 


They share the 
same good traits 
- speed, speed, 
and ..er., thafs it- 


and the same bad 
ones - poor visibility, tedium, repeti¬ 
tiveness. There is nothing new or 
exciting here, which comes as a 
surprise after the definitely odd and 
clever Titan. All in all, it's a great 
cure for insomnia. 


Peveloper: 
Thus Software 

Tape: €9.J5 
Disc; £t4.95 


with continental panache. 

Hebei planets appear like £its on 
the galaxy map, and you can 
navigate your way to the planet 
using it faintly confusing crosshair 
system. After that you're on your 
own, kid. 

The view is rather cunningly 
placed behind your craft, as irr that 
ever so popular game AfterBumer, 
And, just like in AfterBumer, you run 
into visibility problems when trying 
to see ahead - you aet in the way. 


no scenery, but everything moves 
very fast. 

Titus goes really all out on the 
third stage because even the blue bit 
that could be the sea is dispensed 
with. There is only space, the final 
frontier. 

Once you've done the third bit, 
guess what? Yep, go back to the 
start and do it all again. The ennui 
is overpowering. 

Galactic Conqueror is almost an 
AfterBumer clone. 


A HH, this is more like it. No 
pretence of a plot - just 
shoot everything that 
moves. Victory Road is of 
the vertical scrolling variety, and 
quite good it is too. The action is 
fast, the movement smooth - both 
uncommon for CPC machines. 

The storyline is mirtimal. Just try 
to get as far as you can up the long 
road ahead. You are armed with a 
gun and hand grenades to start with, 
but you can pick up flamethrowers, 
extra armour and better grenades if 
you're lucky, 

Once a boomerang-like weapon 
made a brief appearance, but the 
shock of it lost me a life. These 
bonus features are lost if you lose 
one of your six lives, which can lead 
to some tricky situations ^ trapped 
down an alley with four vampires 
calls for a flamethrower at the very 
least. 

Occasionally you may be trans¬ 
ported to the den of some rather 
larger nasty thing, who looks and 
sounds like Colin with a hangover. 
This stage is a real test of logic and 
strategy. Blast it to bits as fast as you 
can. 

Where Victory Road becomes 
really special Is with Its simulta¬ 
neous two-player option. This adds 
another dimension fo the game as 
you and a friend team up to get as 
far into the game as possible. Of 
course, teaming up means that you 

Page 78 




aOOQeSSO QQQQQOSa 



VICTORY ROAD 


also race to the bonus features, and 
If perchance a hand-grenade should 
accidentally hit your partner just as 
she is about to get a flame-thrower. 
Well, that's life, isn't it? 

The controls are slightly odd in so 
far as they support the Cheetah 
rotational joystick. 1 didn't get a 
chance to play with one of these. It 
would certainly add to the game. 
Without one, you must toggle 
between shooting in the direction 


you are running, or shooting const¬ 
antly in one direction, 

Minor criticisms are that you need 
a joystick for two people to play at 
once - although my mouse worked 
quite well - and that bullets are 
sometimes hard to see on a green 
screen. 

The opening tune is pleasant, the 
graphics reasonable - even if the 
vampire does look like a flasher - 
and the gameplay Is superb. 




Developer: 
Paradiec Scftware 


Tape: £S.9$ 
Disc; £1:4.95 

































^Genuine Amsoft 
CF2 3" disks 
►Guaranteed Amsoft 
quality and reliablity 
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Gl HERO 


N ot quite as jingoistic as 
most games based on the 
American armed forces, 
the euphemisms are 
fiying from the first sentence on the 
iniay card. The game is set in a 
"politically sensitive country", a few 
hours' flight from the United States, 
which is composed almost entirely 
of jungle, 

You have to capture Nato peace 
documents which have been stolen 
by a spy. You are aided end abetted 


by a dog called Killer who has got 
lost. After finding him, you can 
move around the map, kill the 
enemy soldiers, destroy their heli¬ 
copter base and enter their 
encampment. 

Various items help you, a direc¬ 
tion finder which can latch on to 
radar beacons, a message decoder 
to receive satellite transmissions 
and a torch. All are selected using 
the now ubiquitous icon control 
system. 


A S private investigator Rick 
Shaw you are summoned 
to the house of a lady who 
is convinced that her hus¬ 
band, Mr Kingsley, is beirrg unfaith¬ 
ful. The first few moves set the 
scenario for the game. As the plot 
unfolds, Mr Kingsfey spends his 
time not in the arms of a floosie but 
traffickirig in recreatiorral narcotics. 

Showing a surprising tack of 
h onou r to th e cl lent or the fat fee she 
holds, you have to go back to her 
house in the rniddle of the night and 
burgle it. A limited parser lets the 
game dowr> here, with the most 
obvious things being done in the 
most obscure way. 

There are about 90 locations split 
into four areas. Starting at the King- 


the local taxi firm. 

As there is run car, bus, bicycle - or 
even rickshaw - if s the taxi that gets 
you between the four areas. With no 
cash in sight, it's a good job this cat 
firm knows you well enough to take 
a cheque, 

To complete the game it is necess¬ 
ary to collect four pieces of eV idence 
within a time limit and present them 
to a sergeant at the police station, a 
kindly man who will jail you if at any 
time you take your clothes off or 
vandalise a fruit machine in the pub. 

A trip to the camera shop brings 
you face to face with Mr Kingsley, 
and if you're quick enough you can 
follow him to take a photo of him 
and the gang up to dirty deeds, A 
careful choice of camera and 




Telecomsoffs programmers seem 
to have a mania for representing 3D 
playing grids on a 2D screen with no 
isometric graphics to be seen; have 
they suddenly gone out of fashion? 

Cl Hero is yet another example, 
Point your man into the screen and 
press the up control to move to a 
different level; too bad if you get 
confused. Keyboard or joystick con¬ 
trols can be selected using the won¬ 
derfully logical Q for keyboard and A 
for joystick. 

The impossible has been clone in 
simulating the Spectrum's attribute 
problems. For those who have been 
lucky enough never to encounter 
this, our rubber friend the Spectrum 
can only have two colours per cha¬ 
racter square; any more and you get 
a mess. 

Your man, and everything else 
that moves, has a wide black border 
previously reserved for mourning 
cards. This is to stop the ever-so- 
nasty yet non-existent colour 
clashes. 

Every graphic, without fail, is in 
one colour - you'dthinktheCPChad 
only the loud primary hues of the 
Spectrum palette, such is the 
subtlety with which they have been 

i 


chosen. The sole advantage of this is 
that there is no problem In green. 

After getting up- 4 fell off the chair 
laughing - I would say Gl Hero 
would be passable if the program 
simulated mud wrestling rather than 
the work of a trained assassin. The 
graphics are very large, very slow 
moving, and very jerky. 

The tune is the de rigeur imperso¬ 
nation of rock music, with a few 
more beeps than normal betraying 
its ancestry, Sound effects are lim¬ 
ited to a few desultory bangs and 
crashes. 

This game isn't good enough, Not 
even at budget price, Which it isn't. 




sley house, it took me some time to another delve into the cheque book telephone bo,Kes are, because this is will help the gameplay. 

realise that careful self-searching should help here. your only way to call a taxi. They Not too difficult, not too many 

was needed to find the number of Keep a careful note of where the don't cruise around looking for locations, this is a worthy text-only 

fares. task for both a novice and a regular 

The phone box on the industrial player, An adventure fanatic might 

estate gets vandalised after one use find it a little limited but, as they say, 

and you have to break into a factory size isn't everything... 

to use a phone. From then you have 
10 moves to phone and get out or 
it's arrest and jail. Ail of this taxi 
travel car* be wearing on the cheque 
book so a visit to the bank for a new 
one may be needed. 

I enjoyed playing Rick Shaw, who 
despite his difficulty communicating 
and his lack of ethics, was a 
refreshing change. No doubt when 
he reappears in the next game the 
parser will be more dytramic, which 

Psge 20 Amstrad Uset March 1983 


























T|ieY€^tR nf T\\t i^dedt 


fJkrjUlifACe 



If you wish to be oble to ST^P any program at any time and COPY it to disk or tape, fully automatically, 
a( a toucti of a button, then MULT I FACE 2+ is the ONLY answer. There are no other comparable 
hardware devices, aod the software copiers simply cannot compete 

Firstif you eaftnot coinpira the SUCCESS ratio ot any tape sopier with the lUULTtFACE ~ you get 
what you pay tor (and we throw fa a tot more with the MULTIFACE. . .}. 

TAPE COPIEftS always aeed to be loader! first, whilst muuifaCE has ati software m nOM for 
iastaat use. TAPE COPtEHS eaa only aSeropt fa sopy a program as it s^tu^, haioro it toads - Smro 
are various prutoritioBS ia the way sad aat enough rOemOry for both the program to be sopied aad 
the copier. MUl JiFACE is diUeroat: you can load aoy program from TAPE or DISK, ran it as you wish 
am! activate the MULTIFACE whenever you need it. Once you SAVE a program, be it to OfSK or 
TAPE, you eatt COffTtfiUE it, SAVE it again it you wish, etc. to fact, you can play games as aaver 
before: there is ao need to start from the begitming each Ume you play a game (as you would with a 
tape oopier-ititcould tropyin the first place «. Siuse you can SAVE a prograta at ANY TIME and 
contiaue it, you can amually SAVE as you progress through a game, ft, avoatuatty, you loose aft 
your Hues, you can fust toad the iatest saved version and certHaue from d\erel That is, if you do not 
manage to gat INFiNtTE LIVES to start with: MUL HFACE has a bufft-fo TOOLKIT which afiows you to 
STUDY aad ALTER anythlag la aay program: you can thus POKE in iaflnite lives, ammo, etc. 
Multiface is extremely sirnple to use, triendiy, idiot-proof, menu-driven with on-screen instructions, 
fully automatic - PURE MAOlC. It can be used on any CPC, comes with a cable and an extension bus 
for £47.95 ONLY I By the time you buy 10 programs on tape instead of disk - MULTfFACE will pul them 
on disk for you - you will have saved some £50 whicli is more than the cost of a MULTIFACE. 

The money you Save on further tapes rs all yours! 

MULTIFACE - WORTH EVERY PENNY, SAVES YOU POUNDS! 

NOW AVAILABLE; MULTIFACE 2 PLUS - THE INVISIBLE ONE. 


WOULD YOU LIKE TO TURN YOUR CPC 
INTO A PROFESSIONAL SET-UP? 


for THE 


NO FROSfMW « 

INSIDER GETS IN! ~ 

JUST fA/Sr/^LL INSIDE/? fNTD^^^ 
WULnfACE,RUNMy PROGRAM, 

STOP IT/iT v^NX MOMEAJT AArD 

iNSJDE/? reveals EVERyTHIWG: 

ir WJLL FULLY PtSASSeMBie, 
pNO TEXT OR CODE, V/EW/ALTEff 

DUMP TO PRINTER - ALL TM/C " 
ON DISK FOR /U|| V 


ANY CPC 
ONLY 
L£29-95i 


ROOOS reouires a ROMBOARD, RODOS EXTRA needs RODOS. INSIDER needs MULTI FACE gT 


Tape to diak louch .t b>u.rron 

Ridiculous, may say. but it wotitseveiy 
lLmc Stuitif^ce caji slop ary ptDcpiam in ifs 
Uark.s and save Ihe itom tn^mgry 

ID eidiei lapc- QT diak ]i: s CCCDpLc'I'CIy lQOi 

pio[>1 SjmiLA/ pioduci? hav<“ h.id problems 
wiiji sizt. and. even sound 

Mukifscif ra.Fi J^ad*.clle a&& l>ies-r with&ui a 
se-cpnd ihdbu.qhi 

Th-ii would have MfsKTi-i'd many 

bu1 RomanCiC PdiMi tian gone- one 
step funhe-i. LnrOTF^^^^fbnq- a moiTiOiy uiJf 
rcF Mo program is aaie wilh Ihis p-vl-fy 
thun-g IS out in t^.e open, tneluding bhe 230 
regial^ES. CPtC d.ir.i 4 cir| .iny p.jrr 
meinOF V 

Don'1 be fooled mro thinking thi-s will 
lesu.tl' in mass- psTn.ey. b-OWOVN'r The-- 

unji iiself musb be plugged inro youi 
Arpirra-d 1o allow reload-FFig oJ a prog rim it 
saved 

Mhhff-ice n muar be iho eJeverest haid- 
waie device ai present a necessity loi 
dFsk owners who U-iOugh! Lhey were stuck 

wilh Ir^Adirig (iDm rapt; Et-vety lirTifr 

amstrai) .xr: TiON iani lAkV 1^7 


Would you like to be able to attach additional disk drives - 
40/80 track, single/double sided, 5,25 or 3.5 or 3 inch - and 
store up to 800K par disk? All controlled by a powerful DOS? 
Have RANDOM ACCESS to your files? Get a PRINTER 
BUFFER and SILICON DISK and a ROM manager and over 
50 new bar commands! All this on a single ROM: 


Now also available: RODOS EXTRA on disk for only £9,95. 
Any RODOS owner will find RODOS EXTRA indispensable: 
it offers nearly 200K of valuable information how to get the 
most out of RODOS, with examples of RODOS applications 
ranging from simple to complex such as a DISK DOCTOR or 
IBM MSDOS DISK READER. The indispensable EXTRA! 


TH€ YEltR Of UK RDBDT-KPMrjartT 


I Order: MULTI FACE 2 E47.95n RODOS £29.95 □ Plus p&p UK E1, EUROPE £2 

INSIDER £14.95 □ RODOS EXTRA £9.95 □ Overseas £3 


I enclose a cheque PO for £...or debit my 

Name & address....*. 


54 Deansc''Di1 Ave. Lon dor* MW 9 SEM 



Card exp 



Amstrad User March 1989 


Page 21 
























































SOFTWARE THATS 


HARD TO BEAT 





TASWORD 6128 

1 

TASWORD UPGRADES 

1 

TAS-SPELL 


The Word Processor - with Mail Merge 
The established, powerful word processor for 
the Amstrad CPC 6126. TASWORD 6128 has 
been specifically developed to use B4K of 
rtemory as text space, This means a text file 
can be a massive 60,000 characters in length, 
enough room for over 10,000 words! 

Featuring all standard and many extra word 
processing facilities TASWORD 6128 
incorporates sophisticated pnnt options, 
on-screen help, notepads, user definable keys 
allowing commonly used words, sentences or 
paragraphs to be typed with a single keypress 
and a powerful buih-ir data merge facility. 
Extensive customisation fadlitios allow many 
of the facilities to he changed for personal 
TOQuiremenrs and saved into the program. 

By combining power with ease of use 
TASWORD 6123 is the complete word 
processQ rfartheCPC6128. Discf24.dS 


TASWORD 464-D 


TASWORD 464 


The Word Processor 
Your 464 becomes a professional standard 
word processor with TASWORD 464. 

Supplied complete with a comprehensive 
manual and a cassette which contains both 
the program and TASWORD 464 TUTOR. 

This teaches you word processing using 
TASWORD 464. Whether you have serious 
applications or simply want to learn about 
word processing, TASWORD 464 and the 
TUTOR make it easy and enioyabla 

Cassette £19.95 


TASWORD 464 and Am sword owners: send 
your original cassette or disc I not the 
packagingl as proof of purchase and £13.90. 
Ybur original will be returned together with 
TASWORD 464-D or TASWORD 6126 on disc. 


TASCOPY 464 


The Screen Copier 
for the CPC 6128,664 and 464 

A suite of fast machine code screert copy 
software for the CPC computers. Print high 
resolution screen copies in black and white 
and also large "shaded" copies with different 
dot densities for the various screen colours. 
TASCOPY can also print "poster siz^' copies 
— screen copies printed onto two or four 
sheets car be cut and joined to make the 
postar. Disc £12.90 Cassette £9.90 


The Word Processor - with Mail Merge* 

The TASWORD especially developed to utilise 
the capabilities of the CPC 464 and 664 disc 
drives. Additional facilities Inctude a larger 
text file size and automatic on-scree a disc 
directories during save and load operations. 

A major feature is the data merge facility. 

Mail merge, in which a letter is printed any 
number of times, each iodividuallv addressed 
to a different person, is just one application of 
this powerful facility. TASWORD 464-D is 
supplied on, and only runs on, disc. 

Disc £24.95 


TAS‘SI GN 


The Sign Maker 
for the CPC 6128 andPCW 
Produce and print your own signs, posters, 
banners and large notices to get your 
message across with maximum impact. 

A complete sign making package including 
four distinctive lettering styles, character 
heights from one inch to the full width of the 
paper, italics, underlining, borders, eight 
shading patterns, variable letter spacing, 
automatic kerning and line centering. 

Signs may be printed across the paper or 
along the length of the paper to produce 
irge eye-catching banners and notices. 

Oise £29.95 



TAS-8IGM — additional fonts 

wo new, impressive fonts forTAS-SIGN, the 
sign maker: ROMAN a clear, classical font 
and HOBART, a bold and imposing typeface. 

Disc £12.50 


PERFECTIQN IN PROFESSIONAL SOFTWARE 


The Spelling Checker 
Spelling mistakes and typing errors spoil any 
document whether it's a private letter or your 
latest novel. With TAS-SPELL you are free to 
be creative in the confident knowledge that 
your spelling won't let you dowrr. 

TAS-SPELL checks the spelling of text typed 
with TASWORD 464-D and TASWORD 6128 
by comparing the words in your text with 
those in a dictionary of over 20,900 words. 
Suspect words are highlighted — you may 
correct, ignore (it might be a namel or even 
add words to the dictionary. Rease note that 
TAS-SPELL only works with TASWORD 464-D 
and TASWORD 6128. Disc £16.50 


TASPRINT 464 


The Style Writer 
for the CPC 6128,664 and 464 
A must far dot matrix printer awners! 

Print Tasword output and program listings in 
a choice of five impressive print styles. 

Varying from the futuristic DATA RUM to the 
hand writing style of PALACE SCRIPT, 
TASPRINT gives your output originality and 
style! Disc £12.90 Cassette £9.90 


TAS-DIARY 


The Electronic Olary 
TAS-DIARY for the Amstrad CPC 6128, 
664 and 464 with disc drive 
Keep an electronic day-to-day diary on disci 
TAS-OIARV features a clock, calendar and a 
separate screen display for-every day of the 
year. Each year stored on disc includes a 
memo pad and several note pages. 

TAS-DIARY is an invaluable aid to keeping 
records, reminders, and any other data which 
is related to that most valuable commodity of 
OUTS — timei Disc £12,90 




Sprin^yd Houser Hyde iRfraci LS2 9LN. TpI 10532) 430301 


T99-Si^, Td^rinl ^nd 1|3:ip|jv ijm^nenrlv ^ doc^airiA 

prfntersffiDkjding chose fradff by; 

AdmacB 

Canofk 

Manrwsmann lallv SNnws 

Arnscrad 

Cituai^ 

NEE SmichCc^nd 

Astech 

Datech 

Newbun.' Scjrxl 

BrochBf 

Eason 

PanKonic Scar 

C. \i<\h 

Kdpa-T^KdiE 

Sdikcitsha 


II you do not wont to ojl this magaflue, simply wmeoui ycuf under and post to: TASMAN SOFTWARE, DEFT ACU, SPftiNGFlEUJ HOUSE, HYDE TERRACE. LEEDS LS2 9LN 


1 RnrInsR artiPtiiiFs'PH marTR pa^h-lR rnTASMANSnlstwrari? 1 fri OR rhascjl^ ffiy ADDlFSS^VlSA immUfir: 

Eypifios 

NAME ITfM 

PRIC^ 

ADDRESS 

f 

f 

f 

Qtj liitfe Elf DDE acid £2.00 aer i lem air maii. 

f 

T^lephoftc AtcessiVisa orders Leeds (D63?H3B35tt 

TCfTAL £ 

PlHasB rand me 3 FREE TaEman hnochuradra&itiiTiy vOu' iftyA-noEirKJ PCQ Amsirjd PQW Q Amsirad CPC SpEclrurTT--3 Qi^Spaclrum Aaitn38lCi' 

*2 □Commodore 64 □Teiung EinsiHm □ /dJ 





























































ECHELON 


E CHELOM promises a 3D 
space exploration and a 
combat flight simulator. The 
manual was written for the 
Commodore 64 versiori, so it has 
sections which are irrelevant and 
downright misleading. 

Although you are supplied with a 
small piece of card with the CPC 
keySj several options - such as the 
timer - appear to he missing, 

The controls are awkward. For¬ 
ward derust is applied by pressing 
Shift and the key for up. What's 
wrong with a separate thrust key? 
Emergency stop is selected by 
pressing the spacebar. Now there's 
realism for you - coming to an 
immediate stop from several 
kilometres per second. 

A brief history of the universe is 
supplied, which tries to explain the 


complicated plot based on pirates 
and th’e good old Federation. It 
wouid appear that you are on the 
side of the Federation and must 
track down their base by collecting 
objects and constructing a map. 

The graphics are Mode D, 
colourful and chunky. The display is 
very disappointing compared to the 
screen shots on the box. The update 
time is slow. If this really annoys you 
the program allows several features 
to be left out to speed things up - an 
interesting approach to pro* 
gramming. 

The radar display is appalling. 
After Elite, anything that doesn't 
give you an indication of the height 
of the enemy, or requires constant 
referral to a compass, is a Bad 
Thing. 

A vehicle can be dropped to the 


a 


ground. You can drive around in it 
and watch your own spaceship fly 
away without you. The explorable 
universe is large and reasonably 
detailed. Several training zones are 
supplied, which is a good idea. 

As an extra feature the program 
crashes if you use up ali the 
ammunition. This is a bug that really 
should have been found and fixed at 
the play-testing stage. ITs very obyi- 
ous, and darned annoying. 


Q:i.tOUB 

[>avQlciper; 

Attest Software. 

Tape: £12.99 

Di^; £1199 








BA ULES 


option to save a battle for continuing 
later is there, and a battle can be 
terminated arid de-briefed at any 


time. 

The de-brief is a statistrcal display 
of the situation so far, showing 
forces and tosses for both sides. The 
information is presented in the same 
way as the sumrnary at the end of a 
battle, but while an aid to the 
players, it isn't an accurate feature 
unless the Huns had two-way radio 
and databases. 

One thing I find uncomfortable 
with this and many other wargamea 
(S giving orders when only one 
ptayer can look at the screen at a 
time. This is a very tacky way of 
solving the confidentiality problem. 

If you venture away from the 
provided scenarios and into the 


realms of setting up your own bat¬ 
tles, you can decide on how many 
points each battle will be, with 
rough guides to the time taken for 
point levels provided. 

An option for unlimited battles is 
included, but as you increase the 
size of the battle and the number of 
units the thumbtwiddle ratio 
irtcreases because the computer has 
to do individual calculations for the 
visibility of each unit. 

players have decided which 
ry to belong to, it's off to the 
army lists to choose from the avail¬ 
able forces. With the 24 riations and 
the scenarios provided it won't be 
long before you are designing maps, 
trying out different troops in differ- 
enl terrain and for anyone proficient 
in POKEing artd PEEKing, new army 
lists shouldn't be a problem. Details 
on the construction of army lists are 
available from CCS if you send them 
a stamped addressed envelope. 

Battle is what it's ail about end, 
once engrossed imHun-bashing, the 
time soon dwindles away with one 
hour becoming another, and so on. 
Plus there is always the, "t wonder 
what would have happened if..." 

Mol as high a tensiorr factor as 
some of the earlier games from this 
author, but the meticulous attention 
to detail gives Ancient Battles a 
place on the shelf of any wargamer. 


Devsicpef: 
Bfib Smith 


Ta|>e: E14.B5 


F ollowing on fram vuican, 

Arnhem and Desert Rats, 
Ancient Battles lets you fight 
battles from 3000 BC to AD 
700, The battle notes take you from 
the Hittites to the Visigoths, Details 
of equipment and small inset maps 
of campaign routes are Included. 

There are two tapes, one with the 
battle and selection programs on 
and the other with army lists 
scenarios. 

There are infinite possibilities to 
the seasoned wargamer and in the 
great tradition of wargaming, every 
option is open to modification. 
Whether you want to fight the bat¬ 
tles as they ware fought historically 
or make modifications to see what 
wouid have happened, this is the 
place to do it. 

To see how pure logic works on a 
situation, the ability to let the com¬ 
puter play both sides comes in 
handy - as well as being enter¬ 
taining, it is a useful way to plan 
tactics. 

Once a battle is underway it is 
possible to change Ihe number of 
players, the length of battle, whettter 
it is night, the visibility level and 
deployment of troops. The normal 


Amstrifd OserMsfsh J389 


Pgge 23 



















rs oh so trend/ to like the 
'sixties trash TV stuff at the 
moment. Probably because 
there are still warehouses full of 
original promo junk that needs 
shifting. That's enough cynidsm... 
for the moment, at least. 

Long ago, when Isometrics were 
still slightly in vogue, Batman 
appeared as a veiy successful Ocean 
game. Now windowing is the NBT 
(hype marketing term - Next Big 
Thing) so Batman The Gaped 
Crusader has it. It also has a fairly 
simple and usable icon system, but 


Y OUfl mission is to destroy 
seven missile bases using 
your McDO'nald-Oouglas 
VIOL ground attack jet, the 
American version of the British Har¬ 
rier jump-jet. After leaving your 
carrier you battle your way inland 
toward the enemy bases, which 
must be dive bombed, head back to 
the carrier, refuel and re-arm. 

Then you take off and go and blow 


all will be revealed in good time. 

You really get two games for your 
dosh, since there are two separately 
loading s>censrios. The first game, 
which is possibly slightly easier, fea¬ 
tures that avian felon The Penguin. It 
is called A Bird in the Hand, and in it 
he plans to take over the world using 
his robotic penguirts. 

The umbrella factory where these 
are made is guarded by skinhead 
henchmen and Penguin clones, so 
getting in loses a fair amount of 
energy. Nobody bieS'in this game. 
They get kicked about a bit, though. 

The second game. A Fete Worse 
Than Death, has that cheeky chappie 
The Joker in it. Robin has gone miss¬ 
ing - no loss, you cry - and only The 
Joker can be to blame. He's planted 
charges under the Batcave, so you 
could go out with a bang. 

Choosing and using the right 
objects - not to mentiorr finding 
them - is critical. Thankfully most 
objects can only be used in the 


correct location, so you can't waste 
them. Note the "most", the vital 
object In the first game can be used 
anywhere. 

The authors, Special FX, have 
spent some time refining the option 
screen, which ail runs together 
niceJv. Changing between action 
and option screens gives a very 
flash Batfade, as seen in the tv 
show, The graphics, although very 
neat and fast, are a bit dull, hinting 
at a Spectrum ancestry. This isn't 
necessarily bad, but It dulls the 
game's polish. 

Two tunes exist in both games. 
Both are good, and ail the better for 
being switchable. Neither are the 
Dtnna Dinna tune. Fast and Loud 
music merchants have made this 
tune a folk anthem, and you kind of 
miss it after a while. 

The screens are drawn up in win¬ 
dows which overlay the previous 
screen. This is dorre well enough so 
you don't realise that the playing 


area is usually very tiny. Some 
screens are captioned, and these 
give very obvious clues as to what 
object to use there. This Is really 
handy because your average ACU 



Davelcper: Special FX 
Tape^ £9 J5 
Disc: £14,95 



games reviewer is thick as mince, 
and needs all the help she can get. 

Batman The Gaped Crusader will 
suit riddlers of all ages. It's pretty yet 
tacky, clever yet crass, logical yet 
wacky, but most of all it's fun. Defi¬ 
nitely better than the cost of four of 
five mediocre budget games. 


OPERA TION HORMUZ 


up another base. You have three 
harriers to complete the mission. 
These are lost if you crash, if you are 
hit by enemy fire or if your carrier is 
hit, 

The enemy wilf respond with anti¬ 



aircraft fire from the ground and air- 
to-air missiles from MIG 21s. You 
can release ftares to confuse the 
enemy's heat-seeking missiles and 
fire your own missiles at the MIGs. 

The weapons you are supplied 
with consist of ordinary cannons, 
air-to-air missiles, air-to-ship mis¬ 
siles and bombs. Occasionally an 
Fxocet missile witi hurtle past and 
destroy your carrier, 

Ft Is generally a good idea to shoot 
these, but I'm sure destroying 
Exocets with cannon fire does not 
back up the game's claim of a realis¬ 
tic end highly detailed si mu let! on. 

Controlling the plane is very dlffi- 
cuFt. Pulling the joystick back will not 
send you into the clear blue yonder 
but into a crater on the ground. Left 
or right sometimes changes the 
direction you are flying in and 


sometimes causes you to loop-the- 
loop, 

Operation Hormuz is not aimed at 
the wargame or simulation crowd, 
yet it doesn't have the variation or 
excitement to make a good shoot- 
'em-up. It sort of got lost along the 
way somewhere. 



Oevelopef: Durflll. 
Tape: £9.99 
Oise: £14.99 



Amstr^d User Msreh 1983 





































































TRYBRIDGE SOFTWARE DISTRIBUTION 


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lrT^Miaflffln2.745 10.45 

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Im karate , ?9£ 6.9S 

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Iron Lord ___ &.9£ 13.05 

Jalbrwk.. 2.35 

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K*d* .. £.90 

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Kgriufi ColtefllQPV.- &.05 1296 

Kr*Wl . 2.K 

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---3.50 

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Atarauctef..7.45 10.05 

ManD Elrot....-.3.S0 

Match. Day.. j,95 

Atal]ch-Cay2..._........S.9S 9.05 

Maga ApocalypH ..745 tO.4® 

....7.50 

Marmaid MadniH ....200 2.95 

MfiEadlftA_ £96 

MlUMfOia___.........2.05 

MsfniV^.............295 

Md4iv McuEia 7.4® 10,95 

Mrujl^htur -... 095 13.96 

MmOhca 2 ......995 ia.« 

Hru Putt .. 6.95 10.45 

M^ECir 6.96 9.06 

Mdvia .. 235 

__ 29® 

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1&I3.._......,......r...r..r7^5 

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Natfiarwtd 7.^® 1095 

Uanaaltt QP ..-..^... B.06 10 45 

Niyhl R*id4f __ „...7.4S 10.96 


AnhElnd 


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...... 2.95 


Spy V Spy A«*c. 

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Raji...-_.._...-. 7.45 

FI6M Bl44[4fa __7.45 

Rgbfrjbp... ....6.45 

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ficy w -_7.45 

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720 2*5 

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Siilrtlrt 6.95 

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Shi^w9n 200 

ShuRiw SKirrutitr..2 00 

Shgd^wvy RiOaf 29® 

Shoot Out...7.45 

Siion:C™ii_._3.05 

S+dwrEm..7.^5 

Silsnl Strvigt 6.9fi 

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largai Ranaaadt ■ .6.05 

lachnaCep ..■7.4® 

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Train Eswp*...9.35 

TranHif .. -..7A5 

Trw PmyEl.. .-..^..0.95 

Trrv Puftui N«i B4iii ..-.035 

Tyjaf Typa^.. O-flS 

Typheen -. 400 

UnputdAUe* „.„.^.^......62S 

Wetory Road 5.9® 

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WEC U MMi ..- 625 

WtwkoiQ ...,S.9S 

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VftHid Sflr« BtifbpJI .......2.05 

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Please send cheque/P OiAocess. Visa number and expiry date lo; 

TRYBRIDGE LTD, 

72 North Street, Romford, Essex RM1 IDA. 

Please remember to state the make and model of your computer when ordering. 

P&P INC. UK on orders over £5,00. Under £5.00 and Europe add £1.00 per item. Elsewhere add £2 00 per item for AIR MAIL 
_These offers are ma» order only Telephone order: 0708 765271 


2.05 


Unbe&tBble vaiue 

CPC464 

CPC664 

CPC6128 


MONEY MANAGER 

SAVE £5 on RRP Of £29.95 when you Ofder direct ffam-Connect Systems 

ONLY £24.95 

IncL VAT, P&P 


Unrivalled features 
Money Manager Plus 
for PCW 8256,8512, 
9512, PCI 512,1640, 
PPC 

£39.95 

Inc. VAT, PSP 


Financial management software for personal and/or small business use 


Man^^r ia an aasy-lo-use systein for raoording all financial transactions, and for analy siftg them In a number of very po werfu I way s in order to laciliiate sound 
f i nandal management .Itisideaiforoontmllingthe finances of a smaH business, or for users wishing to control ftielr personal llnanees in a business-like way. Jse it to 
check bank statemenls, keep traok of OKpenctliire. monitor cash flow, make budgeling forecasts, prepare business linanoial slatemenls, padly your bank manager, 
convince the tax and VAT inspeclors, avoid nasty surphses, elc. etc.I 


12 moriths of entries are kept in afile stored on yourtf sc. Atanyl^me, you may load afileintothecompuiermemory. add to credit the entries, analyse ihem, print statements, 
andthensavethe updated tile lor lalerirse. Entries maybehistoric{lor record keeping) or! oracasKf or budgeting]. You may have any nu mber cl separate f lies. and make 
copies Of files for archive purposes, You may advance fhe period covered by a nig month by rnomh, 


— 

Upfo too separate iransaclions may be entered per month. Each 

entry consists of: 

• The day of the ntorfh, e.g. 23rd ol June. 

• Art eccouot number, one of up to 9 defined by you to suit your 
oircumsiancese.g. 1° Barclays. 2°=Visa, 3«HalKax etc. 

• Reference, e.g ABC 123 for a ch^ue number or Invoice reference, 

• A class 00 ^, one of up to 50 definedby yduto suH your 
circumsiancese.g, hO=Househofd expenses, hl -Mortgage, 
h2-Rates or p0= Production, pt -Raw materials, p2-Assembly, 
p3=Packtng, etc. 

• A description so that you can see what each transaction was for. 
$.g. 'New gearbox" or 'Box of f 0 discs.' 

• An optional slrr^e Character mark which you may Includefor 
lurtherdassiflcaition, e.g. b-business, p=prlvate, etc. 

• The amount of the transaction, which maiy be pAis or minus. 

• A matker to IndPcaie whether the entry Is exempt, aero rated or 
taxable for VAT, or alternatively the actual VAT paid. 


— 

You may eelecl categories according to account, class and mark (e.g. 

aN entries, or all rrvlorlng expenses tor business u$i ng a credil card, 

eicT and produce reports on the screen or primer as follows: 

V Full detailed state™ nis, showing each transaction tor any month 
or tor the whole year, 

V Detailed monthly VAT statement showing Input and oulpuf 
amounts exciudirw vat, lhe actual vat and Ihe total amount, plus 
lotals and nel VAT due. 

• Tables showing the totals In each class for each monlh of the year 

• Tables showing the lotals in each Class tor each accouiil. 

• Tables showing monihly maximum, minimum, average baiarrces, 
tumover, cashlTow etc. 

• Bar graphs ol arty category month by month. 

• Fhe charts of annual totals tor various categories (CPC version 
only), 

Plui.; ttMtfIng ordMt-enelit opllMiHy torted Inle dtt* MdMMtatn Mertrh 
IxcMIty. Cenptelw^tJv* ntnuel •ml full ••( of pr*cllc* d*li IrKtuded. 

Full Nophon* *vp9«Ft. 


Sendctteque or credit card number or phone forimmedate despatch 

Connect Systems 

3 FEancHford Road, London W12 9ND. 01*743 9792 Sam-IOpm 7 days a week 



VtSA 


Amstrsd User March 1939 


Page 25 

























































































INVEST WITH PRO'PUNTBR 

TUm your CPC6128 Into on expert racing odutser,^ 

★ PRO-PUNTER Is a sophisticated, disc-based expert 
computer system for home micros which ACCURATELY 
Interprets horse racing form, 

★ In extensive trials over both FLAT AND NATIONAL HUNT 
seasons: 

57% of horses top-rated by PRO-PUNTER won. 
representing an average post tax PROFIT per race of 80% 
of capital Invested. 

85% of winners came from within the top three rated, 
represenung an average post-tax PROFIT per race of 18% 
all three backed. 

■k Researched and developed over three years, PRO-PUHTER 
uses Information from the racing press and analyses ALL 
major aspects of racing form. 

★ Produces a RACE FORECAST, generates a COMPUTER 
S.P., highlights good and poor VALUE BETS and OFFERS 
INVESTMENT ADVICE, 

★ PRO-PUNTER adjusts automatically to the race under 
analysis. You don't need to be an expert yourself. 

"A Since its launch in May 1987. proofing to the racing press 
has resulted in a proAt in excess of 80 level-stake points 
over 70 races and a strike-rate In excess of 50%. 

★ Available now on CPC 6128, all Amstrad PCWTs. BBC. 
Atari ST, IBM and PC machines, 

PRICE £57.60 including VAT, P^tP, 

Orders and enquiries to: DGA SOFTWARE, 

PO Box 36, Ashton-Under-Lyne, Lancs OL7 9AJ, 

Tel; 061-330 0184. Please Specily Machine 


WOPS 

Disc Manager and Copier 

Now with NEW 'Simuiated ROM’ option. Fast & easy to use. 
WOPS includes ICON control, BACKUP almost any disc, 
MULTI FILE copy, disc EDIT, extended FORMATS. SCREEN 
dumps, ARCHIVE to tape, extra RSX oommands and much 
more. 

Price; £14.95 inc. postage, {atl CPC) 

GM CHESS 

Chess Game & Tutor 

Learn about openings, mid-game and end game tactics, play 
the computer at fast or normal chess, solve chess problems 
or just watch the machine play itself. All the options you need 
including recap, swap sides 0,1 or 2 players, 7 levels etc. 
Price; £14,95 (Disc Only), (all CPC) 




irnERCEPTOR 

SUPERCHARGE your MINI OFFICE 21 This ingenious 
program gives over 14 functions available INSTANTLY from 
any point inside M02, Afterwards M02 is resumed from 
where it left off. Create 'pro-forma' documents, spreadsheets 
etc. (complete with parameters) & save to disc using Save 
Image, Transfer data from ANY program (e.g, Spreadsheet) 
into the word processor. Use complete disc functions (format, 
disc & flte copy, erase/rename/list files). You can even call up 
a calculator or note-pad, or convert any text file into M02 
format. All without leaving M02. 

IMPORTANT: Requires disc version of Mini-Office 2 and 
CPC6128 or 46A'&64 plus 64K expansion. 

Price £14,95)nc postage. 

Mini-Office 2 is a trademark of Database Publications 


© 


CAMEL MICROS 

Wefipark, Wileys Ave,, EXETER EX 2 SBE 
Telephone: 0392 421105 



ALL OUR PRICES INCLUDE CARRIAGE & VAT 

HSV COMPUTER SERVICES LIMITED, (ACU) 

23 , Hampstead House, Town Centre, Basingstoke, RG21 ILG, 


NEW! 

Coniinuous Stationery 
for your Personal Qr^iser 
»5GSM £7.95 

for 250 


lust Covers 
PC 464 2pcc set ^£7.50 

:PC612&2pcesct =£1.50 

IMP 2000 Wnter Cover =£4.50 

rung water-resistant, 
tti'Statk nylon 
rey with Royal Blue piping 


X™® Ti ^Im Mfcro-Pof au edges 
^SM Micio-PeTf all 

g ^ Of While) 

(colouiedCrea®. ® 

iabels3.5" xl.5 (1 across) 

Labels 4.0-X .5 0 

labels4.0 It 1-5 (2across; 

XmSOFT 3" discs l=w. 


500 


1000 20001 
£9.50 


£8.50 £1^95 

£975 £14*95 £27v9!> 

£16.95 £31*95 


£5*25 

£5.75 

£5*75 

£6.75 

£4,75 


£9*50 

£10*50 

£10.50 

£11.95 

£8*50 


ue piping. 

- T,^ „ MAXELL 3"discs (cased) 

-N^iXTRASTO PAY 

SbSlro M ““S 

cased £9.95 


,50> 5— • » (uncased) 

1=£2.6S, 5=£12*50- 10=£23.9S 


Credit Card 
Hotline (0256) 463507 Faxiine (0256) 8410181 


MM 


Printer Ribbons 

DMP 200CV3000 Black £2.95 

DMP 2000/3000 Colours* £3.95 

* Colours Available are:- 
Red, Blue, Green, Brown* 


Please help us to help you 
Muiimiim Order £S 


Pag&2e 


Amsnad User March W89 







































Ages 2-5 


Alphabet 

Colours 

Counting 

House 

Magic Garden 

Matchmaker 

Numbers 

Pelican 

Seaside 

Snap 


Ages 5-8 


Balance 
Castle 
Derrick 
Fred’s Wonls 

Hilo 

Maths Test 
Mouser 
Number Signs 
Seawall 
Super Spell 


Ages 8-12 


Anagram 

Codebreaker 

Dog Duck Corn 

Guessing 

Hangman 

Maths Hike 

Ntm 

Odd Man Out 
Pelmanism 
Towers of Hanoi 


Learning CAN be fun 


• Each program has been 
educationally approved 
after extensive testing in 
the classroom. 


# Use your Amstrad to teach and amuse 
your children at the same time. 

• Three packages crammed full of 
educational programs - and 

so easy to use! 


NUMBER SIGNS 

PriouiiJe the correct arithmetic 

sign and aim to score ten out of ten 


BALANCE 

Learn maths the fun Type in 
the answer to balance the scales 


HOUSE 

Select the colours to draw a house 
- hours of creutiiie entertainment 


HANGMAN 

Improue i^ur child’s spelling luith 
this^n uersion of the popular game 


ODD MAN OUT 

Find the word that does not/it - 
before your time runs out 


PELICAN 

Teach i?our chiidren to cross the 
road sq/elv ot a Pelican crossing 


Send to: Database Publications, 
FREEPOST, Macclesfield, 
Cheshire SKIO 4YB. 


FUN SCHOOL 

Aye 2-5 

A ge S 12 


6077/6078 



m79/-6mf 



6082/608:^ 




^Actd £I for E'iJTtipe *Add £2 for 

. Order at any time of the dUiy or night ---- 


Telephofie Ordem: 

Orders by Prpslel: 

MieroLink-Telecom Gold 


04il:^5 879920 

Ke^ th«n 614308383 

72:MAGOO] 



Pa^Tneni: please indtcate mefbod ! 

I I Act ess; Mas^ercharge/Eu roca Jtl / BaicSaycardy'ViSd 

CaTdNp. L_|_ i 1 i \ i i t i I, i i 1 > 

\ 3 Cheque PO made payable to Dorabase PubJicatigns Ud 

Name___— Signed- 

Address___ 


Expiiy 

/ 


Tel: 


v U3 


Please aihw wp to 14 for delivery 






















































































1 


I 



Oeo*® 


SllB®® 




Viotto®'* 

Jc 


T his program is designed to sliQW how one 
picture can Iw transformed into another 
with a smooth transition. Of coursOr the 
easiest way would be to simply flick 
between the two frames, but this is hardly 
smooth, and definitely rtot pleasing to the eye. 
What is needed is a series of frames to go in 
between the originals, using a technique called 
tweening to create a smooth animation 
sequence. 

The first frame we draw needs to be split up 
into its component lines and re-assembled as the 
second frame, One way of doing this would be to 
use a conventional art package to draw each 
frame by hand- This would be immensely time 
consuming and not very mathematical. 

The method k^etamorphosis adopts is to 
assume that each fine in the first frame has a 
partner in the second. Of course, if this were 
literally true we would have the limitation'of both 
frames reeding an identical number of lines, 
which would make life very difficult. To get 
around this, the computer makes the frame with 
the most lines Frame I and the other Frame II. 

Each line in Frame I is given a partner In Frame 
II. When all the lines in Frame II have been used 
up, the computer goes back to the start of this 
frame again. In practice, a If this means^s that 
some lines appear to c^verge on the same spot. 

Once this process has been completed it is just 
a matter of building up the frames in between. 
Metamorphosis uses a complete cycle of eight 
frames. TTierefore the distance between the two 
points of a line and its partner is calculated and 
divided by eight. This gives us a series of num¬ 
bers that are added on repeatedly to build up the 
individual frames- 

This may ail seem very complicated, but it is 
completely transparent to the user. The only 
details you are required to supply are the starting 
and finishing frames. 

On running the listing you will be presented 
with a six-option menu; 

# Create Design: Used for drawing your two 
frames. Move the crosshairs with the cursor keys 
and press the spacebar to plot the start and end 
of each line. When you are satisfied with your 
creation, press F and repeat the process for the 
second frame. At any time you can return to the 
main menu by pressing Q, This will not corrupt 
the current design in memory, but will abort the 
frames you were working on, Each frame may 
consist of up to 64 lines. 

• Animate Design; Once you've completed 


Amsirad UserManch W89 


Page 28 


LIZTING 
























UZTIN6 




[2^] GOTO M1B 

Ce6l mi G0SU8 IfOBiLOCATE 1,1 

[e?] 1050 PPirtT 

[1A] 1060 nm *,r,1 

[D7] 1070 PRINT EsR$(23) + CHpS(n 
[d 2] 1080 (J(st + 2yc5=n;d(st-t3,tJ’)' 

[fj] 1090 c=ctl:lf t=6i THtN RETURN 
[63] 1100 ^dSUe l£00;fla^^0 
[25] me IF lNKtHt?)>'1 THEN 1110 
[!F4] r-£e IF )c=)t1 AND y=yt T«£K 9?0 
CJD] 1130 IF fLa9"1 then HPVE ox,oy:l> 
RAN x1,y1,1 

LS21 1U0 If fLft^il THEN IttVE 0)i,oy:D 

RAN ti'fA 

[30 1150 G05U8 1200 

[2J] 1160 HOVE x,2S6:0RAWR 0,‘126 

[081 1170 H0VE l76,y:ItRAWR 2SA,0 

[3E] 1100 *T=*:yT=y 

[03] 1190 GOTO 920 

[301 1200 ROVE )!l,2g6:0RAwR 0,-126,2 
[9CJ 1210 ROVE l76,yl:»flAWR 234,0 
[651 1220 RETURN 
[8E] 1230 ' 

[91] 1240 ' Protes? Oat^ 

[94] 1250 

[39] 1260 ELi-ljPEN 1 
[32] 12T0 LOCATE 15,10 
[13] 1280 PBINTTrocfsSin?' 
tAA] 1290 LOCATE 15,12 
fA9] 1300 PRINT' Osta' 

[E63 1310 POKE 53FFf,123 
[713 1320 IF cnuncn)>=count(2} THEN 
1420 

[11] 1330 FOR n1-0 TO 63 
[00] 1340 FOR n2=0 TO 3 
[AEI 1350 t=d(fi2,flU 
[423 1360 dCn2,nn=dtri2+4,n1) 

[A7] 1370 d{n^^,n1>M 
[94] 1580 NEAT:NEXT 
[HD] 1390 t^courtrll) 

1993 1400 (ountCI)=countt2) 

[3C3 U10 ttiuftt(2)n 
[62] 1426 IF count(1)-COu'it(2J THEN 1 
480 

[751 1430 c=tourt{2) 

[AA] 1440 FOR rtl5i:Qiint(2) TO countdl 


520 RETURN 
530 

540 ' Cr^aie 
550 ■ 

560 CLSiOOSUB 730 

570 PEN 2:L0.tATE 12,17 

560 PRINT CHR$(240);CHft'J{242J 

590 PRINT (;HS«t2411::HftS(243) 

600 PRINT" ' Hcvesienf 

610 LOCATE 12,19 

620 PRINT’SPACE - Plot lifle’ 

630 LOCATE 12,21 

640 PRINT'F ■ Finish Frame' 

550 LOCATE 12,23 

560 PRINT’R - 4uit':PEN 1 

670 FOR U\ TO 2 

630 LOCATE 15,3 

690 PRINT'frame ;';T 

700 st=Cf41”4 

710 GOSQS 350 

720 countCf)=e 

730 NEXT 

740 PRINT CHRJ{25]+CHRS{0) 

750 SOSOB 1240 
760 0QSUB 1570 
770 GOTO 70 
730 

790 ■ Ora« 60 )i 


[Fl] 10 ■ Heiamor^hosi5 
Cr2] 20 by Siiian 
[F3] 30 

[E2] 40 ON ERROR SOTO 90 
[1191 50 GOCUB 400:GOSUB 2490 
[F63 60 ■ 

[F73 70 ' Henu 
[f8] 80 ■ 

[04] 90 PAPER 0:PEN 1:CL5 
[E3] 100 LOCATE 18,3:PRINT’Mer.u" 

t4B] 110 LOCATE 18,4:PfilNT--' 

[37] 120 PEN 2 

[F7] 138 LOCATE 12,7 

tt5] 140 PfllNT'd) Create design" 

[19] 150 locate 12,9 

[7B] 160 P#!Nrf2) Aninate design' 

[DS] 170 locate 12,11 

Cf6] 180 PRlsrt3> Load design' 

[F91 190 LOCATE 12,13 

[F33 200 PRINT’CO Save design' 

[0A3 210 LOCATE 12,15 

[E63 220 PRINT'(5) CataLogue disc' 

[2E] 230 LOCATE 12,17 

[74] 240 PftiHT'(61 E*it program" 

[541 250 PIN 1;L0CATE 12,20 
[64] 260 PRlNT'GelccJ (1) to C6)- 
EA2] 270 PEN 3;L0CATE 5,24 
[643 230 PRlNT’By Simon listson'; 

ICA3 290 PRINT' - (c) 1989 ACO' 

[433 300 PAPER 0:PEN 1;CALL 3BB03 
[59] 310 yJ^UPPERSClNKEYS) 

[94] 320 IF il=”THEN 310 

[E&] 330 i=A5Ctt31-48 

[f6] 340 IF i<\ OS i>b THEN 310 

[11] 350 ON I SOTO 548,1710,2050,2210 
,2360,2430 

[F4] 360 END 
[B1] 370 

IB33 380 Initialise 

[@53 390 

[AD] 400 RODE 1 

[E5] 410 PAPER 0:BORDEP T 

[£E] 426 INK 0,1:INK 1,24 

[D5] 430 INK 2,13dNK 3,6 

[12] 440 lflND0Wie1,l2,27,8,15 
[00] 450 PEN 3:L0CAT£ 11,1 

[70] 460 PRINT'** HETAHORPHOSIS **' 
[96] 470 HiNDOU 1,80,2,25 
[893 480 DIN (iC7,63) 

[E53 490 c-t5000 

[05] 500 FOR 0=1 TO fl:1<3tCn)ii: 

[3C] 510 c=c+i800;Nt*T 


310 NOVI 172,290 

820 BRAWfi 262,0,5:0RAWR 0,-134 

830 9RANR -262,0:DFANR 0,134 

840 RETURN 

850 ■ 

860 Draw Frame 
870 

830 CESs-1:flag=0:c=0 
890 y=2B0:y=20B:!(1=*;yl=y 
900 PRINT CHSI(231+CHS!$(n 
910 GOSOS 1200 

920 IF INKEI(0)>-1 AND y<286 THE 
N y?y1*2 

930 IF INK£T{2)>-1 AND y>160 THE 
N y=y1-2 

940 IF INSCETt8)>-l AND i>l76 THE 
N x*ii1'2 

950 If lN1t£lfCn>-1 AND x<430 THE 
N x=xl+2 

960 IF iNK£VC67)>d THEN 70 

970 IF 1HKEYC53)=‘1 THEN 998 

980 IF I3JKEY(53)'*1 THEN RETURN 

ELSE 960 

990 IF INKEY{47)=-1 THEN 1130 
1000 If flag=1 THEN 1040 
10*0 fLagsl;cix-*:Qy=y 
1020 dCst+B,:)=x;dCst+1,c)-y 


[81] 1450 FOR n2i4 TO 7 
[30] 1460 dCfi2,nl)=(Jtn2,n1-c) 

CP3J 1470 N£XT;NEXT 
[AD] 1430 count = coufit{ 1) 

[453 1490 FOR Ol=0 TO iaunt 
[74] 1500 FOR n254 TO 7 
[76] 1510 d(n2,n1)=C(JCrv2,n11-dCfl2'4 
ni/7 

[C6] 1520 NEXT:NEXr 
[6E] i538 RETURN 
[973 1548 • 


option one, or loaded a previously saved design, 
you can select this option. Your current design 
will be animated before your very eyes at 
medium speed. To see just what the program is 
capable of, press 3 to select fast speed. If you 
want to study the frames more closely press 1 for 
slow speed. To reiurrt to the main menu press 0. 
# Load design: Type in the filename - up to eight 
characters - and press Return. The computer will 


then attempt to load this saved design. 

• Save design: Can he used to save your current 
design to tape or disc, which can be recalled later 
with option three. Again, the filename can be up 
to eight characters long. 

• Catalogue disc: Shows all the designs on the 
disc in the current drive. Not available for tape. 

• Exit Program; Returns the user to Basic. Note 
that the Escape key is disabled throughout the 


program. To get a fee! for the program, draw 
something very simple the first time - say a 
square at bottom left for Frame I and a square at 
top right for Frame II. 

The machine code data at line 2650 sets up two 
bar commands, i STORE and. i RECALL. The s 
(bar) character before these commands is typed 
by holding down Shift and pressing the (u key, 
which you'll find just to the right of the P key. 


Amstrad User M3rch 1989 


Page 29 





























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STRIKES 


NEW ROYAL EDITION 


il^TwO Liltrd sensitivi^ 
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op«f alisn Cdm patible with 

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ri-«cFi ]■•■ jE»ri.|>ch cor^pAhb4» 791 ^p-f^iiiuYi im i.Rii ip^k n ^ # Air^iiiad cMn«ui*ri 

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ONLY 


• Compatible Willi ZK Spectrum, ieh, 4 aii,l 2 Sh , + 2 ^ + 3 , 
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• Uniquely stylad hand grip. J 

* Auta fire swilch. # 12 moflthft waffanly. I 

* +2 Selector Conned Iqt I 


AJl50eC;nc oh-orncind D''C(n Sjpieciiachonge w-irrCut r^iC# 
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Delivery normally 14 darS f m _ 

E.iport eiders a1 no BHEfa CDSI I 

OMier enKiuiries welcome ~ ^ | 


Cheelih. produCia»w»fliibl a Irom Elf inches ot DIXOn« 

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Fairwater, Car-drN CF5 3AS. 

Teilephone: Caiditf 555525 I 

Tele A. 497455 Faj<: (02221 555527 M 


Pag^30 


Amstrsd User Msrch 19S9 

























1 





[2B] 

1790 

LOCATE 15/19 

[FA] 

1800 

PftlNr'2 - Nediun" 

[9DJ 

1810 

lOCATE 15/21 

[9E] 

1820 

PR1NT''3 - fast’ 

[C5] 

1830 

LOCATE 15/23 

[DC] 

1B40 

P1!lNT"(i - fluTt' 

[15] 

1858 

FOR f=l TO 8 

[FE] 

1868 

iRECALL/iocH) 

[89] 

1870 

GOSUB 1950LNEXT 

[D4] 

1880 

GOSUB 1950;GO£ua >950 

[43] 

1850 

FOS f -8 TO 1 STEP-1 

[Et] 

1900 

IRECALI/Iocff) 

[791 

1910 

G0SO8 1950:HEXT 

C(4J 

1920 

GOSUS 1950:GOS11B 1950 

E( 2 ] 

1930 

GOTO 1850 

E9F1 

1940 


[A2] 

1950 

0 #Lay 

tA5] 

I960 

' 

[BF] 

1970 

FOR p=0 TO del 

[273 

1980 

IF INKETt64)>-1 THEN del 

[BE] 

1990 

IF 1NKET(65)>-1 THEN del 

[64] 

2800 

IF INKET{57)>-1 then del 

[59] 

2810 

IF 1NICET(67)>-1 THEN 70 

[F3] 

2020 

NEXT 

[65] 

2038 

RETURN 

[BE] 

im 

■ 

[91] 

2858 

' Lead Design 

[94] 

2068 


[9A] 

2070 

(LStPEN 2 

[ 66 ] 

2088 

LOCATE 13,10 

[991 

2090 

INPUT'FiLenafle‘;f J 

[7A] 

2100 

f$=HlSt(fS,1,81+\(fes’ 

[91] 

2110 

OPENIN ft 

[At] 

2120 

INPUTlf9,count 

[ 11 ] 

2130 

FOR n1=0 TO toufit'l 

[45] 

2140 

FOR n 2=8 TO 7 

[(El 

2150 

INPlJT#9/d(n2,n1) 

C(B] 

2160 

NEXTiNEXT 

[9F} 

2170 

CLOSEIN 

[C?] 

2180 

GOSUB 1570 

[16J 

2190 

GOTO 70 

[ 86 ] 

2200 

■■ 

[89] 

2210 

Save Design 

[80] 

2220 


[92] 

2230 

CLS:PEN 2 

E5E] 

2240 

LOCATE 13/10 

[91] 

2250 

tMPuT'Fi lefiane';ft 

I 8 E] 

2260 

fl:HIDJ(f$,l/ 8 )*'',des' 

[ 68 ] 

2270 

QPENOUT fi 

r4E3 

2280 

NiflTE#?, count 

[253 

2290 

FOR ri1=0 TO count-1 

I3D3 

2300 

FOR n2=0 TO 7 

an 

2310 

NSl7E49/d(n2,fin 

rc3] 

2320 

NEXTiNEXT 

[313 

2330 

CLOSEOUT 

[ 00 ] 

2340 

GOTO 70 

[973 

2350 

■ 

C9A] 

2360 

' CataEogue Siac 

[9D] 

2370 

' 

[951 

2380 

CLS;PEN 1 

[S 6 ] 

2390 

a f nt=''* ,de s": SI R ,61 af nt 

[A83 

2400 

NHILE INKETt='‘';WEND 

[84] 

2410 

GOTO 78 

[90] 

2420 


[93] 

2430 

' Exit Prograa 

[961 

2448 

' 

[CD] 

2450 

CALL 08(82 

[F£] 

2460 

CALL &9B4E 

[ 02 ] 

2470 

NOSE 2:END 

[A2] 

2480 

■ 

[AS! 

2490 

' Hachine code loader 

[ 8 C] 

2500 

' 

[91] 

2518 

IF PE£lC(44t6()-132 THEN 


URN 


[EBl 

2528 

RESTORE 2658 

[29] 

2530 

HENORf £3FFE:addr^£4080 


t6S] 2540 F5R aX-2650 fC 2950 STEP 10 
IA3] 2550 tctt3U0:FOfi nX=1 TO 12 
141] 2550 READ bytes 
{591 2570 byte=VALC’8'>bytei) 

[7C] 25B0 cliksch*4-byte 
[84] 2590 POKE addr.byte 
[F4] 2600 addf^addrtl 
[FE] 2610 totil=totaL+byte:*JEKT bS 
[941 2620 READ clikS;ctik=VAL("EHchkS} 
[FDl 2650 IF thRototal THEN PRINT’Er 
ror in Li(ie';aS:END 
[EF] 2640 NEXT alSiCAlL 84000:RETURN 
[6B] 2650 SATA 21,0a,40,01,0«>0,«d,d 
1 /be yc9,00,00,5(id 

[31] 2660 SATA 00,00,l6,40,cJ/22,40,t 
3,41,40,55,54,56f 

[561 2670 SATA 4f,52,15,52,45,45,41 ,4 
c:,c:,00,f e,01/49B 

[E2] 2680 SATA C0,2t,46,c2/dd,56,01,d 
d,5a,00,06/20/47e 

tC6l 2690 SATA 0e,40/c5/e5,7e/12,23,1 
5,10,fa,e1/01/4aa 

CAD 2700 SATA 00,08/09/50/04,01,50,C 
0,09/Cl,0d,20/24d 

[283 2710 SATA e9/C9/fe/01,c0,dd,56,0 

l/dd/Se/00,21,601 

[FE] 2720 SATA 46/c2/06,20,0e,40/c5/e 
5/13/77,25/13,led 

[C0] 2730 DATA 10/fa/«1/01,00/08/09,3 
0/04/01/50,c0,342 

[AF] 2740 DATA 09/Cl,0d,20,e?,c9,0a,0 
0/33/20,1c,ff,498 

[B1] 2750 data If,00,2d,00,14,00,06,0 
3,00,70,61,70/108 

[52] 2760 SATA 63,6f,ec,ef,0e,01,0d,1 
8,00,69,6e,6b/423 

rE6] 2770 SATA 63,4f,ec,ef,19,13,01,0 
d/22,00,6c,e6/462 

CAA] 2780 SATA ef,19,03,20/20,20,20,2 
0,20,20,00,37/229 

[IB] 2790 SATA 00,1e,00,ad/20,0f,01,8 
2,20,0d,03,00/164 

E4F] 2800 DATA 70,61,70,63,6f,ec,01,a 
2,20,0e,2t/D(j/4a9 

[6F1 2810 SATA 0a,00,70,61,70,63,6f,e 
c,01,a2,20/0f/3db 

ECF] 2320 data 2c,0d/1S,00/69,6e,6b,6 
3,6f,et/01/32/3f4 

[7D] 2830 DATA 20,10/2c/t9/15,00,11,0 
0,22/01/38/20,186 

[09] 2840 SATA 22,21/52/45,4c,22,2t,1 
c,00,20/00,1f,1cf 

[6C] 2850 DATA 00/2t,01,£5,20,54,68,6 
9/73/20/65,61,38e 

[Cfl] 2860 DATA 6i/6c,20,6e,65,76,65,7 
2/20,72/65,74,483 

[Cf] 2870 DATA 75,72,66,73,21,00/37,0 
0/36,01,85,20,273 

[11] 2880 DATA 1c,00,20,2c,0d/00/00/6 
8/61,73,68,65,27# 

[7B] 2890 DATA f3/2c,0d,00,00,74/61,6 
f,6c,f3,2c,0d,416 

[0B] 2908 SATA 18,80,69,6e,6b/63/6f,e 
C/2C/0d,0a,00,35D 

[D5] 2910 SATA 70,61,70,63,6f/ec,2t,0 
d/22,00,6c,e6,43C 

[66] 2920 SATA 00,80,00,00,00,50,41,5 
0 43 4f tc 04 243 

[6r] 2930 'SATA 00,00,00,00/00/00,00,4 
9 4« 4b 43 47 174 

[59] 2940'sATA cc, 04,00,00/00,50,35,0 
0,0O,4c,c6,04/2bD 

[37] 2950 SATA 00,00,00,20/84,00,00,0 
0,00,00,00,00/034 


[S8] 

[58] 

[B3] 

[93] 

[F?] 

[241 

[61] 

[0A] 

[2F] 

[CBl 

[82] 


' Store Frai»#s 

(LS:G0SU5 780 

FOR f^O TO 7 

FOR n=0 TO coufit'l 

*1=a(0/n>iy1=d[1,n) 

ii2=tit2/n):y2:(i(3/n) 

d*t=d{4,n)idy1=d(5/n1 

(iy2=d(6,nJ :dy2=d77,n1 

HOVE Klt(di{1*fl,yl + Cdyt*f) 

SRAVj x2+td*2*f)/y2Kdy2*f)/ 

JlEXr 

iST0RE/lQt(7t1) 

CLS)f1:NEKT 

RETUNN 

Ariimatian 


1590 
1608 
1618 
1620 
1630 
1648 
1658 
1 

1668 
1670 
1680 
1690 
[SF] 1780 
E921 1710 
E95] 1720 

[(41 1730 CtS:SOStlB 788 
[8S] 1740 deL=10: 

[83] 1750 P£« 1:tOCATE 16,3 
[48] 1760 PfiINrAniB3tion" 
[94] 1770 PEN 2:L0CATE 15/17 
[12] 1780 PfilNri ' SLo«" 


LfZTING 


Amstrad Usef March 1989 


Page 3 J 






















f 







Fun Schaat 2 for contains: 


UanUti^^ 

neverbeen 

4uch flM' 


DATABASE 

EDUCATIONAL 

SOFTWARE 


9 Number train: Catcuiations made enjoyable 

• Shopping: Which shops for which products? 

• Maths Maze: Fun improving arithmetical skills 

• Treasure Hunt: ir^trodacrion to coordinates 

• Bounce: Get to grips with angles 

• Packing: Discover tesseiating shapes 

• CaterpHlar: Word buUding challenge 

• Number Jump: Have fun practising tables 


• Build a Bridge: Shape-fitting challenge 

• Passage of Guardians: Enjoy anagrams 
9 Unicorn: First steps in problem solving 

• Logic Doors: Mapping made easy 
9 Souvenirs: An introduction to travel 

9 Code Boxes: Discover binary arithmetic 
9 Mystery machine: Have fun breaking codes 
9 Escape: A final check on progress 


You can give your children an unfair 
advantage with Fun School 2 - it's 
the idea) way to introduce youngst^r^ 
to the joys of using computers.. 


Detailed instructions are supplied 
with each pack giving educational 
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together with full instructions 
for each program. 






A computer is an ideal teachinp tool for young 
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Fun School 2 is available for three age 
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The computer itself monitors the child's 
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Now children can enjoy using their parents' 
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9 Shape Snap: Colourful shape recognition 
9 Find the Mole: Experiment with number sizes 
9 Teddy Count: Ideal introduction to numbers 
9 Write a Letter: Creative fun at the keyboard 
9 Colour Train: Piay at spotting colours 
9 Pick a Letter: Word building made easy 
9 Sped a Word: Ertjoy naming the pictures 
9 Teddy Bears Picnic: Move around a maze 


Fun School 2 for Under^Bs contarns: 


Fun School 2 for 6 to B year olds contains: 




ORDER FORM 



supply Fun School 2 on □ laps at £9 95* □ 3ir> disc at £12.95* 
Fqr^gas; □ Un^$r-€$ D 6 - 6 yeai'& □ Ovoi'-9$ 

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S£ND TO: Database Educationel Software^ FREEPOST^ Europa Flouae, 
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R284 













































































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I 


W ELCOME ones again to 
ths part of ACU that 
gives programmers a 
chanoe to polish up 
their coding techniques. Are you 
having problems using the second 
64l( in your 8128 for data storage? 
Simon Palmer from Scarborough is. 
He has explored the Bankmanager 
commands fully, but cannot get the 
required result. 

At the moment Simon stores lines 
of data like this: 


Ion Sharpe gets to grips with 
your programming difficulties 


ia l>*TA 2!,1t,B?,£),37,79/39,d,F,2,0,M 


He then analyses them one line at a time with 
Basic commands like: 

REAS either 

J,ctlS,clrl,tl 

20 IF THEN GOSUB 100 ELSE 10 

Me knows now that the variables needn't ail 
have a $ after them, but didn't at the time he 
wrote the program. Simon says he can rectify 
that once he has solved his main problem, 

What he wants to do is use the first 64k for 
holding the Basic program and the second 64k to 
hold the lines of data. Each item in the line of data 
doesn't always have the same number of digits, 
for example s$ may be 12 in one line and 34B in 
another. 

Simon's question is: Csn i use the second 64k 
for storing my lines of data? If so, how do I get the 
data into the Other bank of ram and then access it 
one line at a time? 

Well, the Basic found on the 6128 is pretty 
much the same as that on the 464 with a few 
additions and enhancements. As the 464 doesn't 
have an extra 64k, the Basic interpreter isn't writ- 
ten to handle any more memory than the stand¬ 
ard 40k or so. Therefore on a 6128 if you want to 
access the extra 64k you have to call upon a 
program which acts as a go-between one like 
Bankmanager. 

The second 64k may be used in a variety of 
ways, offers a solution to Basic programs which 
have outgrown the main memory pool. The trou¬ 
ble 1$ that if you don't want to use Bankmanager 
you need some other machine code program¬ 
ming to let you make best use of it. 

If the way Simon presented his problem is the 
full story, Bankmanager can probably be used to 
solve it if he was to adapt his program to suit. 
Before going into detail though, this is a good 
excuse to look at the whole area of Basic pro¬ 
grams that are too big to fit into 40k. 

You can go through the program looking for 
shorter ways of achieving the same results, 
shortening variable names, cutting down on 



remove these blocks from the main 
program and store them on disc. 
They are all given line numbers 
which start at the same point, and 
when a block is needed you can 
merge it in to the main program 
before it is GOSliBed to, 
instead of subroutines, these pro¬ 
gram blocks can easily be data lines. 
Here is a short example of how this 
would work. Save the first two pro¬ 
gram segments as weday.'l and 
cverlayZ and then run the main 
program; 


RE Ms, using integer variables where possible 
and using multi-statement lines. There are lots 
more of these tricks of the trade, but they tend to 
make a program less readable and can only be 
taken so far. 

One useful technique that can solve the prob¬ 
lem at a stroke is known as overlaying. A properly 
structured program has clearly defined sections 
to do specific jobs. 

You can imagine a menu on which are six 
items where the user has to press a rtumber to 
Indicate the one he wants. The routine that prints 
the menu and gets the user's selection wilt be a 
self-contained block. Each selection will have a 
corresponding block of its own, which should, as 
far as Is possible, be independent of the others. 

Now if the blocks are independent, only one 
can be in use at any one time, meanwhile the 
others are sitting around doing rtothing except 
taking up memory. On a disc-based machine - 
tapes are too slow for this method - you can 


100 ' f Ue over lay. 1 
110 JATA 1r2,3,4,5 

100 ' fUe overlay.? 

110 DATA 6„7,8,9,10 

10 ' main pro^rAi 

20 CHAIN nERGE'overlayJ',30 

30 SOSUB 70 

it CHAIN HEftG£'overlay,2',S0 
50 QOSbB 70 

60 m 

70 ' read the data 

80 FOR i=1 TO 5:«EAD jiPRINT jiNEXT 
90 RETURN 


So far so good, I hope. Although this is a pow¬ 
erful technique, it does have drawbacks. Firstly, if 
the merge operations are within a loop, Basic 
forgets where it la and will report an unexpected 
NEXT or WEND. You can use GOTO to get around 
that one. 

The other snag is speed, or lack of it-the time 
taken to load a program segment may be un¬ 
acceptable. There are programs around which 
allow the second 64k to be set up as a 64k disc 
drive. You would copy the overlays into it at the 
start of a session, and being ram instead of a 
physical disc drive with moving parts, merging 
would be a lot quicker. 

Some file copying utilities will not work with a 
ram or silicon disc, so the way to accomplish the 
copy is to make sure the overlays are saved in 
Ascii format. That wav you can copy the file using 
Basic like this: 


10 OPENirA:overlay.!' 
20 OPENUun:over Lay. V 
30 UHILE NOT EOF 
40 LINE INPUTtt9/at 
30 PRINT#9,d£ 

60 VEND 
70 LLOSEIN 
80 closeout 


where overlay. 1 is the filename of an overlay, and 
the second 64k has bean set up as drive C. 
Programs that allow you to set up a silicon disc 


Page 34 . 


Amstrad User March 1989 






























(ike this are the Dk'tronics silicon disc or 
Romantic Robot's Rodos rom, which will require 
a fom board. Or may be lucky enough to 
come across a public domain program to do the 
job. There used to be one on Mi era net as tele- 
software. 

The copying technique I've just illustrated 
leads to another possible solution to Simon's 
problem; Just save your data on disc in a file and 
read it in as needed. That way it isn't part of the 
program, so it takes up no room until you start 
putting it in variablest 

Write a program^ or use a word processor to 
strip off the line numbers and DATAs. Assuming 
you have a series of such lines in a file called 
datafile, it can be read like this: 


OPENIN"datafih“ 

WHILE NOT EOF 
INPUW,d$,mS,y$,s$ etc... 
IF )/GbS<a5 GOSUB WO 
WEND 
CLOSEfN 


Alternatively set up some string arrays to hold 
the data and read it from disc into the arrays. 
Data held in this way takes up less room than 
when it is included in the program as data lines 
because there are na line numbers or DATA key¬ 
words. 

Having covered those possibilities, we'll turn 
our attention to Benkmanager, which has the 
overwheimirtg advantages of being free, able to 
hold a lot of information, and, once primed with 
data, very quick. What you can't dg is use it to 
store lines of Basic - you must use it in a similar 
way to datafiie. 

Commercial break 

Are you baffled by your extra SAk? Would your 
manual make more sense if it was written in ' 
Sanskrit^ Then buy the incredible CPC 
Computing back issue bundle and read Ian 
Sharpe's epic three-part series on Bankmanager. 
Only £9.9B on all good mail order forms. 


Surgery Part II 

The oniy problem I can see is that individual 
items of data aren't the same length on different 
lines, but if you're prepared to trade off a less 
than totally-efficient use of space in the second 
64k for getting something working, this rieedn'l 
be too much of a hindrance. 

In essence, Bankmanager stores strings one 
after the other - like train carriages, where each 
seat is a character position. What you need to do 
is convert the information in your data lines into a 
form Bankmanager can handle. You can do this 
by adding all the items on a line together to make 
one string that can be broken down again when 
you want to process it. 

The thing to do is look at each item of data and 
decide on the maximum number of characters it 
can occupy. Add these figures together to get a 


7 


/ 


PROGRAMMING 




y 


maximum length for the entire line ignoring 
commas, line number and the DATA keyword. 

Each carriage is known as 3 record and, like a 
train, not all seats in a carriage need be filled. If 
the maxirnum length of the first item of data in a 
line is three characters, allocate the first three 
seats to It, even if in some cases only one or two 
seats will be filled The second item will always 
start at position four, and will always occupy, say, 
the next two seats even if only one character is 
involved. Unfilled seats will be padded with 
spaces for convenience. 

Taking two example lines, hem's how they'd 
translate into strings suitable for storing with 
Bankmanager 

10 niP, ;3,11,32.D,37,79, 

2i HATA 111,4, 

II,UN 

21 11S2&37 7y39HF2 0 N 

1114 55M 303 55WFl00t0NN' _ 

Here I've assumed that the longer data items 
are the maximum length permissible. Notice how 
each lirre has become shorter? If there isn't much 
variation between the average length of a data 
item and its maximum si;e, even with spaces as 
padding you can cram more data into a given 
amount of ram. 

You can see that although the items have been 
run together into something almost 
incomprehensible, each item has a known place 
in the string - what was yS always occupies pos¬ 
itions six and seven, for example. What you need 
to know, therefore, is: 

f How do you easily convert your existing data 
into this format and store it on disc? 

9 How do you load it from there into the extra 
ram? 

9 How do you get if out again and split it down 
into d$, m5, and so on? 

As your data lines are quite long, from here on 
I'm going to use some hypothetical shorter data 
so the examples are less unwieldy: 

I 1000 Bill,?,3,4 

1010 DtUA Harold,12?,100,40 

There are four items on each lirre, and the 
maximum length of each is six, three, three and 
two, respectively. These will become: 

Bill M 4 
Haro ldtJ21004G 


Assuming there are dozens of such lines and 
we don't want to do the conversion manually, we 
cart write a short utility to do it: 


Readirig the resulting file into the extra ram is a 
bit easier. Once you have Bankmanager installed, 
each line can be processed like this: 


100 ' read data into second fi4k 
105 ■ 

' 110 tines=0:lin.elength-14:err(OdelI=0 
120 iBANK4P£N,tineLetigth 
130 OPENlN'ditafite" 

140 NHILE NOT EOF 

150 INPUTS?,datalinel 

160 ;ekNKNltlTE, > errcode!:,dataLi nei 

170 Lines=lines+1 

180 NENS 

190 CLOiEIN _ 

The variable /fnes keeps a count of the number 
of data lines read in, so you know when to stop 
when reading them back out again. I haven't put 
in any error checking here, so I'd mug up on 
Bankmanager before using it in anger. 

Finally, to read each item sequentially and 
break it down yO'U need something along the 
lines of this: 


200 rOfl i=l TO 4:REJ15 l«ngth(i):litrel 
en^th=listtensti|tLfngth[i) iNEXT 
210 SATf 4,JJ,2 
220 FOR i=1 T« lines 
230 l0XNItl!E*[i,@ errC0<stS,<SJtaLir,eS,i-1 
240 60Sition=1 

I 250 tu«U=N10H(ietaLineSjPositi{)ri,Lt 
n?th(11);PfiINT itemtS 
240 poBition^UOiition+lengthtl) 

270 Ttf!ii2J=0IDS(dit3tineJ,pO3ition,le 
ngtht2));PnNT iteftfJ 
260 p03.ition-p4SitionrLen9t!i(2) 

290 ite(i3i'N!l}S(datalinek,9«siti«n,[e 
flgth(3)):PRINT iteaSS 
I 300 pipsitiw-positionH«ngtlv(3) 

310 Tteiii4S=(1IlS(d»taLifit3,poBitipri,U 
nSth(4));PRlNT iceii4l 

320 NEXT__^ 

It would be a lot rieater to make item$ an array 
of four strings and use a loop to break dafa/ffreS 
down, but you get the idea. The f-f after the 
IBANKREAD command tells it which record you 
want - they're numbered from zero. 

When a record has been read the next read or 
write operation automatically acts on the next 
record, making the f-f redundant for sequential 
access. However, if you add the last two pro¬ 
grams together at the end of the disc reading 
operation Bankmanager will be pointing at the 
end of the file, so for the first read the pointer 
must be restored to zero. You can accomplish the 
same thing with another iBANKOPEN, line- 
length before reading commences. 



109 ' creata data fi le 
105 ■ 

110 FOR 1=1 TO 4:RiAD Lsngthfi): Lice t 
fngth=Line length* leegthfi1;NEXT 

120 bhU 6,3,3,2 
130 CPENPilT'datafile' 

U0 fOk i=1 TO 2 'nuBber of lines 
150 data linei'-SPACESf Line length) 

160 position=1 

170 FOR i = 1 TO 4 'no pf itens on line 


1EB READ item! 

19B HID$(dataLineS,position) = itej(iI 
290 ppsitisn=position+Lengthtj) 

210 NEXT 

220 PRINT#?,datalinek 

230 NEXT 

240 CLOSEOUT 

1090 DATA 8iU,2,3,4 

1010 &ATA Harfltd,l22,100,40 


AmsTrgd User Marcii 1989 


Page 35 























































F ollowing Bob Hobday's request in the 
December issue for information about 
how to print the pound sign on his Quen- 
data printer, I have been sent a couple of 
letters to tell me that there is a suitable daisy- 
wheel, a Qume compatible one, called Uk Ascii, 
which has a part number of 82286. Others are 
available under the name of England Series. 

There is, howeverj a slight disadvantage in that 
the pound sign replaces the hash sign, So the 
hash is printed as a pound, which makes Basic 
listings look a bit strange. 

The reason for this switch around is that the 
CPC has a 7 bit printer port, with the result that 
when the Ascii code for the pound -163 - is sent 
to the port, the eighth bit, with a value of 128, is 
stripped off, so the printer receives the code 35 
(163 - 128 = 351, which would normally be the 
hash symbol, but in the case of Ertglish daisy- 
wheels is a pound. 

Mow we know why Amslrad chose to allocate 
an Ascii value of 163 to the pound and only 
provide a 7 bit printer port. 

Skywave RS232 interface 

Derek Pinches from Surrey 
uses his modem for 
communicating with Tele¬ 
com Gold. He has it 
interfaced to his CPC with 
one of the old and long out 
of production Skywave Multiport interfaces. 
Derek was told that the interface is a full specifi¬ 
cation RS232 unit, but now finds that when he 



tries to run the CPfM Mex communications pro- i 
gram it will not even recognise that a serial port is 
connected. 

Welt the Skywave is a full RS232 interface; the 
problem is that the addresses it uses are not the 
same as those used by CPfM, which is why CP/M 
does not recognise it. As the interface was , 
originalty supplied with its own comms software 
- written- in Forth, incidentally - this was no 
problem. 

In theory it ought to be possible to patch CP/M 
so that it will communicate with the Skywave 
interface, but I have beerr unable to find out any 
information about the addresses it uses. The 
manufacturer is no longer available to provide 
support. I 

I fear that if Derek wants to use CP/M-based 
comms software he will find it easier and 
certainly a lot quicker to boy another interface 
that does work with CP/M. The Pace/Amslrad 
interface, the original Amstrad interface and the 
old Honey Soft interface are all directly compat¬ 
ible with CP/M without modification. 

More on Cash Trader 

Greg Egan from Staly- 
bridge has written in reply 
to my request for anyone 
else who has been having 
trouble with Cash Trader. 

While Greg finds the pro¬ 
gram to be impressive, he has also experienced 
similar problems to Brian McIntosh and has 


received the same response from IT Marketing, 
He is no nearer to a solution, other than the fact 
that Cash Trader appears to work correctly as 
long as only a couple of entries are made. 

Greg's current solution to the crashing prob¬ 
lem is to switch off and re-load the program 
before continuing. 

Foreign accents with Protext 

Alan Lea of Leamington 
Spa uses Protext, or to be 
precise, his wife does. She 
uses it to type Spanish and 
Portuguese and is short of 
an acute accent. Between 
tfiem the Leas have managed to nearly produce 
the correct accents by re-defining a control code 
to "backspace" and then printing an apostrophe 
on top of the previous character. But the end 
result is only partially successful, Alan wants to 
know how else he can do it, and also how the 
character can be displayed on screen. 

Unforturtaiely he does not say what make of 
printer he has, but most machines allow you to 
redefine characters - this subject was fairly well 
covered in our July 1988 issue. Once the charac¬ 
ters have been designed, they can easily be 
loaded into the printer from within a Pretext 
document by making use of the >oc stored 
command to output codes. 

The best arrangement is to save a special 
template containing all the required sequences of 
commands. 

Screen characters can be redefined in the 




Page 36 


Amstrsd User Msfch 1989 












































I _/ 


cumc 




Protext loader program by making use of th'e 
SYMBOL AFTER and SYMBOL commands. It is 
also possible to redefine what keys serve what 
purpose from within the loader program by 
making use of die KEY Off command. 

A good read of these commands in the CPC 
manual and a bit of experimentstion should 
make things obvious, if a variety of different con¬ 
figurations are needed, a simple Basic mertu can 
be created to select which definitions are needed 
before finally loading Pretext. 


Juki6100 problems and Protext 

John Gratton from LiV' 
erpool hasaJukiBIOOprin- 
ter and uses it with his 6128 
and Pretext. He has been 
unable to get it to print 
a nyth i ng so fa r, a nd war ts 
to know whether tiiis is a common problem. 

No. it isn't a common problem. I used my 6128 
with a JukiBlOO printer and Protext for a long 
time with no problems at all. I also know several 
other people with the same arrangement. 

John does not say whether trouble only arises 
when he is using Protext, or whether the printer 
refuses TO print at all when connected to the 6128, 
The simple way to check whether the printer 
works is to load a Basic program and type 
U$TM Alternatively, typing PRINT#8,"Hel!o 
World" should have the expected result. If not, 
the fault is with the printer, the cable connecting 
it, or, less probably, the printer port on the 6128, 

if the printer works from Basic but not from 
within protext, the problem can only be one of 
something being set up incorrectly within 
Protext. 

John does not say which version of Protext he 
is using, but from his letter i get the impression 
that he is using the GP/M Plus version. If so, then 
configuration for a specific printer requires 
several changes. 

• The Set? rinter Driver option in CONFIG should 
be configured so that the 6128 option contains 
the required driver name. 

• The J JKI6100-PTR driver should be loaded into 
SBTPRINT and the printer type must be set to 
parallel in the Set Printer Options, if it isn't 
already. 

• The control code interpretatiort setting in 
SETPRINT's Set Printer Options should be set to 
send. 

• The save option in SETPRINT should be used to 
save the modified driver, 

• It is important to copy the modified 
PROTEXT.CFG and JUK1610Q.PTR drivers on to 
the disc from which Protext is loaded. Generally 
the CONFIG and SETPRINT programs will be on 
the reverse side, or a separate disc. 

When Protext is next loaded the status line 
should show that the JUKI6100 driver is loaded 
and also that the port is PAR. It not, something 
has still not been configured correctly and a fur¬ 
ther check should be made. Typing LCFG 
JUKI6100 should result in the above messages 
being displayed. After that, all should work 
correctly, 


Digitised pictures 

Andrew Rush from 
Rochdale has recently 
bought Slop Press and 
wants to make his own 
digitised pictures for use 
with it. He already has a 
video recorder and wants to know what else he 
needs in the way of hardware and software. 

The only other he needs is a video digitiser. 
One that I know works well is Vidi from Rombo 
Productions I0SO6 390461, It retails at £89-95, hut 



Joy Sharp of ftombo ProdMtioPS, 
capjursd by the Vitli virieo digidsv 


I've seen it advertised by Wacci (01'696 73221 for 
as little as £68- 

All the software needed to capture images is 
provided - it i$ only necessary to connect the 
video recorder to the digitiser box and run the 
software. AlternaTively, images can be captured 
directly from a video camera connected to the 
digitiser. 

Supercalc II 

Charlie Jones from Cariisle 
uses CP/Wl on his 6128 and 
also has a 266k ram pack. 

He wants to know why he 
is still limited to Supercalc 
II spreadsheet files of only 
about 35k when all that memory should be 
available. 

The reason for this is that the ZSO processor is 
only capable of addressing a maximum of 64k of 
memory without trickery like switching banks of 
memory in and out. CP/M Plus is only capable of 
using about 61k. By the time Supercalc II has 
loaded, all that is left is about 35k. There is noth¬ 
ing that can be done to access the remaining 
memory. 

For mast programs the addition of the 256k 


ram expansion is a waste rjf time because virtu¬ 
ally alt CPC programs are written, at best, to make 
use of the standard 128k memory available on 
the 6128, Many do not make use of anything 
except the first 64k- If you want to make use of the 
extra memory, you will have to write your own 
programs to do so. 

Upgrading 

I have had several requests 
from people for advice 
about upgrading their com¬ 
puter, Some have been 
from people considering a 
computer for the first time, 
while others are CPC owners who are wondering 
whether they should upgrade to one of the newer 
16 bit machines, 

I always find it very hard to advise new buyers 
for the reason that often they have no real idea of 
what they want the computer for. Usually it is for 
the kids to use as well as for thent to do a bit of 
word processing or process small business 
accounts. 

In most cases I recommend the CPC because it 
is one of the few computers capable of running 
business applications - end well established 
ones at that - as well as having a wide range of 
games software and a small, but passable, range 
of educational software. More importantly, most 
of the software is available at very reasonable 
prices- 

My answer to people looking at the 16 bit 
machines is to ask them whether they cannot do 
what they want with their CPC, If they can't, often 
because the volume of data is so large that it 
cannot be handled without a hard disc, there is 
little alternative. 

On the other hand, if they just want a change, 
then so be it. Bui it is worth bearing in mind that 
the cost of buying an Amiga is only a part of the 
story. Work out what it will cost to replace all 
your existing software with the more expensive 
16 bit programs before making a final decision. 

For anyone using their computer for work, 
there are also the considerations of how much 
time it wil! take to learn these new programs and 
the difficulty of transferring data from one 
machine and program to another. ’tUdA 


Applications Advice i$ a regular monthly 
column which answers queries and problems 
connected with the use of serious applica¬ 
tions software and hardware. 

When writing, please give full details of the 
model of CPC and any accessories connected 
to it, the version number of the program that 
is causing the problem, and a futi description 
of what is happening. Scribbled notes along 
the lines of "...and my computer wort't print 
anything..,'' make it a difficult ta give a 
sensible answer. 

Please do not enclose a stamped addressed 
envelope - David Foster can only answer let¬ 
ters via this column. Write to David at: 
Applications Advice, Amstrad Computer 
User, Focus Magazines, Greertcoat House, 
Francis Street, London SWIP18G, 





^ User March W89 


Pgg0 37 















































r 


I 


/ 



HARDWARE 





Back to the 
hard stuff 

Phil Craven shows you how to have two 
computers available at the flick of a switch 


I AM often asked if it is possible to convert a 
CPC into a different modei, complete with 
the new model's system rom. The answer is 
yes. To turn a 4fi4 into a 6128, for instance, 
you will need an extra 64k of memofy, a DDI^I 
disc drive with interface and a 6128 chip. 

The first two items in that list are easy. The 
memorv expansion i$ sold by Ram Electronics 
(0252 8500851 the DDI-1 by the Jser Club 
(001-510 S787K Yer buys 'em and yer plugs 'em 
in. 

The 6128 rom, on the other hand, presents a 
problem. Some machines were made with the 
system rom fitted in a socket on the main board, 
in which case it is a simple matter to pull it out 
and change it for the 6125 version. But most were 
made with the chip soldered to the board. To 
change these would need track cutting and 
soldering, or the original rom de-soldered and 
replaced. Not a job for the sgueamish. 

To overcome this problem, I have come up 
with the ACU Rom changer widget which will 
allow you to fit the 6125 rom to your 464 or 664, 
or vice versa, without ever having to open your 
computer. You'll be able to switch between the 
two systems at will, and yellow and green LED 
indicators will keep you informed as to which 
system is operative. 

How (t works 

If switched'in on power up, the circuit will not 
allow the internal system rom to be enabled, 
electrically replacing it with the external system 
rom. It all fits neatly Into a small box which 
pushes on to the 50-way edge connector, giving 
easy access to the switch and reset button. 

Reset button? Vup. While I was about it I 
decided to include s button, the pressing of 
which will give an early morning start (EMS) type 
reset. It is useful for those occasions when the 
Ctrl/Shift/Esc method doesn't work. The reset 


button wilt do the job without the need to power 
down. The whole thing is rounded off with a 
through connector for adding the disc drive and 
other peripherals. 

The CP(i provides us with a line on the 50-way 
expansion connector, called ROMDIS with which 
wecandisablethe internal system rom. With the 
switch SWI in the down position - seethe circuit 
diagram in Figure I - ROMDIS is sent to a logical 
high and the internal rom is completely disabled. 

The external rom, being wired up exactly as the 
internal one, now becomes the operating system 
in use. With SWI in the up position the opposite 
happens. The high disabling line Is fed to the 
externa! rom and the internal system is allowed 
to operate. It's as simple as that 

There Is one small thing that we have to allow 
for, the fact that we are not the only ones who 
might want to disable the system rom. Other 
roms send ROMDIS high when they are active - 
we must ensure our external rom Intercepts this 
signal and is disabled when it happens. This we 


do by redirecting the through connector's 
ROMDIG line through our circuit before going 
into the computer. Both system roms then 
receive the signal and whichever one Is active at 
the time wid be disabled. 

Diodes D1 and 02 are there to prevent the high 
lire from 5v getting out to other peripherals. D3 
and D4 are green and yellow LEDs to indicate 
which system rom is in use, The arrowheads on 
the left of the circuit diagram represent the com¬ 
puter's expansion socket connections; those on 
the right represent the through connector's. 

Ail 50 expansion socket lines are autorr>aticaliv 
connected for peripheral use when the through 
connector is fitted, but only those which are used 
in the circuit are shown. The lines to the left of the 
rom with the numbers 8 and 15 next to them 
represent the eight data lines and the 15 lines of 
the address bus. This is the standard way of 
showing multiple lines in circuit diagrams. SW2 
is a push button which resets the computer by 
grounding the RESET line. 


Page 38 


Amstratf User March 7969 




























mmm- 

f. _, 


H 

ARDWAR£ 

r 

■ 





Construction 

Before we start let me point out that dotted lines 
in the wiring diagram are connectioris on the 
underside of the board, and solid tines are 
topside corrections. 

The first job is to make the board fit inside the 
box by cutting away ell four comers and sanding 
enough from the two edges opposite the num¬ 
bers and Setters to allow the board to rest com- 
fortably on the two central protrusions inside the 
box. Next cut out the square hole in ^e board, as 
indicated in Figure li, so that SW2 can poke 
through it. 

Now ail the components except SW2 can be 
fitted to the top, non-coppered side of the board. 
Figure It shows the precise locations for each. Do 
not do any wiring at this stage. 

First solder all legs of the 23-pin socket to the 
board It should have an equivalent indicator to 
the half moon shape shown in Figure II, which 
should be positioned as Indicated. If It has a 
centre cross member, then solder the resistor 



and capacitor, any way round, flat to the 
underside of the board, Otherwise they will fit 
nicely inside the socket on the top side. Use their 
long legs to connect them to the socket's pins, 
indicated by the dotted lines. 

Fit SWt, which will need its corner legs broken 
off by repeatedly bending them with pliers so 
that it will fit flush against the board. Figure II 
shows a large and a small shape inside each of 
the D3 and D4 tEOs - you can see these kind of 
shapes in the LEDs themselves. The larger area in 
each LED needs to be on the left, as drawn. 

Slowly bend each LED's legs at right angles 
using pliers, just below the fat part, so that they 
wilt locate in their correct holes arid poke through 
the top of the box. Solder them so that they stand 
vertically and their fronts are in line with the front 
ofSW1. 

When they are soldered in, bend the left leg of 


D3 and solder it to pin 22 on the rom socket. The 
other three legs can be cut or broken off. 

Diodes D1 and D2 must be soldered the correct 
way round. One end of each is marked with a 
heavy black or coloured band. The equivalent 
band is shown in Figure II. When soldered, the 
bottom ends can be bent over and joined 
together; the top ends can be broken or cut off. 

The last two components to fit are the edge and 
through correctors. The edge connector is the 
part which connects to the computer. It is impor¬ 
tant to fit it so that its main body is 8mm to 9mm 
from the board else it will not connect properly to 
the computer, When all 80 legs are soldered they 
must be corrected to the through connector, but 
first cut off leg 43 - ROMDfS - from the underside 
of the board. It must be soldered to the board, but 
not carried through. 

Finally the through connector can be soldered 



to the edge connector, as in Figure IV. Pre bend 
the legs and allow plenty of solder to run 
between the connectors, I find that using a vice is 
a good method of neatly bending all the legs In 
one go. 

All that's left now is to doctor the box and wire 
everything up, You can see that the box needs a 
slot In the back for the through connector, a vwde 
slot in the front for the edge connector, some 
slots or holes in the top for SW1 and the LEDs, 
and a hole in the back for the reset button, SW2. 

The slot in the back, about 8mm from the 
bottom of the outside and 6mm wide, is the first 
one to do. The method I used was to drill a 6mm 
hole about If.5mm up, somewhere near the 
middle. From that I cut the slot with a junior 
hacksaw blade. 

The assembly will now fit into the box as far as 
the LEDs and SW1. Mark and cut out recesses for 
these, but only as deep as the parts themselves - 
about &mm. You could even drill 5mm holes for 
the LEDs to make them a bit tidier. 

While we are working on the main box unit, 
convert the screw hole at the back, the orre 
behind the square hole on the board, irrtoa larger 
hole ™ about 7mm diameter - ready for SW2. 

Since the edge connector is as wide as the box, 
the box lid can be modified In one of four ways. 
The easiest Is to cut ^e bottom off and leave it 
off. Next easiest is to cut It into two pieces, 
leaving a gap for the connector, and screw them 
both on. The third is to cut the top to fit and cut a 
recess out of the bottom so that the bottom part 
has a thin strip up each side of the edge connec¬ 
tor. This was the method I chose. 

The last and best way is to keep It in one piece 
by cutting a wide slot in the same way as was 
done for the through connector. This is the only 
way that all four corner fixing screws will work 
efficiently, The top edge of the slot should be 
34mm from the top of the box, and the bottom 


Amstrad User Muncfy WS9 


Page 39 






































































































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PRICE ANALYSIS 

* Record share prices, unit trusts, indexes, exchange imtes etc. 

* Store up to prices per share (e.g^ weekly prices for 5 years). 

* Plot prices and moving averages on a Logarithmic or linear scale. 

* Real prices supplied as a demonstiaEion (inc. FT 30, B. Telecom), 

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P3ge40 


Amstraii User March 1989 














































































sdge 10mm below that. 

To finish the box with some siyfe ( have 
ineluded s small sheet of transfer lettering in the 
parts list for personal ^bellishments. 

There's just the wiring left to do now. All the 
connections are shown in Figures II and III. Allow 
3 little sleek in each wire so that it can be moved 
aside if needed, but not too much sO that it won't 
fit in the box. 

Both wiring diagrams show the top, uncop¬ 
pered side of the board. Dotted lines mean that 
the wire is underneath, solid lines mean that it Is 
on top. To avoid confusing diagrams I hav^ 
shown some connections by arrows {which I't 
necessarily point in the correct direction} and 
some letters inside circles, identical letters con¬ 
nect together - a connects to a, b connects to b, 
and so on. 

Pin d3 in Figure 11- ROMDIS-has two connec¬ 
ting points, the edge or computer connector, 
soldered to the board, and the through connec¬ 
tor. They are marked C and T for Computer and 
Through. The T connection must be soldered 
straight on to the through connector. Don't mix 
them up or It won't work, 

Many of the wires pass under the edge connec¬ 
tor and on top of the board; these will be obvious 
as you come to them. SW2 can be fitted to the 
box at this point, but allow several inches of wire 
so that the board can be taken out without 
needing to unscrew the switch. 

When that's all done, gently press the wire 
against the back of the board, fit the assembly 
into the box and screw the whole thing together. 
Don't put a rom in just yet. With the power off, 
plug the unit into the computer's expansion port, 


which is marked Floppy Disc cm the 464, set the 
switch on the Romchanger to the right (yellow) 
and power up. If all is well the computer should 
behave as normal, Press the reset button and 
your computer should reset. 

Now power down, set the switch to the left 
{greenj and power up again. The computer 
should hang up. We have disabled the internal 
rom and replaced it with nothing. 

Now you can power dowr>, fit the 464 or 6128 
rom, making sure that the half moon indicator is 
positioned as shown in Figure II, and test 
everything again. This time when the green light 
is on you will see a different Basic version 
number on the scieen and you have your alterna¬ 
tive system in operation. 

If thirtgs don't work as described, make the 
following checks. Are the diodes and LEDs the 
right way round? Is the rom the right way round? 
Check that all the connections are made and to 


FigufiB !V: Haw to 
$oider the edge 
conaeetor (o the 
through connector 


the right piaces- 

Go over the diagrams with a coloured pen 
when each connection is checked to make sure 
you've done them all. Are ail the components in 
their correct positions as shown in the diagrams? 
Check that no sho Its exi St between close joi nts. If 
all ffiese check out and it still doesn't work, ask a 
friend to check it out for you. 

The unit must be the first peripheral to be 
attached to the 50-way edge connector - labelled 
Floppy Disc on the 464 and Expansion on the 
664/6128 -so that the external rom can Intercept 
ail ROMDIS operations as described earlier. 

Beca use the boa rd is not fixed solidly inside th e 
box, use the through connector to push it on to 
and pull it from the computer. Avoid squeezing 
the wiring when inserting a rom. 

The unit has been used successfully on both a 



Rgufe Ifi: Psit two of the wiring diagram 


Amstrad User March i939 


Page 41 





























































r 

HA/IDWAR£ 


i 




464 with a 6123 rom in it^ and a 6128 with a 464 
rom in it, but I should point out that because 
6t28s and 664s have their disc roms fitted inter- 
natiy, they produce the ROMDIS signal internally. 
This means that the external rom cannot 
intercept the signal and cannot be disabled for 
the disc rom to be initiaiisad. The 464 disc is 
external and will wortc perfectly. 

The two system roms contain different pro¬ 
grams, so switching between them while the 


computer is switched on will put you into a differ¬ 
ent program, causing a crash. Either power down 
before switching or use the reset button after 
switching, 

For those who haven't yet phoned, written or 
read last month's letters pages, the six ceramic 
capacitors on the December issue DIY rom board 
- which are in the circuit to absorb any voltage 
spikes - should be connected between 5v (pin 28) 
and ground (pin 14} of the six rom sockets. They 



P^T 

PART 

PART 


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£76-ug 

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fcrttcroStvlai £lf Dirflay Hill Road, 

• Tflindy - 

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rellow Pegta 

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under Electrical 

Supplier 


(Tel aZ74 6 J 6 SSf) 

fietatifcra". 

+ 




ACU Fomchargef - 
parts, suppliers 
and prices 


can be connected any way round, one capacitor 
to each socket. 

Many thanks to everyone who has phoned or 
written to say, "The romboard works!" We know 
ft works, but it helps us to know that you've suc¬ 
cessfully completed the project. 

Good luck with the ACU Rom changer. What 
shall we build next? Hmmm? 



9 Since the pins are only a tenth of an inch 
apart you will need a small soldering iron. 
Any Tandy store will have one irv stock for a 
few pounds, along with solder. 

9 To make perfectly soldered |olr>ts, the end 
of the wire should be tinned (coated with 
solder). To do this, strip about 1.5mm of 
insulator from the end of the wire with a 
sharp knife, hold the stripped end on the tip of 
the soldering iron, place the solder on to it 
and allow it to run over the wire, 

9 To connect it to a pin, charge the tip of the 
iron with a small amount of solder, place the 
iron against the pin and then place the tinned 
wire against the pin. The solder will run 
together and a perfect ioint will result. 


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Page 42 


Amstrad User March 1939 


































































































PROGRAMMING 





When it 
comes 
to the 
crunch 

Auntie John has designs 
on data compression 




JJ' 


F DR some redson the display of a conii' 
puter, or more accurateiy the screen 
memory, always gets more attention from 
machine code programmers then any 
other area. Far be it for me to fly in the face of 
public opinion. This month we are going to look 
at a routine that will compress screens. 

What this mearts is that the IBk normally 
needed for storing the pixels is going to be 
reduced, on average, to about dk, allowing screen 
desigrts to take up less space on disc and tape, 
atrd so speeding loading end saving. 

The arnount of memory saved depends a great 
deal on the content of the design. This win 
become apparent when I explain the compresS' 
ion technique to be used. 

Due to the Bermuda Twilight Triangle Zone, 
which as you know is centred over the tiny village 
of Brentwood in Amstradshire, this issue of ACU 
is dated March, although it is barely February as 
you are reading and, as I write, Scott and 
Charlene aren't even engaged yet 
An imaginative explanation for this time dif¬ 
ference was Once put forward by Lance Davis, 
our letters editor, who suggested that by dating 
the magazine in this way we could all get a month 
off for holidays in July or June. Or was it May? 

Anyway, as with everything else you read in 
A CO, th is sho u Id be take n not on iy with a pi nch of 
salt, but with a dash of pepper, a dollop of brown 
sauce and perhaps a little tomato ketchup or Soy 
sauce as well. But I digress - I only wanted to 
warn you that St, Valentine's Day is coming up 
soon. I want lots of cards, preferably from the 
female readership. 

Back to data compression. The technique we 
ate going to use is called run-(ength coding. 
Instead of storing each byte of the display, we 
store the value of the byte and how often it 
occurs. For example, if the first fine of the screen 
contairred 10 bytes of value 2B6,40 bytes of value 
100 and 30 bytes of value 42 we would store the 
bytes as shown in Figure I, 

Vou can see that H the screen contains simple 
blocks of colour with little variation, the memory 


saving will be very large. On the other hand if the 
screen is very complicated - a digitised picture 
for example - the saving will not be so great. 
Other compression techniques are used for 


Byte va lue 



Number of times it 
occurs in the line 

4 iifie or^ Hmof hypoth$ttsfiieta 

these more complicated pictures, and perhaps 
we'll look at some in a later IHe. 

Thus we have two programs to write; One to 
compress our screen design, another to decom¬ 
press and redisplay it. Such routines running in 
Basic couid take several minutes; in ZBO machine 
code, however, the timing is a matter of seconds. 

Simpty re^ 

Isn't it typical. No sooner have I poked fun at 
Chris the Hippie for having a Spectrum than he 
goes out and buys an Atari 52(1ST. It appears that 
all the trendy new computers are that funny off- 
white colour. You know, white with a hint of 
cooking chocolate. Therefore to obtain maximum 
street credibility with your trusty gun-metai CPC, 
I recommend removing the outer casing and 
spraying it with white car paint. Remember to 
wave bye-bye to your warranty as you turn the 
screws. 

If you want to be even trendier, you can use a 
different colour. I predict that bright red micros 
a re ju at around th e CO rner. Why n 01 be the first on 
the block with a pillar-box CPC? 

For the more fashion conscious, stylish stickv- 


backed plastic is available in an assortment of 
colours. Care should be taken when applying it - 
one key looks very like another when coated in a 
layer of bright green plastic. And although such 
an arrangement will liven up your letters, your 
machine code programs will suffer. 

The individual style of the programmer is also 
considered very important in some circles; Haw¬ 
aiian beach shorts are out. but dark glasses and 
peaked caps are very popular. If the glasses are 
very dark, difficulty will be experienced in 
reading the screen and will give the same results 
as the sticky-backed plasdc. 

Anyway, Listing I is an assembly language pro¬ 
gram suitable for producing run-length data. It 
makes several assumptions. The first is that the 
screen memory starts at hex address &CQO0, 
meaning that the screen has not beerr scrolled. 
The second assumption is that the compressed 
screen data is to be placed at address &4000 
onwards. For this reason, always set HIMEM to 
below 8(4000 before catling the routine - 
MEMORY St3FPFw'\\\ do the trick. 

The length o-f the compression data is.stored at 
hex addresses Et8D60 and &8DG1. After the 
routine has been called, the length can be 
calculated as follows: 


2M l(igth'PEEt(£30&SHPE£K(£30if)*2J6 


The compression ratio - a measure of how 
successful the compressiorr was - can be found 
with two lines of Basic. The value fG384 Is how 
many bytes a non-com pressed screen takes up: 


r at i 051 (}«- (Ltfig t 163S4) *1 ae 

?30 PRIST 'Coinpresiion;’;r4tio;T 

A ratio of less than 2Q percent means that your 
screen display is just too darn complicated and it 
is probably not worth your while compressing it. 
If the ratio is greater than 20 per cent the data is 


Amstrad User March 1989 


Page 43 


















































PROGRAMMING 


z 




worth saving. The following line will achieve this: 


SAVE 'sqjashed''^by£4|30EI,length 


Of course, having alt this wonderful data saved 
to disc or tape is quite useless without a routine 
to reverse the compression. Listing II takes data 
starting at hex address 8(^000 and reconstitutes 
the picture. If the data is rvot at SiJOOO some very 
pretty and very useless screen designs will result. 

Compile time 

As a very special Easter gift to those of you stiti 
without assemblers - and this is not as may be 
suggested simply a way of padding out my article 
to get more money to pay off my student over¬ 
draft - I am including Listing III, a Basic hex 
loader. 

How's the juggling coming along? I hope 
you've been practising and can now keep the 


balls up in the air for at least 15 minutes. If so, 
you are ready to make your first social debut ^ 
overnight you can become the most popular 
person in the neighbourhood. 

Pick a good night. If you intend to be outside, 
make sure it is not too windy: if you are indoors, 
make sure the ceiling is high enough. The best 
way to start is to act naturally. Casually reach into 
your pocket during a conversation and produce 
your three objects. Then, still talking as though 
nothing untoward is going to happen, begin your 
act. 

If all goes well, you can finish your short dis¬ 
play, place the objects back ir> your pocket and 
make your farewells. The look of open-mouthed 
awe on the faces of those around you will be 
amazing. 

Warning: If you should happen to drop an 
object or, worse still, throw it somewhere by mis¬ 
take, on no account attempt to retrieve it. Believe 
me, it's safer where it is. Simply place the 


remaining objects in your pocket, glance at your 
watch and say, "Gosh, look at the time - I'm late 
for my therapy". 

Ahem. So what use can be made of the 
routines we've discussed? Well, if you are writing 
your own art package and want to cut the time 
the user will spend saving and loading pictures - 
compression is one solution. If you are writing a 
graphics adventure program and want to store as 
many pictures in ram or on disc as possible - 
again, compression will be quite useful. 

The compression routines will even work on 
data other than screen designs - any section of 
computer memory can be squeezed in the same 
way. It depends on the complexity of the data 
how successful the compression will be. 

See you next time, and remember, if you teach 
the cat to ride a motorbike you must be prepared 
for some very scared looking mice around the 
house. 



org £8000 

;Sy|gested Btdrt Qf code* 


Id hL,£c000 

;Start of screei) netiorj^. 


Id de,£4000 

;Whire data ii to be stored. 


Id a,(hi) 

;6et fir-st value. 

Icopl 

Ld (del,a 
lire de 

;Store viLue. 


Ld b,a 

;B - cuj'r^rtt va Lue and ^ 


Ld c,1 

;C = occurrenice (or lengtli). 

loop2 

inc hL 

Ld a,h 
or L 
cp 0 



jp s,eiiit 

Ld d,(hL} 

for end of screen* 


cp b 

;l5 value tlie same as last time'? 


jp fiia,ciuit 

;Jf r^Dt the same t^pe^ 50 to "(lyil' 


inc c 

Id a,c 
cp 1 

;otherwise/ leTigth= Lsi^gth+I. 


jp ns,Loop2 

;If lefigth<=254 then continue. 


Id a,0 

;C is now 


Ld (de),a 

;so stor^ Z56 as Length 


quit 




inc d> 

Ld b,a 
jp Loopl 

Ld h,a 
Ld 

Id Cde),a 

ir>E (Je 

Ld a,b 
jp Loopi 

Id a^c 
Id (del,a 

ex 

Ld bc,S4SI}ll 

stf 

ccf 

sbc hL,b[ 

Ld sA 

Ld («806e),« 
Ld a,h 

Ld (£8961^3 
ret 


;and continue as tkough 
;a neh value has been found. 
;MB fl = 256 sod 255 

;ftenienber new value. 

;5tore Length. 


;Recatl neu value and 
;go back to finding length. 


;StQre very last length. 

;Nou calculate total Length 
;of data by subtratting S4000 
;1ra(i Last Storage address, 
;and store in address £3060 
;and 


Return to Basic. 


Listing 1: Ths covTtpressJprt npulirra 



org £3045 

;Suggested starr of code. 


Id tiL,&4000 

;Start of daU. 


Id de,£c000 

;Stsrt of screen memory. 

Loop3 

Ld a,(hU 

;Set value 


inc hi 

;and 


Ld c,a 

;pLa:e in £* 


Ld a,thL} 

;Cei nuiibar of tiies U occurs 


inc hi 

; and 


Id b,a 

jput it in B* 

LcopA 

Id 3,C 

Id (de),a 
inc de 

;P 0 ke to screen. 


Id a,d 

;Check to see if the end 


or e 

;of the screen has been 


cp 0 

;reached* 


ret i 

;lfes it has^ return to S^sic- 


djnz loDp4 

;No it hasn't, continye. 


jp [oop3 

;ThaE‘s the end of that 
;'i!alue, Let's tr^ another. 


end 




19 ' Screen compress, 

20 ' Basic loader and demo. 

30 ' 

40 KENCRt S3fFr 
50 FOR a=£3000 TO 
60 REAB a$:b~VAL(TraS) 

70 B0K£ d,b 
00 NEKT 

n nooE 1 

100 FOR t=1 TO 50 
110 x^lNT(RND*600} 

120 y=lNT(RNDr36B1 
130 i’lNKRhb*4) 

U0 OklBlN 0,0,x,}|4-i;0,,y,y+40;ELG i 

150 NEXT 

160 CALL S3000 

170 CLS:PRINT 'Screen compressed." 


ia@ PRlNTiPRINT "Press Spacebar." 

190 yHlLE INkET(47hyEND 
200 EALL £3045 

210 lngth=PEEK(£g060)tPEtKtfi806n»256 
220 ratio=100-(Le>igth/163Bi)r100 
230 PRINT ‘Compressionj'fratio;T 
240 JATA 21,00,c0,n,0fl,4fl,7e,12,13 
250 lATA 47,0e,01,23,7c,b5,fe,00,ce 
260 BATA 30,30,7e,b8,c2,28,fl0,0e,79 
270 BATA fe,01,c2,0c,a«,3e,00,12,13 
230 BATA 47,03,07,80,47,79,12,13,73 
290 BATA c3,07,80,79,t2,eb,01,00,40 
300 BATA 37,3f,ed,42,7d,32,60,e0,7t 
310 BATA 32,61,80,09,20,20,21,00,40 
520 BATA 11,00,c0,7e,25,4f,7e,23,47 
330 BATA 79,12,13,7a,b3,fe,00,tS,10 
340 BATA f6,c3,4b,80 


Listing ti; Decompressing a screen 


Listing III: For poor people 


Page 44 


Amstrad User M^rch J 989 


































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Page 46 


Amstrad User March ^983 
















































































































PR06RAMJI/IIN6 



There 

and 

back 

again 

S o you want to know how to load and nin a 
Basic program from machine code, do 
you? Easy. All you have to do is load the 
Basic program to address &17D, enable 
the Basic rom, jump to the correct address in the 
rom and that shoutd be that. Shouldr^'t it? 

The jump address on the 464 is &E9BD. On the 
664 it's &EA7D and on the 6128 yoo jump to 
&EA7S. I found these execution addresses in 
Glentop's Annstrad Advanced Users Guide. 

Ok. Type 3 short line of Basic, lOPRiNT"helio"r 
and then type in as a (direct commend CALL 
where xxxx is the [ump address for your 
machine. Crashes, doesn't it. Silly us. We forgot 
TO enable the Basic Rom. 

As I have Vlaxam 1,5 plugged into the back of 
my CPC, I made use of an Amor bug - a call to 
any address above &COOO from within Maxam 
will always jump to a rom, wb'ch means you 
can't list or disassemble screen memory using 
Maxam. At least I used to think of this as a bug, 
but we can turn it into a feature. 

If you have Maxam 1.5, retype the example 
Sasic line and then type i JjSiEA7B. This time it 
vrorks. Problem solved? Not quite. The brief was 
to load and run a Basic program from machine 
code, so I saved the line 10 PRINT "hello" as a 
program called XXX and wrote the machine code 
program in Listing I. 


First steps 

After assembling the code, reset the machine 
with Cirl-Shift-Esc - the code at &BE80 will sur¬ 
vive this reset - then type CALL &BE30. This 
works, but it is only a little program. The next 
thing is to try it out with a longer Basic one. 

I renamed a 26k Basic program to XXX and 
tried the program again. It stopped with the error 
Line does nor exist I tried LIST and there was 
nothing there. Ah well, I must have missed 
something somewhere. Listing I works with 


Alex Aird gets you kilted up for the marathon 
task of doing what they say is impossible 



many small Basic prcrgrams, but above a certain 
siie Arnold jus: won't play ball. 

Then it struck mg. We need to tell the computer 
how long the program is. But how? Out with the 
Advanced Users Guide again, and there they 
were - the memory locations to poke with the 
address of the end of the Basic program. 

A listing of memory with the Maxam command 
I L!,'S[AE66 revealed that on the 6120 the end of 
the Basic program is stored four times in success¬ 
ion from address ScAEBS to &AE6D. The addition 
of the following few lines to the assembler listing 


after call &be?3 will make everything work ^ 
properly: 

id ;Length of program 

Id {Sae66),hl 
Id {Sae68J,ht . 

Id (Sae6a),ht 
Ld 

The trouble with Listing I is that it will only 
work on a 6128 with a program called XXX that is 


Amstrad User March 1969 


Page 47 









































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Page 48 


Amstrad User March 1989 









































PROGRAMMING 


L 



Z6k long. What we need Is a program that wilt 
automatically detect the machine It is running on, 
work out the length pf the Basic program and 
poke the relevant addresses before jumping to 
the correct address in the Basic Rom. Tell you 
what, we'll write it as an RSX so we can test it 
from Basic with: 


a$-"fi lensns'': 


- where "filename" is the name of the Basic pro¬ 
gram you want to run, 

There are several ways to detect which version 
of Basic is present. The proper way is to call the 
firmware routine KL PROBE ROM - look it up in 
Soft 968. One potential problem with using this 
firmware call is that the Dk'tronics bank¬ 
switching command, i EMULATE, fools any 
routine calling Ki PROBE ROM into thinking that 
a 6128 Basic rom t$ fitted, even if it isn't. So I 
prefer to peek the bvteal&C002 in the upper rom 

- 0-CPC464, 1=CPC664 and 2 = CPC6128. 
Besides, as the Basic rom is going to be enabled 
anyway, a peek is the simplest way. 

It is very easy to find the length of a file. After 
the call to CAS IN OPEN, and assuming the file is 
opened correctly, the register pair BC will contain 
the length of the opened file. Now the program's 


requirements are known, the program itself can 
be written. Type in and save the code generated 
by Listing II with; 


SAVE ''b^rrun,bin",b/liB'0B^i71 


At first this program had a habit of crashing on 
my 6128 and I had difficulty in finding out why. I 
eventually discovered that it was because of 
either Protext or Promerge Plus. One or both - I 
didn't want to unplug either to find out - changes 
the start address of Basic, 

This is OK when you are simply word process¬ 
ing, but I was assembling the code using Protext 
and Maxam 1.5, then jumping to the routine from 
within Protext, 

Everything works if you save the code as a 
binary file then reload it after resetting the com¬ 
puter with something like: 


tfl ilfltaOL AFTER IH 
20 HENORT ifiFFf 
T0 LOAb"bjrrun,bin",£Al!0l3 
40 CALL £Ae0l9:NEU 


You could add another couple of lines to List¬ 
ing II to cure the problem of the clash with 
Arnor's roms. Simply poke the start of Basic at 


the same time as poking the end of Basic; 


Id ht,i16f 
td aae64^h'L 


The address to poke is &AEB1 on a 464 and 
8IAE64 on a 664 or 6128. The normaf start 
address of Basic is 8i170 - the vafue to poke is 
one Eess, 8(16F, The ciash is tn no way Arnor's 
fault because poking the Basic variables area is 
not realiv legit. 

Poking the start address is quite interesting 
really. Why start programs at &170? Why not 
start at a different address? it is possible to load 
and run programs at any address from & 170 to 
HIM EM. It is also possible to have several pro¬ 
grams in memory at the same time, poking the 
start and end addresses before running any of 
them. 

For 6128 owners - and 464/664 owners with 
memory expansions - there is the possibility of 
loading and running programs from the extra 
memory. A bit of bank switching in conjunction 
with the running of a Basic program at 8t4000 
could be an interesting programming exercise. 
The only thing is, wouldn't you end up with a 
silicon disc operating system? And hasn't that 
been done before? 


L($ting I 


tinit iffff 

;Max3i assembl-ef directive. 

Org Sbe30 



jp start 



buffer equ Ei;0B0 


naae defm 



start Ld b,3 

;Ungth of fitename* 



;Tape users can this 

Id 


load the next program 

from tape 

Ld tiL,name 

;flddres& of filenaa^. 


Id de,buffer 

;flddres5 of a 2k butfer. 


tall ibc77 



Ld hL,E170 

^Address to load file. 


call 6bc&3 

;Load the file* 


call Ebc7a 



Id c,B 

^ROu nuntber ie^o. 


call 6b90f 

;TtJrn it 


jp £ea78 

;Run Basic program 61?3* 



LisJing II 


org &al}0B 

cas,^in^0.pen equ ^b<;77 
eas_in_etase equ kbc7a 
c#s_ini_di rsEt equ 

Ld hc,njHtal> 

Id ht^uspace 
catl fibcdf 
ret 

uspace dels 4 
namtsb def w naites 

IP runbas 
defb Q 

naises defni'"im' 


db •'r*m 
defb B 
runbas cp 1 
ret nz 

.Id l,(ix+0) 

Id h,(i*+n 

Id a,(bL) 
td 

inc hi 
Id e,(tsi) 
inc hi 
Ld d,(lvl) 
ex hl,de 
Ld de^£cB0B 
calL casJn_qpen 
pvah be 
Id ht^8l7B 
taU cas.in.iiir^ct 
calL cas_in_{Lcse 
pop hi 
td t!c,aT7B 
add hL^bc 
td c,0 
tall tb?0f 
Ld a,(&ce02) 
ep III 

jp i,fpc464 
Ld Cfiaed6)^hL 
Id C&ae^8),liL 
Id C&aeda),hi 
Id riae6c),hL 
cp 1 

jp i,cptd64 
jp EeaTS 


;Check for one parameter. 

;Get addresa of (iLenama. 

;Put it into HL. 

;&et Length of fiLenaiie. 

;Point to address of fiLename. 


;HL = address of f i Lenaine. 
;Addfess of a 2li buffer. 

;Save program Length. 

;Address to Load fiLe to, 

;Load the file. 

;Put program length into HL, 
;Start address of Basic progran, 
^Calculate end of Basic program. 
;ltoit number aero. 

;Turn it on. 

;&et rom type. 

;If it's type zero, 

;jupp to 464 routine, 

;else 
;poke 
;Basic 

fvariabLes 664/6126. 

;If it's rom type one, 

;juiiip to 664 routine, 

;eLse run Basic progran 61 ?8, 


cpc664 IP 6ea7d 


;Rurt Basic program 664. 


cpi:464 Id (Eaea31,hL 
Id {EaeES1,hL 
Ld {Eae87),hL 
Ld (6ae89),hL 
jp ie9bd 


;Po)!e 

;Besit 

jveriables 464. 

;Run Basic program 464 


end 


Amstrad User March 1989 


Page 49 



































RfViEW 


I . / 


/Vo-fluofer iS128 ontyl costs £57.50 from DGA Soft¬ 
ware, PO Sox 3S, Ashton-under-Lyne, Lancs, Oi? 

m (Tatm^soom. 


■ HAVE never seen a poor bookie. I know one 
whose Mercedes is due for an MOT end 
another who has had to out his vacation to 
only a four week cruise on the OEItr but pen- 
niless is a term that cannot be applied to the 
accountants of the turf. They make their money 
by allowing ordinary people like you and me to 
make wagers on the outcome of varying ind- 
dents, including the sex of the latest royal baby 
and all manner of odier things. 

But the mainstay of their incomes is the loot 
they pocket from the followers of the sport of 
kings. Ah yes, the turf accountants of this world 
absolutely love the casual punter. 

The majority of casual punters apply no system 
to their bets. Some back a nag on the basis of its 
name. The bookie, however, has a team of folk 
applying hard-won racing knowledge to the form 
of each horse in a race, making expert predictions 
of the outcome. It's on this basisthatthe odds the 
punter is quoted are initially arrived at. After that 
the number of bets for each horse, and their 
amounts, influence the odds either up or down. 

That i$ the bookie's advantage and why ha 
rarely makes a loss. If the punter had the same 
team working for him, the chances of making an 
inroad Into his bookie's profit might well 
improve. 

If you think about it for a nanosecond you 
might well come to the conclusion that there 
must be a set of rules that can be applied to the 
analysis of racing form, if that is the case - and it 
is - then why not find a way to speed up the 
acquisition of the analysis skills, then speed up 
the application of them, put the whole caboosh 
into a package that anyone can use, call it Pro- 
Punter and charge about C60 for It? Too late, Tm 
afraid - it's already bean done. 

For better or for worse 


Having made my contribution toward the odd 
cruise round the Med for the odd bookie in my 
time, I was more than happy to take a iook at the 
CPC-own I ng punter's latest tool for redressing 
the balance. Redressing the balance? It was 
going to have to do a lot more than pay for itself 
to do that 

Rumour has it that all bookies are, shall we say, 
perturbed at the thought of some high roller who 
invents or discovers the perf^t betting system, 
so you'd have thought that Pro-Punter would 
have them shaking in their boots. 

Not so. At least the chap who continually 
makes sure that I don't waste my hard-earned 
cash on fripperies like booze and fast cars reck¬ 
ons it can only do him good because the "mug 
punters" will read the reviews, rush out and buy 
it, and then start contributing to the never-ending 
pit that seems to be his bank balance. 

But Pro-Punter is a very cautious tipster; it 
tends to advise a no-bet rather more often than 


Straight from the 
horse^s mouth 



2‘30 ASCOTlS 


ACU 

H'CAP cH.g| 

}• HACKED! 

four , 

3'/?LE X'5 Pencil 3: 

5 FRoCiRAH CPASW; 
ADv/ice fo-i kiji 


David Dorn hedges his bets on a package 
thafs odds on favourite to win by a nose 


Fair Frank Fairclough would like. 

Pro-Punter, in its rather nice turf-green pack¬ 
aging, doesn't guarantee dead certs, but it does 
hold the promise of helping the cautious investor 
reap a rather larger reward than might otherwise 
be the case. In effect, the program Is a com¬ 
puterised form arralyst, giving non-emotional 
advice on the basis of information supplied to it. 
In other words, it applies a system, makes a fore¬ 
cast and advises on the prospect of making a 
profit from an investment. 

Just in case you aren't familiar with punter 
terminology, we don't make bets, we invssi in 
certain animsls. We don't see which horse has a 
name we like, we weigh up the form, And we 
never lose money - we make a poor mestment. 
Ahem. 

The CPC version of Pro-Punter is s develop¬ 
ment from the earlv-1987 BBC Micro program, 
which has shown some quite remarkable stat¬ 
istics since then. Indeed, it is DGA's proud claim 
that from 23 races, advice from Pro-Punter resul¬ 
ted in 17 winners with a 100 per cent return over 
stake. The blurb says that you don't have to be an 


expert in the turf to use the program because it 
adjusts automatically to suit the race under 
analysis. 

The best way to put the thing to the test, 
thought I, was to proof it to myself over a period 
of weeks, first without risking any money and 
then, if the dry run proved successful, with a few 
smallish investments. 

The 1i&-page manual is perfectly adequate for 
its purpose. The text is well laid out and quite 
readable, though there are some sections that 
could do with being couched in slightly less con¬ 
fusing terminology. That means it might be too 
difficult for some people to read and understand 
-including me, 

Reading through it the first time may take a 
little doing, but further dips as the program is 
used makes everything much clearer. Be advised 
though, you will need to dip into the manual 
often, 

The next step is to gather around you the 
necessary bits and bobs to make the thing usable 
- some blank formatted discs, a copy of the 
Sporting Life or Racing Post - which all 


50 


Amstr^d User March 7989 






















households take daily anyway, don't they? ^ and I 
a supply O'f cash to invest. 

Please, take note ot the paragraph in the 
manual that tells you to use only money that you 
can afford to lose. Investing in horse racing is at 
best a risky business and at worst the road to the 
debtor's prison, if you aren't already hooked, 
don't start now. Sermon over. 

The blank discs are to make your working disc 
“ yes, Pro*Punter is unprotected - and to hold 
your library files, of which more later. 

Making the running 

Having made the working copy, the next thing 
you're going to want to do is try the thing out. If 
you're anything like me, you'll crash it with a 
Basic error within two minutes of mnning it. 

The opertmg screen offers six choices, consis¬ 
ting of input stages or^e to six, and the results 
menu. Selecting stage one loads the trainers file. 
This is where you can maintain a record of the 
success or otherwise of your favoured trainers. | 

It was here that I bombed out into Basic. Since 
it didn't already exist, I selected to update the file 
and then just pressed Return to see what the 
error checking was like. The result was Syntax 
error in 470 rapidly followed by Line does not 
exist in 0, neither of which exactly filled me with 
confidence. 

Oh well, back to the start. Re-boot and remem¬ 
ber not to make atry silly mistakes that ought to 
be error trapped. 

This time ail went hunky dory, and I managed 
to get on to input stage two, which covers the 
recent form of each horse in the race. For anyone 
unfamiliar with the way the form information is 
presented in the racing press, this and subse¬ 
quent input stages may well prove to be the 
major hurdle. 

However, as in ail things, practice makes per¬ 
fect Til ere is a guide in the manual to the formats 
used in the two recommended pubiications. This 
could be made dearer, but is OK as a starting 
point. All the input stages are basically a matter 
of answering the necessary questions “fairly 
straightforward, if time-consuming. 

After about 45 minutes alt the date was keyed 
in and Pro-Punter kicked into analysis mode. A 
short time later-about four minutes, actuaily-1 
realised that this race wasn't going to make me 
any money. Pro-Punter in its wisdom decided 
that although it had ider^tified a possible winner. 

It was not a good bet. Oops, sorry, not a 
worthwhile investment. 

The manual had warned of occurrences such 
as this and wisely advises the putative bookie- 
basher to heed the warning. As it happened, the 
nag that came out top of the list romped home a 
good two lengths ahead of the field and could 
probably have won the race in plaster. But then 
again, it could easily have fallen at the first. 

I'll not go loo much further with descriptions of 
all the menus, instead I'll point out a few of the 
features and pitfalls I noticed along the way. 

Firstly, the saving of trainer tables as library 
files is likely to be a godsend to the regular 
punter. I've found that following a specific stable, 
or a small number of stables, tends to give die 


highest return for investments made, so having 
that Information on tap is not only time-saving, 
but gives a guide to the form for those times 
when you might not wish to have Pro-Punter's 
advice. After all, everybody likes to do It off their 
own bat every so often. 

One thing which is missing - left out at the last 
minute, according to the manual - is a results 
database, something which might alleviate much 
of the tedious data entry process and speed up 
analysing a particular field considerably. 

It seems that there were reliability problems, 
which I assume is a euphemism for "it didn't 
work". This is a shame, but into each life a little 
rain must fall. Why it has to fall on the course that 
I've told Pro-Punter has good going is beyond 
me, 

There may be the possibility of creating library 
files on individual horses in a subsequent version 
-the version tested was 1.2- which would have a 
similar effect to the above. 

The verdict 

The be all and end all of a program such as this is 
will It make you richer? Well, there has never 
been a system that would beat all the bookies all 
of the time. But, to coin a phrase, Pro-Punter will 
beat some of the bookies all of the time, and all of 
the bookies some of the time. 

If you heed the program's advice and only bet 
when it teils you to, you won't lose much money. 
If on die other hand you become impatient with 
its no-bet forecasts and start backing'the top 
rated horse in every race you analyse, your hit 
rate will almost certainty drop. 

Either way, Pro-Punter is not a replacement for 
commonsense when it comes to parting with, 
money. As I said earlier, t wouldn't risk the rent 
on its advice, no matter how well it had done over 
a period. By all means rake a small wad together 
and play the field with that but don't get the idea 
that this program is going to make you 
unbelievably wealthy. There are very few profes¬ 
sional gamblers, and none that I know of uses a 
computer to advise them. 

This isn't meant as a criticism of Pro-Punter in 
any way whatsoever, but as a general warning 
about all forms of computer assisted gambling. 
In this case the program lives up to its advertising 
copy, so I can't knock it, but in many ways it takes 
the fun out having a flutter. It will probably pay 
for itself over a season, and it may well help you 
make a few bob, which is about as good a recom¬ 
mendation as anybody could possibly give. 

No doubt the sceptics among you will be won¬ 
dering how much money Pro-Punter helped me 
rake in. I'm not going to tell you. Let's |ust say 
that my local bookie's son has a 6123, reads ACU, 
and not all of my investments were made in my 
own name. Why? Because I don't want to be 
banned from the betting shop, that's why. 

And, Mr Editor sir, that doesn't mean I don't 
expect to be paid. (You'll get your money, Mr 
Dorn, once you've coughed up my share of the 
winnings. Ed}. 






S- io 












PA V our 






racing 

t-TD, 


,Rac/.\g 

ltd. 


Arnslrdd User March 1989 


Pgge 51 































NOWOUIl 

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E3 



Amstfscl User March J3S9 









































REVIEW 




CoRiptr 


Y our Fun Sun has leapt into the com¬ 
puter age with a bound into technoiogY 
so brave Einstein would have cubed me if 
he were here today. The two most promi¬ 
nent features of your siuling Sun are now to be 
found right beneath your fingers on the desk in 
front of you. Samantha who? No, it's the Sun 
Crossword Puzzles. 

Where else oouid you find mistress, resent, 
aroused, gallop and sweat with only a thin line 
drawn between them. Are you a wordsmith of the 
highest order? To find out, read on. 

Britain's brightest daily has linked up with 
Akom Ltd to bring ^us The Sun Computer 
Crossword Puzzles Volumes One to Four. At first 
glance each volume Is a computerised book of 60 
slightly cryptic Sun Crosswords. 

A quick delve into the instructions was needed 
here. In true tabloid tradition I started at page 
three. There at the top of the page, in boldest 
type, "MISTRESS," No smutty picture though. 
No inuendo. Just an In-depth analysis of puzzle 
number one showing us how the answers are 
come by. 

A cunning ploy by author David Akenhead has 
put the loading instructions in the middle of the 
booklet, after you have waded through the 
analysis and before you get to the sectior^s on 
instructions, abbreviations and convention 
indicators. 

Loading is a simple matter - it would have to 
be wouldn't it? - of run '"sun" for all the CPCs, 
tape and disc, and when loaded e choice of 
crossword number. Crossword loaded, you are 
presented with an empty grid and the prompt for 
which clue. So far nothing spectacular, In fact a 
10 minute walk to W.H.SmIth artd I could pick up 
a book of Su n Crosswo rds for a co u p le of q u i d, so 


Are You Getting 
It Every Day? 

Keith Pomfret reveals tasteless 
tabloid in computer coup 


this computerised one will have to be something 
very special to justify the best part of 10 times 
that. 

If it were just puzzles, clues and solutions 1 
would write it off as a very expensive gift novelty. 
As a person who avidly checks the following day 
in the newspaper to see the solution and often 
wonders what the bridge between clue and sol¬ 
ution is, these programs are an enlightenment. 

There are five levels of difficulty within the 
puzzles. The entry level takes you straight into a 
cryptic crossword. As the manual suggests, this 
should provide "hours of competitive stimulus 
for the seasoned cryptic crossword solvers". 

That's all very well, but there are always a 


couple of tricky ones and if they are vital to the 
Gompietion of the puzzle it can be frustrating, 
Enter level two with the choice of marking the 
clue. If you attempt the solution from here, the 
correct letters can be made to appear in upper 
case while those guessed wrongly remain in 
lower case 

If it's the morning after the night before and a 
kick in the Synapses is needed then it's on to level 
three where the type of clue is revealed. You 
need the last page of the manual to translate the 




ACft055 

t Mahe cuts iji 
writer 

* ? motor 

j4.4j PrejuUite 

sun Of 

b* blossom 

if 

irony fS) * 

f I Aijother 

pan u> ,j,p yp ^3^ 

SS»' 7 S '« 

TftJI close friond <$) 


cryptic clues 

M Atuck Billy f4i 

fXi?"’;.,.?'"''' 

down 

for 


^ w old 

Niek f7j 

irejand upstt 

* The first 

* which 

Hitman noth- 

on .. . f 7 j 

^ frpni now on 


a char 
gelling j, 

Ifl Just published no. 

® wreeX h 
fl boas fSj 

"'hjcle rn HatJa. 

vestero, 

ACROsSj 1 w 

* Beef, a Digs 

Board fhoredj. 13 Sti- 

iilt 15 Rupe-E-4, 17 

|2 S."o,!f-u*2J pS 


f* M»ybe he* rich in 
treasure 

1« Storm V,. Ip ^ 3 E < of 

riatatJi for 


AmstfSd User M^rch W89 


Page 53 






































RfVlEW 


/... / 


abbreviations back to their meanings, This iook 
into the compiler's mind is a heipful ciue as to the 
way these things are created and as such are 
more than a mere clue. 

Sinking to the depths of "Does paraffin really 
do that to your brain if you drink it," level four, 
aptly called Coffee Time for its instant artswers 
and clues so simple an Amstrad Action reader 
could do them. 

Just by accident I found level five described as 
for beginners. This one gives you a coffee time 
clue with its first Jetter included. On the Stamford 
Bluet scale of intelligence, this is about as low as 
3 goldfish's armpit when ft's lying in the gravel. 

To get from the high levels to the low i$ done a 
level at a time and I found that if I stopped for a 
minute and thought about It, I could with a bit of 
effort solve a higher level than usual, If I couldn't 
and had to progress to a lower level, each taught 
me a little more about the way the clue had been 
built in the mind of the compiler. 

There is no set order in which you have to do 
the pu^iles, with puzzle and clue numbers being 
prompted for. With four volumes of 60 puzzles 
available there are enough to keep even an addict 
going for some time. 

The difficulty with programs like these is that 
the puzzles will always remain the same. If you 
started at puzzle one as a beginner and became 
more proflclertt you would have to keep going on 


for a challenge. There Is no way to alter the clues 
or their solutions in the earlier puzzles - they can 
only be used once. 

Once all the puzzles have been completed they 
wo n't offer m uch cha I (enge unless left a lone f or a 
long time. This is true of crossword books, but 
they are cheap enough to be considered con¬ 
sumable. 

The analysis of puzzle number orte in each 
volume Is a useful tutor, with each clue laid out 
and explained. For Example 
1 Across: Woman boss causes tension on 
motorway 18) 

Solution:- MISTRESS 

Indicator Du {word division, parts of more than 
one word combined.) 

Explanation is an abbreviation for a 
"motorway'' and STRESS Is "tension"; on means 
attached to. MISTRESS is a "woman boss," 

5 Across: Must vary dirty stories |4] 

Solution:-SMUT 
Indicator An (Anagram) 

Explanation Anagram of "must" with "vary" 
the anagram Indicator. 

Two examples taken at random from the vol¬ 
umes and indicative of the sort of tutorial avail¬ 
able. With over 90 convention indicators and 
three pages of abbreviations there's a lot to take 
In, but it's ail laid out In a clear and concise 
mannet, 


An introduction to Cryptic Crosswords from 
Edmund Akenhead, former editor of Times 
crosswords, gently leads you a little way into the 
black art of compilation, but, before you are 
frightened away, describes the analysis thus: 
"An ounce of practical demonstration being 
worth a pound of theory, I set out the explan¬ 
ations of every clue in the first puzzle of this 
collection". 

As a simple collection of crossword puzzles, 
the best part of E20 Is too much even for an 
enthusiast. The Sun Crossword puzzles gain their 
real value from the help levels and tutorial and 
from being professionally published and docu¬ 
mented. 

To steal the description of the Giant's Cause¬ 
way: ''Worth seeing but not worth going to see." 
I would be grateful to receive them as a gift and 
that is where I think most will be sold, as gifts. I 
would be loath to part with my own money for 
them. 

To give the author the final word; "The game 
becomes a contest between you and the com¬ 
puter as to who can resolve the greatest number 
of clues at the highest possible level. In the 
shortest possible time, points being awarded 
according to level". 



The 


truth 


about 


TELEX 


MOW touch aooi « ***** 

to go on ToloxT ™ 

MicroLink. With ^^roup, send o and much more, 

create your own directly into - ■ ■ 

1 the 

™u*rjus. - n”" -V ' 


Amstrsd User M^rch 1939 


Pgge 54 




















Send your 10’Liners to: Amstrad Computer 
Us«ir, 169 King a Roed, Brentwood, CM144EF, 


Remember to encfose a suitably stamped, 
self‘addressed envelope if you want us to 
return your tape or disc. 



up 

to £10 


CATCH by David Hali 


THIS has got to be the most impressive 10- 
liner ever published, it's a mini arcade game 
written aimost entirety in machine code feat¬ 
uring large, smooth-scrolling multicoloured 
sprites with a bit of sound thrown in for good 
measure. 

The idea is to put on your Isaac Newton hat 
and catch as many falling apples as you can. 
You get ID points for each apple caught ^iss 
one and it's game over. 

Take care with typing it in; we Stwngty 
advise using Proofreader with this listing 
because the machine code belovy is not 
checksummed. And do remember to SAVE 
before you RUN. 

Control is via the joystick. David, whose 
high score is 1,670 points, has been a bit 
sneaky here, To make the game more diffi¬ 
cult, left is right artd right is left. No cheating 
now! 



The Fgures 
colurrin of the 

checttsu mined by ACU 
PrQdrN(l»r, the rail-time 
tvpenn tester published in Itie 
January 1989 issue of Amstrad' Computer User. 
You donl nead ACU Proofreader to be able to rurt 
this listingr but having it maites spotting typfrrg 
errors very easy. 



r 




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r+ai):NE)i.TrlNit 0,0:&ORbER 0;PA 
PER fl:s(=CKRt(238)*SPA:Ei(t£]+CR 

[ 37 ] 20 HOBE 0 :(LS:PiN 12 :F 0 R t =1 TO 
10 :LOtA 7 E ),t* 2 ;PftlNT ai;:RE)tT:P 
EN 9 :FOR t =1 TO 10 :H)CATE 1 ,t* 2 + 
liPRIHT a*;iFfEXT:LOCATE t„ 22 :F 0 R 
t =1 TO 20 :PEH 1 ;PRlNT CHRS{ 238 ] 
;:RE 1 (T:PEN 7 :L 0 CAT£ 1 , 24 :PfilhT ' 
SCORE »';?£« 6 :LOCATE 1 , 2 S:PRIN 
T ■’* CATCH * by l>.Kan';:PEN 3 
[ 3 B] 30 BATA 30 , 30 , 30 , 30 , 30 , 30 , 30 , 30 , 
25 ,f,f,f,f,f,f, 1 e, 2 S,f,f,f,f/f,f 
, 1 e, 23 ,c,c,c,c,c,c, 1 e, 25 ,d,f,f,f 
,f, 1 e, 1 a, 25 ,d,f,f,f,f, 1 e, 1 e, 25 ,[f 
,f,f,f,f, 1 a,te, 25 ,d,f,f,f,f, 1 e ,1 
e, 23 ,lc, 3 c, 3 f, 3 t, 3 c, 3 c, 1 e, 23 ,f,f 
,f,f,f,f, 1 e, 23 ,f,f,f,f,f,f, 1 e ,34 
, 3 t, 3 t, 3 c, 3 c, 3 c, 3 c, 3 c, 0 , 0 , 0/0 
[Eb] 40 DATA 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 010 , 0 , 0 , 0 , 0 , 0 , 0 , 
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 
0 , 0 , 0 , 0 , 33 , 0 , 0 , 0 , 0 , 0 , 0 , 11 , 22 , 0,0 
, 0 , 0 , 0 ,U, 36 , 44 , 98 , 0 , 0 , 0 , 44 ,( 1 ; 
[ 77 ] 50 DATA (t,cc,Ct,&e, 0 , 0 ,tC, 30,(0 
,cc,ce,( 0 , 0 , 0 , 98 , 30 ,$ 4 ,ce,co,o(, 
0 , 44 ,? 8 , 30 , 64 ,c(,cc,oc, 98 , 44 , 98 , 
30 , 64 ,cc,(o,co, 89 ,(c,«, 30 ,(c,(( 
,((,CC,C(,CC,OC,CC,C0,0C,CC,C0,0 
o,(t:,ci:,c(,cc,co,c(,oc,cc,co,cc, 
((,0(,0C,(0,(0,0(,((,((,((,((,(( 
,i;c,cc,co,cc, 0 (,cc,tc,oo,oo 


[261 60 DATA cc,cc,44,co,cc,oc,co,co, 
CO,89, 44, ((,((,(0,0(,((,({,89,0, 
CO,O(,CC,CC,CC,CO,0,0,(O,tO,(O,C 
(,00,00,0,0,44,00,00,(0,00,86,0, 
0,0,44,00,00,89 

[CD] 70 DATA 21 ,c 2 ,c 5 , 22 , 30 , 80 , 11 , 20 , 
4 e,cd, 1 , 28 ,af, 32 , 4 , 9 d, 32 , 26 ,a 0 ,c 

d, 3 d, 27 ,od,d 3 , 27 ,od, 6 a, 27 , 3 a, 28 , 
a 0 ,fe, 0 ,t 0 ,od, 6 a, 27 , 3 a, 29 ,e 0 ,fe, 
0 , 28 , 63 ,( 9 , 21 , 40 , 9 c, 6 , 7 , 36 , 30,23 
, 10 ,fb, 21 , 18 ,c,e(i, 75 ,bh, 2 t, 46 , 9 e 
, 6 , 7 , 7 a,cd, 5 a,bb, 2 b, 10 ,f 9 ,c 9 , 21 , 
4 f, 9 c, 7 e,fe, 39 , 20 , 5 , 36 , 30,23 

[ 7 A] 80 DATA 1 S,f 6 , 34 , 18 ,dd, 3 a, 4 , 8 d,f 

e, 0 , 20 , 17 , 3 o, 32 , 4 , 8 d, 32 , 7 , 9 d,ed, 
5 f,fe, 5 , 38 ,fa,f 8 , 45 , 30 , 16 , 26 , 00 , 
6 f, 22 , 5 , 83 , 58 , 7 , 8 d,f 8 , 92 , 26 , 38,3 
c, 32 , 7 , 9 d, 2 a,S, 8 d,cd, 26 ,bc, 22 , 5 , 
6d,11,f0,0,t9,cd,29,bc,cd,29,bc, 
7 e,fe, 0 , 20 , 11 , 1 l, 7 , 0 , 19 , 7 e,fe, 0 , 
20,8,11,d0,4e,2a,5,ad 

[U] 90 DATA 18 , 45 ,af, 32 , 4 , 8 tf,!e, 7 ,od 
, 5 a,bb,cd, 5 a, 27 , 11 , 90 , 4 f,f 8 ,ea ,3 
8 , 1 , 32 , 28 ,a 0 ,c 9 , 38 , 4 b,cd, 1 e,l 9 b ,2 
0 , 8 , 3 a, 4 a,cd, 1 e,bb, 20 , 33 ,o 9 , 2 a,a 
0 , 8 c, 2 h, 7 e,fe, 0 ,o 0 , 11 ,S, 0 ,l 9 , 6 ,c 
, 36 , 0 ,od, 26 ,bc, 10 ,f 9 , 2 a,a 0 , 8 o, 2 b 
, 22 ,a 0 , 9 c, 1 f, 20 , 4 e,e, 16 ,e 5 , 6 , 8,1 
a,? 7 , 13 , 23 ,F 0 ,fa, 8 l,cd ,26 

[AC] 100 DATA bc,d, 20 ,f 0 ,o 9 , 2 a,a 0 , 9 c, 
1 f, 8 , 0 , 19 , 7 e,fe, 0 ,o 0 , 2 s,a 0 , 8 o, 6 , 
c, 36 , 0 ,cd, 26 ,bo, 10 ,f 9 , 2 a,a 0 ,&c ,2 
3 , 18 ,ca:CALL 10000 :PEH tSiLOCATE 
3 , 1 hPRlHT *Ha! Tou Hissed !':F 
OR t =1 TO 1 S:S 0 UHD 1 ,t, 3 ,l 5 :S 0 UN 
D 2 ,t+ 5 , 3 , 15 :NE)(T:FOR t =1 TO 420 
0 :NEXr; 6 OTO 20 





HERE'S one specially for Valentine's Day. It 
uses sine and cosine routines to draw the 
outline of a love heart on the screen, and then 
colours it in using a Basic fill, the nested loops 
in lines 30 to 70. 

When the heart is complete - and it lakes 
about eight minutes ~ you can press the 
space bar to save the whole thing as a 16k 
screen image. 

It's then ready to be loaded into a screen 
design package, like Art Studio for instance, 
where you can paint your valentine's name 
on it in Earge letters and dump it out to your 
printer. 

David says if this listing gets published he'll 
spend the winnings on his girlfriend. Ahh, 
isn't that sweet. 

Never let it be said that there is no romance 
in computer programming. 


f 71 J 10 h= 126 ;INK 1 , 16 ; 


B:BORDER 


fi;PAPER 0 : 0 OD£ 1 :P£N l:Cli;F 0 R 
t -0 TO 999 :P*iNT C 8 Rtt 22 S);;S£)(r 
;DEG:F 08 t =0 TO 155 :PLOT 4204 b*C 
OS ft), 26046*51 Nttl ,3 :«E):t 
[E 4 ] 20 FOR t: 8 i TD 180 STEP 0 . 4 ;PLOT 
3104230 tSlN(t), 2304240 ifOSCt);N 
EITrFOR t= 1 S 0 TO 273 STEP 0 . 4 :PL 
OT 3 T 0 * 230 *SIH{C), 250424 fl*COStt) 
:NEJtT 

□f] 30 FOR t :26 TO 190 ;PLOr 2004 b*CO 
5 {t), 2604 h* 5 INtthiiE)(T 
[ 00 ] 40 FOR siS? TO 538 STEP 2 ;f-.t:f 0 
R y =10 TO 378 STEP 2 
[ 89 ] S 0 If TESr()i,y )-3 THER f= 3 -f:Bi(I 
L£ TESTfi,y)i! 3 :y“y+ 2 : 1 fEND 
[DD] 60 IF f =2 THEN PLOT i(,y ,3 
[ 7 CJ 70 NEniNEn 

130 ] 80 IF JNKETJO" ‘THEN 80 ELSE SPE 
ED RRITE ':SAVE'!iratent‘,b, 8 i; 000 , 
84030 ; GOTO 80 


Amstrad User Marcti 1389 


Page 55 

















































































The figi^res in the left hand 
column 0 f the listings on this' 
page show thsy heve been 
Checks ummed by ACU 
Proofreader, the real-time 
type^in tester published in the 
Janyary 1989 issue of Amslrad Comfyuw 
You doft't nead ACU Pnocrfreffier to be able 
this If-sting^ but hevFng it spotting typing 
errofB very easy. 


-mi 



t0 DEFIffT d-o,r-z:PEN T:PftPEfl 0: 
mn 1;30Rt»El} 5:1HK 0,0:INK 1,26 
:IN*C 2,T6:INK 3,8:ii=?0 
20 iii=220:b=3::i=2B9;y=1i0;GO3t/B 1 
00:b-6:x-260:6(]SUB 100:m=200^b=1 
:i(=2£0:y=160:G{)SUi 100:b-2:y=U0 
:6{)3UB 100 

30 ni=22B;b=1:x^26fl:y=360:GOSL}e 1 
l90:b=2;y=3i0:GOSUB 1B0:b=5:x=480 
:y5U0:SOSUB 100;b=6: «=460:GO£U0 


WHEI^ David Mortell saw Escher^s Triangle in 
November's CPC Computing he said to 
himself; "Hey, that look's easy! HI try a 
cube". But it wasn't that easy. It took him 
many hours to come up with Strange Cube.. 

David has given up on the never-ending 
staircase idea, but has almost finished an 
infinite water mill, Infinite water mill? Get it 
down to 10 lines, whatever it is, and it could 
win you a tenner. 


40 b=4:*=170:y=30:GOSU8 1fl0:b=3: 
x=150:y'50:SOSUB 100:n=?40;b=4:x 
= 160;y=220:G{)SUB 100:b=3:x=140:y 
j240;G(}£Ue 100 

30 b'4:jc:360:y=20:G03llB 100:b=3; 
x=340:y=40:GO£JB 100:i=2S0;b=4;y 
==340:y=220:GOSUB 100:b=3:x:340:y 
=240:GOSUB 100 

60 ii=220:b=1rx=140:y=40;GOSUB 10 
0:y:20:b:2:GOS0B 100:i’200;b=6;x 
=160:y=40:GO£tJQ 100:b:6:x=l40;GO 

m 100 

70 fl=220:b=S:x=360:y=?0;QOStfi 10 
0:b=6:x^340:GOSUB 100:b'1:x-140: 
y=240:GO&UB 100ry=’220:b=2:GO£UB 
100 

30 b=3:x:230:y=200:m=60:GOSUB 10 
0;b=6:x=260;G03UB 100:b=f;x;320: 
y=160:GOSliB 100;b=2;y=140;GOSlt0 
100 

90 BHILE I1ilK£lfl='*:BEND:EWB 
100 i=1+tb=2)r-(b=4)ii-1+(b=6)*tb 
=3}:p=fUtb>4)-(h<3n/2;q=(1 + fb< 
3)-tb>4))/2:c=-(b=2J-{b=6}-3*tb= 
3 OR b=1)*2*(b=4 OR b=5hF0R a=0 
TD r STEP ?;K0V£ x+a^i/y^-a+j:DR 
m NEXT;RETURN 


STRANGE CUBE 
by David Mortell 



NATIONAL ANTHEM 
by Fergus Leen 


[??] 10 «0SUB 90 

[58] 20 mi a,ad,b,bd,c,Ed:IF a=-1 T 
HEN FOR f=0 TO 3000:«£Xr:LOCATE 
4,10:PftlNT ST1tINGS{30,,CHRtt247)1 
;ENtF ELSE SOltNO 1 ,a,ad:S0UN1> 2,b 
,bd;S0UNJ> 4,c,cdl:G0T0 20 
im 30 OATA 159,100,253,100,319,100, 
159,100,190,100,379,100,142,160, 
239,100,478,100,169,150,204,150, 
426,150,159,50,284,50,379,50,142 
,100,284,180,338,100,127,100,213 
,100,319,100,127,100,190,100,379 
,100,119,100,190,100,478,100 
E2F] 40 lATA 127,150,213,150,426,150, 
142,50,259,50,478,50,159,100,253 
,100,379,100,142,100,239,100,478 
,100,159,100,253,100,426,100,169 
,100,284,100,426,100,159,100,253 
,100,638,100,159,50,253,50,426,5 
0,142,50,213,50,478,50,127,50,21 

3,50,506,50 

[981 50 tATA 119,50,213,50,568,50,106 
,100,213,100,638,100,0,1,0,1,0,1 
,106,100,213,100,506,100,0,1,0,1 
,0,1,106,100,213,100,426,100,0,1 


,0,1,0,1,106,150,213,150,319,150 

,119,50,213,50,426,50,127,100,21 

3.100.319.100 

[(A] 60 DATA 119,100,213,100,426,100, 
0,1,0,1,0,1,119,100,213,100,338, 
100,0,1,0,1,0,1,119,100,213,100, 
284,100,0,1,0,1,0,1,119,150,213, 

150.426.150.127.50.213.50.319.50 
,142,100,213,100,426,100 

[E6] 70 DATA 127,100,213,100,319,100, 
119,50,213,50,284,50,127,50,213, 

50.319.50.142.50.213.50.338.50.1 
59,50,213,50,379,50,127,50,213,5 
0,426,50,127,50,213,50,478,50,12 

7.50.215.50.506.50.119.50.213.50 
,568,50,106,100,213,100,638,100 

C8FI 80 DATA 95,50,190,50,478,50,119, 

50.190.50.478.50.127.100.213.100 
,426,100,142,50,213,50,426,50,14 

2.50.213.50.478.50.159.250.253.2 
58,638,250,-1,0,0,0,0,0 

[001 90 SIhBOL AFTER 32:8lNeaL 247,11 
2,112,64,112,64,t20,6,e:HD8E 1:P 
RINT ' GOD SAVE THE OUfE 

r:L0CA7£ 9,2;PIHNT STRINSS(20,C 


NO clever programming techr>igues here. But 
a lot of time and patience has been put into 
programming this threS’Channel rendition of 
God Save The Queen. Gotta be worth a fiver. 


Fergus says it sounds best through stereo 
speakers. So does Status Quo. 

Woops... almost forgot,., stand up before 
you run this one. 


HRS(208J):L0CATE 4,10:PRIKT STRI 
HG$(3O,CKR3{247));F0R f-0 TO 900 
;NEXT;LOCATE 4,10:PRINT STR1NG8C 
30,CHR$(24811 

[6B] 100 LOCATE 18,4;PRINT ' Ccrtverte 
d by Fergus Leen CHushrooial'iHET 
URN 


Page 56 


Amstrad User March 7989 













































































FREE 

TAPE 



At I 
can 
why 

collecting those funny 
little vouchers for the last 
three months! 

In conjunction with Telecomsoft 
and US Gold we've put together 
a mega tape containing cut down 
versions of the latest programs PLUS 
a selection of the best software ever to 
have appeared in the pages of ACU. 


K 




- featured 
on the front 
cover of November's ACU - in 
which you must escape from a 
horrendous dungeon complex. 
In the full version each level is 
totally different from the last, 
some in solid 3D, others are 
ladders and levels ^ and so 
on. Once you've completed 
the first level we're sure you'll 
want to have a go at the 
others, so next month you'll 
be able to send for a copy 
direct from us, and with 
a few quid knocked off! 


♦here's the first 
me highly 
acclaimed 




Then from US Gold 
playable demo of XY 


Then from 


there's a 
their 


brand new game 


Kwon, 


past. 

out a path of savage destruction as you 
battle to stamp your supremacy over a number 
of opponents. As the game says " He's the 
meanest son of a snake you've ever seen, Tough 
and mean ... he's the Human Killing Machine." 
And just as with Savage, as soon as the 
complete game is released we'll be offering it to 
you at an extra special discount! 




ORDER FORM 


Plus there's s selection of great typo-ms 
including fast action games, pOMsHul 
utilities and much, much more. 

And all you have to do to get your hands 
on one of these superb tapes ts to cut 
out the vouchers printed in the January 
and February issues along with the form 
at the bottom of this page (sorry, we 
can't acc^t photocopies!, filHn in your 
name and address, mail the lot to us and 
the tape will shortty be winging its way 
in your direction. 

Or if you would prefer a disc just enclose 
£1.99 (to cover the cost of the disc, post 
and pachirrgli with the form and tick the 
disc bok, 

This has to be the offer of the year, but 
remember to send in early as it closes on 
March 31 1989. 

Amstr^d UserMafTch ^339 


Please send me the foilowingr (please tick) 

□ The FREE ACU tape 

□ Software on disc for £1.99 

Name_ 

Address_ 


PleSsS indicate method of payment j ^*P*^^* | 
D ADcess/Mastercharge/E u rocard/Ba rclavcard/ Visa 

I I l-U I I I I I I I I I 11 I I I I 

Signature__ 

O made payable to Amatrad Camputar U&er 

Graaneast Francis Streetr Londci^ £W1P IDG. 






















































DISCOUNT SOFTWARE 


DISC GAMES: 


Batman .. 11,95 

Bubble Ghost . . . 11,95 

By Fair Means or Foul,,.,..,.,.,,,, . 11.95 

Cotossus 4 Chess _ 11,95 

CotoEsuE Mati-Jong . .11.95 

Conflicts .. 14.95 

Cybemotd!! . „,H„«1t.95 

Praier . 14,95 

Empji^ StfilMS Sack . ,11,95 

Fire& Forgat .. ,.11.95 

FliQlil Aoe . 19,95 

Football Director tl. . ,15.95 

F15 suite Eagle .. 11.95 

Gama Over II . . . 11.95 

Gafnei, $et and Maicfi II ... 13.95 

Gold, Silveir, Bronze -- 21J95 

..14J95 
..14.95 
.11.95 
,12.95 
..11.95 
„11,95 
.15.96 
„ 22,95 
,11.35 


H 4 HI H-! -e 4 HH- 14 1 -H-H-i-H-H 


Konanti Arcade ColEeeiion 

Lancelot ... 

Livfl & Let Die .. 

Mickey Mouse.. ___ 

Operaiion Wolf .. 

Paoinania 

PirataSi. .. 

Prof. Advenkjre Writar ,„e 
Rsium oftfto Jedi 

Roadblastars ... 11,95 

Roirooop . 11.95 

Scrabble Deluxe 12,95 

Silem Service .. 11,95 

Sireet Rghler ... 11,95 

Supreme Challenga . . 12.95 

Target Renegade . 11.95 

Tirrw and Magg( ____ .11.95 

Ttlan ... 11,95 

T.P, A New Beginning .. 15,95 

Total Eidipee . 11.95 

Thunderfalaife . Gall 

Vindicater . . 11.95 


THIS MONTHS SPECIAL 

TOTAL ECLIPSE 

H.R.P._£14.95 

Otira ■ ■-■Hbl'Iblildldl'HliHiil til M £9.95 


Offer open until 28/2/99 


JLX VFJUUL JLVJLtV e^t 

■ DISC SERIOUS: 

Spajidsh Tutof ... 

..1655 

Frarch Mistress _____ 

,.1655 

German Masier .... 

..16.95 

ftafian Tutor ..,.... 

..16.95 

Maxam ass/diss 

..19,95 

Protext .... 

Proepail .. 

,.19.iS 

..18.95 

Prometga ... 

..18.95 

Stop Press.. 

..38.95 

ExFa Extra.. 

..19.95 

Rodoe Extra .... 

„..8.9S 

Qualitas Phj^ ...... 

..12.9$ 

TaswOrd6128.„ .. 

„16.50 

T^pall .. 

..12.96 

Tasprint .. 

,„10,9$ 

Tasdiary ... 

--1fl-95 

..10.95 


TaseigrT 6128 
Matrix Spreadsheet ... 

Maetarcalc 128 . 

Mssisrflla III 
Mini ORice II ....... 

Amor Filer -- 

ArnorOffKe Sdle . 




. 23 J5 

. 29.95 

. 25.95 

. 2995 

.. 15j9S 

. ...18Ji5 

.............26.95 


CPM BASED: 






_ 30.95 

3095 
3995 
35 J5 


Supericalc2 . 

Dr Graph ..... 

Dr Draw . 

DrCBaEic. .. 

Dr Pascal MT+ ...... 35.95 

Amor C Compiler .. 3895 

Maxiim IE ...-. 38.95 

Mevadia Fortran .— 39,95 

Nevada Cobol .. 39.95 

HieoftOevpac 60 . 39.95 

Hisoft Pascal 80 . ...39.96 

H'isoft C Conpilef . 36.95 

lanksy 2 Finger Typing . 16.95 

lankey Crash Course . 16.66 


MJC SPECIAL 

PROTEXT CPM: kxdudbg 
Spellchecker 8 Mailrnerge 
RRP £59.95 Ouns £39.95 


EDUCATIONAL: 


Fun School 2-5yeara .. 7.95 

Fun School 5-8 yeare . 7.95 

Fun School 8-12 yesia . 7.95 

WorWWise.. . 11.95 

Animei Veg. hfinerai ___ 11.95 

Answer Back Jnr Quiz . 11.95 

Fict File Speirtg ... 7.96 

Fact Fiia Arttimetic . 7.95 

Fact Fie Sports .... 7.96 

Note: FACJFILES APE EXTRA 
QUESTJfGWPACWBFDR THE ANSWER 
BACKMiQUiZ 


\ CASSETTE BASED: 

Maxam 464 ... 

...15.95 

ProtelKl 464 . 

...15.95 

Tmmnl 464 .... 

...16.96 

-Gaitnan Masi&f 464 .. 

...14.95 

FnBfi(5ti 4M ... 

...14.95 

Answ^ Back Jnr Qiifez.. ... 

. aK 

MmiOffffia II464 .................... 

...1155 


ACCESSORIES: 


Priniaf Laad 1U .. ...8.95 

PTimarLead 1.5M - 9.95 

Printer Lead 20M . ...10.95 

RS232 Laads (various) _ ..,.,11.^ 

Mono Screen Rllsr ... ......12.95 

Colour Scroan Filler .. 14,95 

Comp Pro SOOO Joystick . .....13,95 

Cniser Joystick ..... 9.95 

6128 Light Pen ... ...26.95 

6128 Mon E« Leads .. 7.95 

1000 Fanfefd Labels .. 5.95 

3r Oise Head Claanaf . 6.95 

Second Diiva Lead .. 7,95 

DKT 64K Ueinoiy Exp . .....4495 

AMS20LD«eBox . ...995 

AHX Mouse + Art.. . . . ........5995 

AMX Mouse + Skip Press .. 6995 

464 Dust Cover (nion/ieef] . 7,95 

£126 Dust Cover ___ 7.95 

Ainsted RS232 kilarttte _ 55.95 

Quick Sho! Turto Joystick —. 11,95 

Multitue 14 ... 42.95 

Insidor,,.. ... 12,95 


BOOKS MANUALS: 


Advanced Amstrad Graphics 7.95 

Mastering MacNna Coda .. 6.95 

The Armtiad CPb4 Book . 12.95 

Pascal Beginners Guida . .......6-50 

Programming fie ZSO ... 19 95 


RIBBONS 

1 2 8 

□MPSOOtVZtaO.. 806 7.00 ISjOO 

PSiuaonIe 1Q60A1.7.00 16.00 

CHnmlSOD...3 l96 7.00 15.00 

SUrLCtO.......896 7.00 15.00 

SurLClOCabU',..896 11.00 


121SCS 


Gwwie Airook CF2 Oscsi 5 -r-nrr-iHrl-ii 12.00 

AniHillCR2DK9xiO... ...HM 

AnudhCFIDiKSxZO...4 £j95 


ROM BASED: 


Maxam . ,,..29.96 

Protext ... ...2695 

BCPL . „„,.2295 

Utopia.. . ..2295 

Prospell... . .........2695 

PromsrgsH- 2695 

Maxam 15 . 2295 

Cage Rom (siau Mace) ... 3195 

Rodofi _ 28.95 

KDS Rom Board (holds E) .. 25.95 

Rembo Rom Board (holds 8) . 31.00 

Rombo (boughl with a Rom} ......... 28.95 


ALL PRICES INCLUDE VAT, POSTAGE A PACKWG IN IHE U,K, 

THE ABOVE SOFTWARE » ONLY FOR THE AW8TRAO CPC RANQE 
PCW OWNERS PLEASE WRTTE FOR DISCOUNT PRICES 


WJ.C. PACKAGES 

QualHas Plus KDS 8 Bit Piorl 
Dtsplaiy Font Pack 

RRP £44.45 
Package Price £34,95 


NEW PRODUCTS: 

KDS 8 BIT PRUTER PORT: 
Givee your printar more BexWliiy - 
Ideal for use with QUAUTAS. 
MX Prica: £18.95 

KDS RS232 INTERFACE: Including 
comms soHwara bull ki on Rom. 
MX Pries: £45.95 

KDS 5.25* OtSC DRIVE: For use as a 
second drive, comptete witi soltwaro 
8 lead. Plug in and go. 

MX Plica: £149.95 


CQRNIX SQPTWARE 

SIMPLE ACOOUKTS 
Easy 10 use small business accounts, 
indudina VAT calculalons. 
CMaatliE3i65DliC £38.95 

CARDMDEX 

Easy to use filing system 
Caeaatta £1995 Oao £24,95 

PRODUCT 009THG 
DMc£3995 

JOUESTMARNG 
Dtac £39.95 

FlII spedficatiDni on above 
programs avoilsbie on roqussi 


PRINTER RANGE 

9ttr LCie 144CP8 Front Panef Font 
SelACliQn 

IIJCMet:t32flL9S 

STJUt LCtO As abm, Smn oobiJ'Qi^ri 
ILICPflCEe2M.iS 

DypziiQ Prtmtttf 

uJdPrkAtmm 


BEST BUY 

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Tel: (0462) 328S7/420847 for enquirles/Credit Card orders 



Page 58 


Amstrad User March 1969 

































































































































































Can you crack 
Ian SKarpe's 
fiendish puzile? 


H ERE'S an interesting variation on the 
sliding block puzzle theme that we 
guarantee will keep hooked for 
hours - if not weeks. The idee is quite 
simple^ All you have to do is manoeuvre the 
large block on the left - marked B - fully into the 
flashing square on the right. At each move you 
will be asked for the letter corresponding to the 
block to be moved, and then one of the arrow 
keys to show which way it is to go. 

There is no time or move limit because the 
problem is difficult enough as it is. In fact we 
haven’t everr solved it ourselves, but we are 
assured that it cart be done. 


:] 620 PAP£!l#7,lc:rOR i = l TO bp 
E] 630 = 

ftti ,4)*4+3:tLS#7:P«lHT«7,ChRSn0 

Ol 6&B iritotnpliete=0:fOR TO J.FO 
R j=2 TO 3 

m m IF then TncOffipLtte 

=-f 

141 670 NEXT i,i 

m 6S0 kEHO 

08] 690 ■ toapLsted 

6F} 700 HO&E 0:LOCATE 5,6:PRINT''Tou 

did Til’' 11 j 1' 

4A} 710 LOCATE 5,9^PRIN^V8U done! 

39] 720 0HILE ItlKtTS<>”:W£Hl>:CALL 5B 

Blfl:RUN , . 

flp] 730 Draw board position 
ill 740 FDR i=T TO 3:i2-2*i*A: FOR ]= 

1 TO 

'313 750 «IHD0W#7,i2,i2+Tyj6, j4r3:PAP 

m7,ati,j):C!-1i#7;PRmi^7,cm(t 

0)CHRSC64+a(i,j)); 

[D3] 760 NEXT j,i „ „ it a 

[763 770 OftlSlH 352,U0:PLOT 0,0,15:R 

ETORN 

[073 730 ■ Ion „ , .. 

[86] 790 ORISIN b)(,rby:tRAH 0,hii,bc:PK 

bH,bh:&RAH 0,® 

lai B00 RETURN 


The figures in the lefl 
column of the listing 
show It has been ctiecK’ 

Bummed by ACU Proot- 
reader, the real-time type-in 
tester published in the 
January 1983 issue of Amsfraflf CoiTJpofer User. 
You don't need ACU Proofreader to be able to run 
this listing, but having it makes spotting typing 
errors very easy. 


[41] 100 ■ Blotkil 

[433 110 ' By Ian C. Sharpe 

[45] 120 ■ 

[473 130 ' Initialise 

[40] 140 NODE 0:6OIID£R 0 

[273 150 FOR i*0 TO IJiREAD j 

[6E] 160 IHX i,i:NEXT 

[FF] 170 OATA 0/25^15,3/5/22^8 

[39] 180 data 4,13,26,9,24/11 

[14] 190 INK 15,6,0 

[06] 200 speed ink 15,15 

[633 210 PEHff7,0 

[31] 220 DEFINT a-z 

[683 230 DIB Bf6,61,bC4,45,dt4,2) 

[F9] 240 FOR i=0 TO 6:FOR j'0 TO 5 
[ID] 250 a(i,j)=99:NEn:NEn 

[00] 260 fOR i = l T® I*' ^ 

[273 270 READ j,1}:N£KTiNEKT ' 

[13] 280 DATA 3,1,6,6,10 

[643 290 DATA 2,2,5,9,0 

[451 100 DATA 2,2,5,5/0 

[5E] 310 data 1/1,4,4,7 

[41] 320 TOR i"l TO 4 

[633 330 read dH ,1 ,21 iNEKT 

IE6] 340 DATA 0,-1,0,1 ,‘1,0/1 

[FB] 350 PAPER 10:tLS 

[A£] 160 FOR i=40 TO 639 STEP B0 

(123 370 0OVE 0,i:DRAyR 640,0,11 

[3F] 180 kOVE i,0:DRAHR 0,398:NEXT ^ 

[8B3 390 illNOOW 1 ,20,24,25tPAPER 0:EK 

[773 400 V1NOOV#7/6,17/3,22:PAPER#7,0 
: tLS#7 

[683 410 hc=12:bn=13Z:by'62;bn=382:bh 

slIgiEQSUB 7S0 


[533 420 UIND0H#7,5/16,2/21:PAPER*7.,9 
^ n S#7 

[DSl ;3e bcM2:bx=152:by^94:bw=32B:hli 

=260:&OSUe 780 

[651 440 bc=0:bx-l56:by=94:bM=326!bh- 
253iGOSUS 7B0 
[B01 450 GOSUB 730 
[803 460 ' Play 

[V13 470 incoapLete--1:R81LE incompU 

[453 480 DRAN 0,126;DRAIilR 126,0iDRAKR 
0,-l26:DRAll 0,0 

[8B3 490 WHILE INKEtJo'^iWENDiPRINT E 

HR$(ian:lNPtJT'Utier 

PERtUtlilF cS<"A' OR tR> J THEN 
490 ELSE U=ASt(tD)'64 
[6A] 500 PRINT'D!rettion 'CHRSt240}CHR 

S(241)DHRlt242ltNRJt2^5>; , „ 

[U] 510 HfllLE lNKET«<>":REND:d$= m 
ILE d$="!dD*INKEY$;UEND 
[DEl 520 IF cIS<CHRSC240) OR 

43) THEN 510 ELSE dc-ASOldSJ-219 

[IF] 530 ok=-1:bp=0:FOR i=1 TO 6.FOR 
i=1 TO 4 

[E6] 540 IF a(i/j)<>1« _> , 

[eB3 550 b9=>5P^l:b<bp/t> = nb(hp/2M. 

hCbp,31=i+dtde,n:b{bp,4)-j*dldt 

[C41 560 z=a(b{bp/3),b(bp,4)):lF r<>0 
AND zoic THEN cik-0 

[2C] 580 IF NOT ok THEN PRINT CHRS(7J 

[161 590 PAPER^7/0‘.TOR lO TO bp 
F53 600 aChti,n,bCi,2)l=0;NlNDOW47/ 

b(i/1)*2+i/b(i,11*2+5,b(i/2)*4,b 

ti ,2)t4r'3:CLS47 


Blockit 


PROGRAMMING 


Amstrsd User March 7939 


Pagers 














































































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Format ' 

Tape 

Disc 

Price 

1 Atari ST 


• 

£19.95 

Amiga 


• 

£19,95 

Amstrad PC, IBM PC 
and compatibles 


• 

1 -1 

1 £19.95 

Amstrad CPC/PCW/ 
Speclrum Plus 3 


• 

£19.95 

Commodura 64 

# 

• 

£14,95 

Spertnim 

• 


£14.95 

Amstrad CPC 

m 


£14,95 

‘Atari XL/XE 

• 

• 

£14.95 

BBC Master 


• 

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‘Apple 11 


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Macintosh 


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MSX B4K 



£14,95 


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Please send me Lancelot on U cassette D disc 

for: _ (state machine) 

O / enclose a eftegue far £ _ (including VAT and p&p) 

made payable to Mandarin Software j , , i—— 

D Please debit my Aceess/Visa number; date: \—^ 


Signature- 
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Address • 


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Send to: Mandarin Software, Eunopa House, 

Adlinglon Pack, Adlington, Mardesfield SKIO 4NP, 
Enquiries; naZS 873940 Order Hotlina: 0625 879920 R283 



































































LETTERS 


/ / 


Cheap rate cad 


SINCE I last wrote to you I have started machine 
code, but without an assembler. If there is a book 
on firmware calls that is cheap, could you tell 
me? Two calls per month is not really very useful, 
Is there also a cheap assembler on a utilities disc 
or something? 1 doubt it, but you never know. 

fl. Bucks, 
Pcrtscnosjth. 

L[): The definitive book for documentation on 
firmware calls is Soft know it's expeirsive 
at £20, but it really Is worth Us weight in gold to 
ttie CPC machine code programmer- The User 
Club stocks it f091-510 8737). Another good one, 
although not nearly so detailed, is the Amstrad 
Advanced Users Guide, £8.SD from Glentop 
(01-441 4130), 

Now that we've merged with CPC Computing, 
we are able to sell its catalogue of compilation 
discs, one of which - Utilities Galore, not to be 
confused with our own Utilities Unlimited - has 
an assembler ot> it that appeared as a type-in 
way bach in the early days r>f Computing tv/fh 
the Amstrad It costs £4,95 tape, £7.95 disc. If 
you phone our mall order department on 0625 
879920, they'll be glad to take your order. 


New brafn wanted 


I CAN'T seem to find Bionic Commando or Tiger 
Road on tape, and I can't get it on mail order 
because I never get sent the game. So I decided 
to cheer myself up with a joke. Here goes; 

Knock, knock, Erm.„ What comes next? Oh 
well, I suppose that's what comes of not getting 
your letter printed. Let's have a copy of any of the 
above. Huh? 

Andrew M. Nutbeen, 
Romsey, Hants. 

LDr Don't know about Nutbee/i, I reckon you're a 
raving Nutcase, We've sold out of what you 
ordered so you'll have to put up with Operation 
Wolf. It's in the post. 


Shrinking violet 


ALTHOUGH I am nol given to expressing myself 
very often, I must write to you to question the fact 
that I am unable to purchase separately a colour 
monitor for my 464, 

P. G. King, 
Broxbourne, Herts. 

LD: That*$ because the CPC is built and sold as a 
complete package, i have heard rumours of 
Comet selling CPC monitors separately, but 
can't confirm that. 

You could try your local TV rental people. They 
may have an ex-rental colour television with 
RGB input going cheap. In which Case you'll 
need your green screen monitor or an MP-2 
modulator to power the compirter. 


Brother can you spare a line? 


I HAVE a 664 and a Brother M-t009 printer. Many 
of the facilities offered by this printer, which I 
believe is Epson-compatible, require that num¬ 



bers greater than 127 be sent via the Centronics 
port, 

Unforturrately the printer port on the CPC will 
' not transmit bit 7, Is there any way to overcome 
this difficulty which, I should think, must be a 
frustration to many users? Is it possible to modify 
the circuit board to connect the output from the 
relevant chip to the Centronics port? 

I have written a machine code program to do a 
screen dump, in bit image mode, to the printer. 
This program would be improved if bit 7 was 
available. 

Peter C. Butson, 
Harrow, Middlesex. 

LD; You cart do one of two things, Peter. Either 
I buy the 8 bit printer port from KOS [04853 2076) 
or wait for the one we're working on for a 
hardware project. Should be ready for the May 
or June issue. 


Bit near the mark 


I HAVE a problem with a disc containing one 
binary and two Basic files, I loaded one of the 
Basic files to make an alteration, and upon 
attempting to resave it a read fail error message 
appeared. Since then I have not been able to 
access the disc at all. 

Investigating further with Pip and Disckit3 
informed me that the address mark on track 0, 
sector 0 has gone missing. My local dealer says 
that the disc directory has been erased arrd that 
the fifes are still on the disc but not recoverable. 

As these programs represent hours of typing, 
is there any way of getting them off the disc? 


Send your letters to: 

Lance Davis 
Letters Editor 
Amstrad Computer User 
169 Kings Road, Brentwood 
Essex CM14 4EF 


Have you any ideas on how it happened in the 
first place, I thought that CF2 discs were virtually 
incorruptible. 

Steven Smith, 
Queens Park, Austrelie. 

LD; Your dealer is correct, there is no easy way 
to recover the data on that disc. An experienced 
user armed with a good disc sector editor could 
maybe salvage most of it, but it would be a pig 
of a job. 

It's about time somebody released an auto 
matic CPC disc doctor to fill the obvious gap in 
the market. Disc sector editors are all fine and 
dandy, but the only peopfe able to use them 
properly are the sort of people who write them. 

CF2 discs are as corruptible as any other type 
of computer disc. The trick is to keep backups of 
everything. Store your discs in a sealed disc box, 
well away from heat and smoke and sunlight 
and pets and coffee cups and magnetic fields 
and.. 


No messing about 


TO get immediately to the point, Lance Davis 
{that's me folks} writes that Proofreader in the 
September issue did not work with a printer. I 
beg to disagree. Referring to the program, see 
lines 350 and 360: 


3S0 screen^fiBUSA 
360 printer-£B&28 ' 

Now look at lines 380, 410, 420 and 430. Where 
ever screen appears then type m printer in place 
of it. Admittedly it is not very user friendly, but I 
seem to be doing a lot of this sort of thing since I 
got to know a friend called Arnold- 
At first, when I was greener than I am now 
fEeek! An alien!I it seemed a bit user unfriendly, 
But I like the magazine now that I am getting used 
TO computers. And I like the little tips that allows 
old software to run with newer hardware. Like 
Starwatcher with the OMP20O0. 

I am extremely fascinated by the Hairy Hacker 
teo is Mrs Hairy Hacker} and while it is all way 
above me, I always read his Haunt. 

1/. Goodenough, 
Bacup, Lancs. 

LD: I swear when I first tested Proofreader it 
worked fine with Epson-compatible printers on 
a If CPCs. Then one day this chap phoned and 
said it didn't work with his 464 and DMPZOOO. So 
I checked. And it didn't. But it did before. And 
now it does again. Confused? You will he. Next 
letter please. 


Rubbish tip 


THANK you for your courtesy in replying to my 
query about opening a dummy file (January, A 
load of garbage). However, I was a bit taken back 
when you said you did not know "what book I got 
fhfs garbage collection staff from'’. I took it for 
granted that you would know it came from 
chapter 2.6 of the Amstrad ODI-1 manual, under 
the heading 2.4.2. Pre-empting a Garbage 


Page 61 


Amstrad User March J9S9 














































/ 


LETTERS 


/ . . / 


Collection. 

I gue&s thsr if it comes to a shoot-out between 
you and whoever wrote the manual, we will hear ' 
about it. ; 

AlberS B. Purbrick, i 
London 

LD' OKj Bert, let's try again. If c^on't preserve 
a 2k butter with OPENQUrdurnrnfmMORY 
HIMeM-1;CWSEOUT at the start of a 464 pro- 
gram, when it's time to read tti some data from 
file Arnold will soream, "'Eeek! 1\lo room I know, 
t'H chuck the garbage out", which can cause the 
program to hang up - sometimes for as long as 
30 seconds or more - while he sorts out what is 
garbage and wfiat isn't. 

Preserving a buffer means he doesn't have to 
worry about the garbage, he can simply read the 
data into that area of memory before allocating 
it to variables. 


Dear Auntie John 


FASCINATED, I was, by the firmware calls that 
appeared in your December article for insertion 
of the extra memory into the ZSO's processor on 
my 6128. So much so that I consulted my 
firmware manual, Soft 968. Would you believe 
they have got it wrong? 

Your reference to S 1 BC 6 E, KL SWING TRACK, 
appears as CAS START MOTOR and your 
reference to &BC71, ffi. SlVfWG BACK, appears as 
CAS STOP MOTOR. And, would you believe, that 
they actually show SfBD 5 B for Ki BANK SWITCH 
gn ffly 6128? 

Mind you, in part two they do say that one of 
eight organisations of the 128k of ram may be 
selected by calling KL SANK SELECT - which 
appears nowhere else in Soft 968, as far as I can 
see. However, with eight possible ram organis¬ 
ations, the mechanical switch must be pretty 
complicated. 

Now about this juggling.., 

R. I. Borrows, 
Jeddingtpn, Middlesex. 


Who, what, where? 


I KNOW very little about computers but want to 
use what has up until now been my daughter's 
6128 games machine as a word processor and 
database. Could you please advise me in simple 
terms what is the best word processor software 
available for the 6128:1 understand that Tasword 
and Protest are two of the best. 

D. Botcher, 
Barnsley, South Yorkshire. 

LD;A5 far as CPC word processors are con¬ 
cerned, it's horses for courses. If you are an 
experienced computer user and you Intend to do 
a lot of word processing, I recommend Protext. 

Tasword from Tasman Software is nice 
because it uses the 6l28's extra 64k of ram. But 
it is awfully slow sometimes 
Over 500,660 users across many computer 
formats swear by Database Software's Mini 
Office II. ft's big feature is Its ease of use, but at 


the end of the day it lacks real power. Good 
value though. 

On the other hand, BrunWord from Brunnlng 
Software is said by many to be as powerful as 
Protext and as easy to use as Mini Ottice If. 

My advice? If you have money to spend, Waccr 
(01-898 109DI sells the Rombo rom board plus 
Protext and Prospell on rom for £80. Otherwise 
get BrunWord from Brunning Software [0245 
252864) for £25 on disc 


Two good sports 


I READ with interest the letter from Ian Gardner 
[January, Bottom of the league). I have written a 
suite of programs that do what he is asking for- 
except for recording the various players artd their 
averages - but I can organise a fixture list for 12 
teams playing on various days of the week and 
list the fixtures. Also f can record the results and 
print or display the league table. 

If you could pass my telephone number to Ian, 
we could arrange a way of getting copies of my 
programs to him. 

John Lister, 
0U22 8033. 

* 4 " * 

REGARDING the letter from larr Gardner jBottom 
of the league). I have already written similar pro¬ 
grams for golf and cricket. The problem looks an 
interesting one. However I stress that I am not 
promising anything. 

Having said this there are a few questions that 
need to be answered before attempting the 
project. Please pass these comments on to Ian. 
He can phone if he is interested in taking the 
matter further. 

Mick EtIIck, 
0272 354158. 


Blinded by the light 


WHAT does the Ed think he is playing at? Over 
the last three or four issues the magajine has 
changed drastically. Because of the reader 
survey, J suppose, 

Where is the mega Seek and Ye Shall Find and 
the large software chart with the witty comments. 
Now I am confronted with trillions of games 
reviews. The only decent article that has stood 
the test of time is the Hairy Hackers Haunt. Carry 
on the good work, Vax. 

Pull yourself together ACO or you may be 
losing a regular reader. You are in danger of 
turning into a crummy second rale magazine 
with nothing but games reviews and posters and 
the like. 

R. Whiting. 

Cheddleton, Staffs. 

LD: The large software chart was a waste of 
space. If you're looking for witty comments, try 
the games reviews, they're full of them. Get off 
your soapbox and take a good hard look at what 
you are complaining about, the games reviews 
take up less than 10 pages of a 76 page 
magazine. 


Hello mum 


FIRST let me congratulate you on an excellent 
January issue, grovel grovel. (Thanks Shanks}. 
Now that's out of the way, let's get down to busi¬ 
ness. (Gulpl In an early ACU you did a small 
feature on the Cheetah 125 Special joystick. (Did 
we?). 

You said that vario-us games were being coded 
that made use of the joystick's extra buttons and 
that ACU was going to review such games, (Ah 
yes, so we did). 

Well I have a Cheetah 125 Special, and I am not 
pleased, (Vh oh). The auto-fire doesn't work 
(Dodgeeell and where are these games? iGolp. 
Erm...). 

Anyway I wish the magazine good luck with the 
new facelift (gee tanks! and let's hope that the 
new Star ACO Game becomes as familiar with 
the software houses as other computer magazine 
awards. (Can't fail}. Surely that deserves a free 
game? (Nah). Oh well, really all I want is for my 
letter to be published, (Hokayl. With a proper 
reply, (Ah...} 

Paul Fresh, 
Northwood, Middlesex. 

LD; Hey, Paul - great news. Imagine's Victory 
Road works with your Cheetah joystick. Yes it 
does. Honest- Well, except for the auto-ftre of 
course. Read the revfew. No not that way. Back 
up a few pages. 


What's an Amiga? 


FOLLOWING the Christmas spree no doubt many 
readers will be the proud owners of new 16 bit 
computers, beginning to find out what it costs to 
equal the CPC range of software pound for 
pound. And, of course, it is always software that 
makes a computer worth having. 

For example, the new Amatrad PC2086 is a very 
attractive upgrade., but on running down the list 
of PC software to replace my CPC range - 
including Protext, Prospell, Maxann.. Utopia, 
BCPL, Mini Office, Advanced Art Studio, Qualitas 
and its range of extra fonts - you can estimate 
spending at least thrfee limes as much as you 
j thought would set you up with the new machine. 

My own second computer is The Amiga 500, 
but the CPC6128 is still my main work horse, and 
with good reason: It has Protext and other Amor 
software very nicely installed in roms, so no disc 
loading needed. 

Admittedly it lacks the amazing fast and stun¬ 
ning graphics, blitter and Midi, but also there are 
no pbgues of SCA and Byte Bandit viruses, or 
worms, tapeworms or trojan horses, as some of 
them are called on the PC, And no £100 for just 
four games. If I wanted to write a sequel to Gone 
' with the Wind, I could manage very well with the 
CPC, 

Experienced CPC users know why they like 
their machine. It will still soldier on even when 


ffspe 62 


Amstf^d U$0r WB9 












































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PftSMIER II - CAN YOU HANDIX ALL OF THIS? ■■ Play ell Teama Homa & Avuqy ■ Uniqua Tratwfer 
Markei - Taam £t SutwIitsmSelwiilQn - MflftxajG Recorded Goal Sowar* - Injuri#* • Trarwlaf Demardi 

- Cofttrtuioa SH¥i?na - Squad Lleiiftfl ALL TeemB FiiMneiai ProWa+i^a ■ 7 Skill Lwais - Oftere » Manage 
flihar Tiim* - SarAIngft - Manager*'? Sekirv - Save Gama - T«m Slvt« - Bank Uiarti - AND manv 
mw Features. 

EUROPEAN II - THE MOST COMPLETE SIMULATION Of EUflOPtAN CLUB FOOTflALL YOU CAM 
BUY - Home & Avwby Iw - Fui Perwfty Sbo^rt-Out lYwth SUDDEN DEATHS - 3 tn- Match Suba - Awey 
Goala count Doiib^ [if Dnawn) - Full Te*rti & Sub Selection - Exirt Tan* - 7 SkiS Levefg - Enury^qr 
*r" match SIMULATION plui sWng Off and Dfu&THVd Goafe 

CRICKET MASTER ^ A SUPtflH SIMULATION OF ONX DAY INTERNATiQNAL/'COUNTY CRICXtT 

- Weathw, Wicket & Outfield Condltlonf - Beningfr Bowling Tacilci • T«#ni Selecfca- Fast. M«fcm 
fr SpiA Sawlff* - 4 Type* ol Satamen ■ Sefect Field Laydui - 3 Sk^ Levela - WWlea - R y«t ■ Ho Bell - 
Hun Otrt - Mwfiield - Dropped Cliches - Sooreboard ■ >Baning & Bowlinfl Analyais - Run Rate - Sinia 
Option - 3 Ganw Speeds - STAR FEATURE a corrciate MATCH DVEflVIEW ehowing Balf by Hall 
Axjiion. aa# CummeniafY ami MUCH MORE* 

TtST^^^ER * NEW * A COMPREHENSIVE SIMULATION OF A5DAY TEST MATCH -Includea 
raioit of the Feature* pi CRICKET MASTER and MATCH OVERVIEW pim Dedaratksfia - 
Nigrttwflichmen - Light Meter - Rato SiopB Piey - V*r>ing Number of Overt per D*y - Follow On - Sev* 
Game - New ■ &*d Light IfltemjpUpOM - TEST MASTEft ia a Trua mpret^ntatiwt of s Compieta Teui 
Maioh add iffn^ tfie ULTIMATE CKACUENGE to Ad Cricket CMhiiwt*. 

CRICKET MASTER & TEST MASTER pricaa Include a FREE pad uf SCOflESHEETS- 


SpKimm 


Commodora 


Ajrw 4SM2SK 

Wr'iat 


CPC 

Tape 

DiiC + 3 

Tape 

DiK 

Tape 

3' Dtae 

£7.^ 

£11.95 

n/a 

n/'a 

C&.9S 



£10.^ 

£7.95 

£10.45 

C7.9& 

£11.95 

£6.96 

E10.9& 

£7.95 

£10.45 

£7.95 

£11.95 

C6.9E 

£1D.SI5 

£7.95 

mM 

£7S5 

£11-95 

E7,96 

Ctl.SS 

ES.95 

£11,AS 

CB.95 

£12.95 

EB-.9S 

£>2.fl6 

nft 

n/i 

£9.95 

£t2.95 


Software 
BvpilobititY 

EUROPEAN CHAMPIONS 
WORLD CHAMPIONS 
PflEMlEH II 
EUROPEAN 11 
CRICKET MASTER 

test master 

fantastic VALUE: Special Dlapount gl E2.(XI for every 
EJOflA gems purctieBad ie.g. buy Z Gamea deduci t2.pQ 
Imm TOTAL - buy t Games -desluci CI.Q& ffiwn TOTAL - ■* 
Game* £)$.» etpl. 

ALL GAMES ir« Ive^bla by MAIL ORDER Egr 
iMMi^iATE deaiHtch by lit AH pa*t and include 
InatiucElon*. (OUTSIDE UK ^aa add Cl.OC fgr poatage 
ind vend payment in Poundv Steri^ dnfy.i. 
PLEASE STATE WHICH MACHINE AND TAPE OR DISC. 
Chaqna* m Pgeml Order* payable ic S & J Sgltwere. 
Sefid cg: E & J SOFTWARE^ flown a2. 3T Wwtntocf Boed, 


Amvtrid 




ENflELO. MidMav XNS 7LE. 



Sii^ 
of ®5aiiBS 

^soineotteu^^ 


i 


s 




w/iM othm omeiflttymmilttlitue MX 

J MflV i 'noKdo mors (/mo ft™ 

(f f^Wj/rMrspe/k yoa 

Most OSSM is STEAL i^icA you can oso to door 
opponent ofhk on!y weapon ^ 

' makes 

m d^ any weapons you are cartyinp, and 

^ond makes you drop everything, UseM in Hahis 
When n tomes to the best wer^ns Hke th^stv 
^ nniess you steal another. So if a^fayer has 

««<iom in a 

ZMr=s."srj,ti£ 

Sssr&.sssr*- 

Amy nasty speH is mPPLE which onfy lets mt 

-»i'saasias 

taw agamst being scum, so be careful f 


ShZL. Tr . ^ places in 

the church and the br^al suite 
Pnd what you can do in them tOooo^^ 

May the goddess be with youi 

Jtello to Qodo ffoif, /(B/sm/J 





a FTiodoPi - f j .-ru fo. JVJjcfoLrrtk, 

,f y«, ire nola "’“^"Xgren. MacdesWdSftlO-INP. 

f ump^ House, Admt0DPsrk,Aaiingii ^^—„- —- 


Page 


AmsTrad User March ?5S9 























































The day Roger Jackson sent 
his first mailshot. 



I was impressed by the fact that Star have now 
produced a great looking little budget printerwith a 
24 pin head. 

I was impressed by its excellent quality -the 
3 resident forts available and its high density letter quality 
helped me produce a really professional mailshot 

1 was impressed by the extremely swift draft elite speed 
of 170cps and LQ el ite at 57cps and the standard 7k buffer. 

I was impressed by the special push-tractor feature 
that allows the LC24-10 the lowest possible tear off and its 
ability to 'park' continuous paper and load single sheets 
automatically-so there's no need to remove the continuous. 

I was impressed by the touch-button front control 
panel that makes using the printer an absolute dream. 

But most of all, I was paiticulary impressed with myself. 

Because my Star LC24-10 was so inexpensive 
and no other printer comes close forsheer quality and 
value-for-money. 






COMPUTER PRINTERS 


StarMicroniCSU.K. Ltd, 

Craven House,^ Uxbridge Road, 
Eal i ng, London W5 2BS, 
Telephone: 01-B^ 1800, 

A division of 

Sta r Micronics Cq. , LtdJapan. 


r 


Please tell me how Ihe Star LC24-l0can handle my printing needs. 


I Name. 

I 
I 


Company- 

Address— 


n 


Postcode. 


-Telephone. 


L 


Ofjuslcall Belinda on 0Tft4O1B2S. J 




























transputers and many new wonders have 
appeared on the scene because its reliabrEity has 
been proved. 

John Gray, 
EMtboiSfnBf Sussex. 


Brilliant 


I BOUGHT CPC Computing reguJarly. In fact I had 
a subscription. When I .heard about the merger I 
was disappointed because I have read your rnag 
before and thought it rather boring. However 
when I received The January edition I was very 
pleased. It was a bnifi^nt edition, and I hope you 
l^esp it up. 

However I wrote this ietter for two reasons. The 
first to congratulate you for the improved mag. 
Secondly I wrote to complain about your adven- 
ture section. I'm a great fan of adventure pro* 
grams and was sad to see only two pages. In my 
other magazine there was four or five pages of 
reviews and tips and solutions and even 
addresses to gel together to solve the adventure. 
Please fatten up the adventure section and make 
a lot of people happy. 

Deifid Perry, 
Dulwich, Lortdon. 

LE): When new CPC adventures ^gear, which is 
all too seldom these days, GandaJfs reviews will 
be found in the Which Geme? section. We're 
working on a new adventure column. But 
doesn't publishing solutions defeat the object of 
playing adventures? 


Dear Auntie John 


I AM having a spot of bovver with the TXT 
OUTPUT firmware call in part one of your 
e)<cellent series, creep creep, the problem being 
that I cannot get it to run. Could this be because I 
am using Maj(am II and, as such, will have lo' 
resort to BDOS calls? 

Surely this cannot be, because you state in 
paragraph one on page 14 of the July issue: "The 
beauty of the system is that it always works - if 
Amstrad changes the internal workings of the 
computer, as long as the jumpblock stays the 
same all the..." 

I would very much appreciate an answer to my 
problem as I would like to get on with the 
lessons, 

Chris Ecdes, 
Hoyiske, Wirral. 

LD: Your problem, Chris, is that IIAsxam 11 is ati 
assembler for writing CP?M maehine code tools. 
Although the firmware is shU there when CPfM 
takes over the machine, getting at it involves a 
little mote work then usual. What I'm saying is 
that Auntie Johrr's listings will rtot work under 
CP/M 

You can still use Maxam II to assemble them, 
but you'll need to use a Basic program on the 
Maxam tidisc which turns a CP/M ,COM hie into 
an Amsdos .BIN file. If you can't find the pro¬ 
gram I mean, speak to Amor about it on 0733 
68909. 


/ 

/■' ./ 


LETTERS 


Free adventure 


I HAVE written a text-only adventure running 
under CPfM. I wrote it purely for my own pleasure 
with no thought of selling it However I would like 
to share it. If any interested readers would care to 
send me a formatted 3in disc together with a 
stamped addressed envelope, I will be pleased to 
let them have s copy. Please state which machine 
it is for, 

K. N. Bor}d, 
11 Ade! Park Cardens, 
Leeds iSlS$8!^. 


Get it off your ch«$t 


AT school I went through the phase of not putting 
up my hand to ask a question because I thought I 
was the only one who didn't know, and I didn't 
want to look stupid. 

For some time now I have had the same experi¬ 
ence with computer software, until recent con¬ 
versations with "would-be" users tells me f am 
by no means alone with my problems. 

As a shorthand typist, secretary and personal 
assistant with years of office experience, I don't 
know what the hell you arc all talking abouti 

The equipment I own is an Amstrad PC308&'30 
and an Amstrad printer. I would love to be able to 
switch it all on, write a letter - in all my life I have 
never processed words, nor do I ever want to - 
and then merely type a norma! letter - without 
going through the mental gymnastics-and see it 
laid out on paper. 

Then I would love to file it, print it - if these 
damn computers are so wonderful, why can't 
they do both these jobs {operations?) at once to 
save time - and get on with typing the next letter 
without waiting for the filing and printing to 
happen and finish. You know, like you can with a 
typewriter. 

Corrections and editing apart, I'm not even 
sure that typing and a filing cabinet aren't quicker 
ar>d cheaper for everyday normal letters. 

The biggest annoyance is the computerised 
filing cabinets I see on offer - databases I think 
you call them. Why do I have to learn a foreign 
language to use use office equipment? User 
friendly - phooey! 

You see, in my filing cabinet I have a ht of 
short stories and descriptions of items that I am 
told a computer could whizz through and locate 
any word or item I wanted. But, and this is a 
massive but, as soon as I buy a database I can't 
do it. 

Why not? I can't understand it, that's why not 
A simple example? There are no fields in my 
filing cabinet. It has file cards in it with Infor¬ 
mation on each card, but it certainly has no sheep 
or cows in- a field. 

There used to be 3 lovely program on the Atari 
800 that immediately put a file card on the screen. 
You typed on to it, filed it and got on with typing 
the next card. 

The simplicity is gone. Without training noth- 
ing^ is user friendly, and that’s a massive mar¬ 
keting mistake. The nrachine could and should be 


useable by everyone, but right now they are only 
useable by people trained in the language of the 
systems. 

My typewriter, useable by all my family, is hot 
- my computer gathers dust. Shamef 

Georgina MacWi/ian, 
South Benfleet, Essex. 

LO: Sniff. S'not my fault. Sniff. And you're 
buying the wrong magazine. This one's for the 
Amstrad CPC home computer You know, the 
one your son keeps pointing to in Dixons saying; 
"Me want, mama, me want" 


Twoirtto one 


I LIKE your rrew Proofreader in the January issue. 
However, you say lo save two versions, one for 
the screen and one for the printer, One version is 
all you need with the following changes: 


KB 

POtlE KHEMCIIlf 



)rfi]NT;?fiINT (P)rintfr or (S)-: 

ree 


ri : , |j- 

mil iSo'P'MH 


lNKEVS):uE:>r3 


31fi 

IF i'-'S THEN ELSE S' 





Lli 

IF 'KF THEH fRINI 'printe- 

EL 


S£ PlilN' "scfeen 


uh 

PR'kl'afE cri, ;,»fiINT;PRlNT Poks 

HI 


NEHtf,S16 TC tvrfl off. 


K5 

PRiNKPRIJiT Prtss an^ key’iCULL ta 


918:CLS:NEH 



With this, pressing P or S gives you either the 
printer or the screen with one version, and it also 
clears the memory for your programs. 

r. R Sperfce, 
Lerwick, Shet/and. 


On the scrounge 


I HAVE never written to you before but felt I had 
to when I received my January issue. It was 
brought to my attention that ACU and CPC 
Computing have joined forces, GRILLIAMT, Just 
think of it, my two favourite magazines in one 
neat cover. What else could! ask for? (Anyth/ng 
yoy war?ii Anything? (T/es, ar?ything.J 
OK. The 10 Liners. Where are they? Please 
don't tell me they've been stopped because of the 
merge. Many others feel this way, you know. So 
please, please let's see them again. Then there 
will be absolutely no way I can fault you. Can I 
have a free game now? 

Darrer? Waynes. 

London 

LD: The ID Liners are back. Darren. They just got 
postponed for a couple of months because of 
commitnienits to other CPC Compittinff outstan¬ 
ding articles. Go on, take a quick look now - 
there's a real treat in store for you this month. 
Run out of free games at the moment. Next 
month maybe. Provided you write me an inter¬ 
esting tetter. 



Arus trad User March 1939 


Page 65 




































/- 

/_ 


HACKING 


^ • / 


Bending the 

Vflx finds that if you give a friend an inch 
he'll probably take a blowtorch to it 



H appy valentines Day folks. III thank 
you in advance for all those wonderful 
cards i know you'll have sent me. I love 
you all, too. \^ile you've been sending 
out valentines, my mate Rupert has invented a 
new artform; Rulers. You take a perspex ruler 
and warm it up. Then you bend it, stretch it with 
pliers, poke pencils into it and generally conduct 
the Spanish Inquisition on it. No one expects the 
Spanish Inquisition ... 

Eventually, the njler becomes the plastic incar¬ 
nation of a very weird nightmare of the type usu¬ 
ally brought on by eating pizias with chocolate 
sauce before going to bed. Rupert's latest 
creation involves several rulers of varying sizes. 
Go easy with the blowtorches, comrades, 

Adam Todd has sent in yet another batch of 
sizzling pokettes. First one here is for Killapede, 
which I just love. He's hacked the thing so that 
one hit will deliver sufficient fungicide to knacker 
a mushroom. And you're immune to spiders, 
ants and ghostises. 

The killapede and fleas can still catch yet 
though, so watch it. Oh yes, the Escape key will 
take you to the high score table if your score's 
high enough: 


1 ■ 

fciLlapedfi 



2 ■ 

■r ■ 

Atjam Todii 



IS 

WEffORf 

£?000:19ODE 0;8ORDER 0 



CALL £B04g;t(}t=0 



319 

FOS r- 

0 TO 15;READ i: 

INK p,8:HEXT 

40 

DATA 0 

24,13,20,1 

,26 


SB 

DATA 3 

.,10,18,17,9,7,4 

,3 


^0 

FOR 

£9000 TO £903D 



70 

READ dS:e“VAL(T+dJ) 



00 

PWE b 

,c;tot=tot+c:NEKT b 


90 

IF totoS16t5 THEN PHlNT'ErOfr 

in 


DATA/ 

:ST0P 



100 

CALL 

S9000 



110 

load- 

! screen.scr',£C000 



call 

£101:END 



130 

DATA 

21,0:,90,11 ,00, 

01,0i,2d, 

m \ 

140 

DATA 

ed,b0,:9r00,3e, 


tJC 

130 

DATA 

06,01,21,00,01, 

11,00,^2, 

cd 

1«0 

DATA 

77,bt,21,S0,01, 

cc,83,bc. 

ci 

170 

DATA 

7a,b:,21,36,4a. 

22,7d,4a, 


100 

DATA 

32,90,3d,38,Id, 

32,94,37, 

32 

190 

DATA 

98,37,32,s0,37, 

i3,ia,49 



I hope that checksum was supposed to say 
8il6C3 Adam, but the code makes sense even if I 
couldn't check it personally. 

Adam's next hoopy poke gives you more perk 
in the disc version of Target Renegade. As an 
added bonus there's a poke in it which lets you 
leave your Muittface plugged in the back, if you 
have one. What you get for your money is 16 
lives for player one at>d the clock resetting to 6:00 


when time runs out, if you have any lives left. 
Type and enjoy: 


1 

Tjrget Renegade (dist) 


z 

Adait Todd 3 ' 


10 

PtODE 1:t9t=0:FDF b=SC0 TO 4FF 


20 

READ a$:c'VAl("r+4J) 


30 

0OK! b,eit9t=ioOt:NtXT b 


40 

If tot<>ilA9A THEN PRlNflrror 

’ in 


DATA.': STOP 


30 

INPUT 'Insert target disc and 

pres 


1 Return',dS 


60 

CALL £ED 


65 



70 

no need to rendve MuCtiface. 


75 



60 

DATA 21,h7,7f,22,ea,1d 


90 

DATA 21,56,22,22,e:,1d 


95 

* 


100 

■ tot=£1662 uithout Lines 80 

E 90 

105 



110 

DATA 21,a3,1d,e5,af,67,47,2e 

,e3 

120 

DATA 08,08,11,91,If,ed,b0,e1 

,e9 

130 

DATA 41,54,3c,00,07,71,7b,84 


140 

DATA 7d,74,a!ci,8c,f0,ec,af,5f 

,6f 

150 

data 57,3t,67,3a,de,00,4f,df 

,eB 

160 

00,2l,t0,00,22,11,01 



Adam's last pokette - well, hopefully not his 
very last - is for Saboteur en cassette, if you ever 
needed loads of time to plant bombs (What do 
they grow into? Hand grertades?) and nick the 
helicopter, then this is for you: 


10 

KDDE 

1:F*EPt0Rlf £1388:tot=0 



20 

INK 0 

,0:IN1C 1,2:1NK 2,16 



30 

INK 3 

,24:B0RD£k 2 



40 

FDR b- 

=£100 TO £13D 



50 

read 

aS:csVALCT<‘atI 



60 

POKE 

h,c:toi=tot<'c;N£)(T h 



70 

IF totoS1E82 THEN PtlNTEi 

Tor 

i n 


data/ 

‘:STQP 



80 

CALL 

St01:QORDE)! 0 



90 

CALI 

S106:END 



100 


31,3e,ff,cd,6l},bc,21 

,00, 

01 

110 

&ATA 

1 1,00,25,e5,d5,06,01 

, 0 d, 

77 

120 


i)c,d0,e6,cd,83,bc,d0 

,cd. 

78 

130 


bt,d0,d1,e1,7e,fe,36 

,28, 

07 

140 

DATA 

3t,77,fe,36,c8,te,e1 

,2t. 

90 

150 

DATA 

74,22,e0,b5,22,05,46 

,af. 

32 

160 

DATA 

9f,tj7,32,c4,47,c3,e7 

,5b 



Nice ones, Adam. Cheque's in the post. 

A brief break there while I stop baby Kate from 
eating Bruno ... and we'll press on with this tip 
from Mark Bowen in deepest Dorset, pronounced 
Darset. He says that pressing the Tab key In 
Firebird's Ricochet gets you 300 points and up 
into the next level, DoHi't we get the devious ones, 
then? 

Sometimes we get too devious. Case in point 
was the Impact poke of a few issues hack when 


line 170 should have looked like: 


Thank you Matt Cawley. I blame it on the old 
lion noise over the modem meself. Shame BT 
Gold don't do Xmodem, innit? 

Being basically kind, if a little eccentric. Matt 
didn't just send in a letter to rib my, or somebody 
else's, nnistakes. No, i can do that very well 
myself, Alan Crosby springs to mind. Wonderful 
poke, would have made Hack of the Month in 
fact. Except that there was no data terminator, no 
increment, two incorrect checksums and the 
flEAOaS was outside of the WHtLE..,WEND loop. 
I don't normally point out people's little faults, 
but this was a real wooden Spooner. 

First off, we'll deal with your wee pokeykina for 
Little Computer People. It's for disc only - anyone 
seen it on tape?-and changes the little computer 
person's name by deed pole: 


1 ■ 

LCP Nane Cbanger 


2 ■ 

Natt Cautey 


J ■ 
10 1 

chk=0;F6R 8d(tr=£AF00 TO 8AF2B 


20 (LEAD byCeJ:hyte=VALC£'+byteS) 


30 POKE addr,byte:cbk^chii^'byte 


40 MEXT adcr 


50 1 

KESTORE 230:READ chk£ 


60 : 

IF clik<>VALrS'>ch»;I) THEN 140 


70 1 

call EAF00 


80 1 

FOR 8'S80AA to E80AAM0 


90 1 

POKE a,0:NE)(T 


100 

INPUT 'New nsite: ^nt 


: 110 

If L£N(nI1>10 THEN PRiNTloo 

Long 


•:0OTO 100 


120 

FOR n=1 TO L£N(nS) 


130 

POKE £80AA+n,ASC(fllIi$(nS,n,i: 

1) 

140 

NEXT n 


150 

POKE £AF20,885,:CALL EAF00 


160 

END 


170 

PRINT’Erarr inn DAITA.';END 


180 

DATA 21,00,80,16,0e,U 


190 

DATA 00,0e,42,e5,d5,e5 


200 

DATA 21,20,af,cd,d4,ht 


210 

DATA 22,21,ef,79,32,23 


220 

DATA af,t1,d1,eT,df,21 


230 

DATA af ,[9,84,00,00,00 


240 

DATA 48,69,20,43,6c,6l 


250 

DATA 72,65,00,00,00,00 


260 

PATA 1195 



Also with LCP, if you type LOGON the little 
computer person will go to his computer and 
give you a chance to change your name. Not 
many people know that, Michael. 

Still with Matt, we've a pokette which pounces 
on Spindizzy. Noit the everyday version, but the 
one given away by a certain other CPC magazine 
which is also after a piece of the Action, Strange 
how Matt should have sent St in to us; 




Amstrad User March J989 

























I 








1 ' AA Mizy pokes 

2 ' Ract Cauiey 

3 ' 

T9 RERORr iim 

29 addr'fiBFBB 

30 (TEAD byteJ:lF byteS=;'CR’THEtJ 70 
40 bySe=VAL(T+bytai) 

50 POKE ad(fr,byte 
60 3ddr=*d(fr+1 ISOTO id 

79 LOAD":CALL 

80 LDADT.nBABiCALL SBFBE 
90 

100 ' The key 

110 DATA 01^f0,01 JU37/bd 
120 DATA 21^2d,i]t,edj,h0,01 
130 DATA ee,01,21,40,30,11 
140 DATA 40,00,eil,he,2n40 
130 DATA 09^#3,21,00^hb,eS 
160 data 21,«e,01,eS,21,07 
170 DATA be,ei,21,bb,02,e5 
180 DATA f1,f3,c9,a1 
185 ■ 

190 ' The pokes 
19S ' 

199 ' Infinite ti^es 

200 DATA 32,c2,9b 
205 ‘ Fast same 
210 DATA 32,b3,ef 
215 ' Fast musii 

220 DATA 32,8cl,9c,32,9f,9c 
225 ' Slow mosu 
236 DATA 32,ad,9c 
235 ' hlQ nasties 
240 DATA 3e, 

245 ' 6a(ne 
250 DATA 3e,c9 
260 ■ *** Leave 
270 DATA 3e,cf,32,37,bd,Je 
280 DATA 8S,32,38,bd,32,39 
290 DATA bd,c3,37,b(J,CR 


Well Matt, if you'd like to send me some details 
on how you think your disc speedempper works I 
might just print it. Meanwhiles Til hang or to 
your code. The disc is going back, by the way. 

Last poke is from Vincent D'Haeyere in Beigium 
and does something awful to Nebulus: 


1 ' Winter Gaaes (disc) 

2 ' Ratt Layley 

3 ' 

f9 a<lilr=£AF00 TB iAFdb 

29 dead byteS;hyte=9AL(TtbytsS) 

30 POKE addr,byle:chk=cl!k+byte 
40 NEXT addr 

50 XESTOAE 240:DEAD chkS 

60 IF cDk<>VAL(T+e1skJ5 THEN 80 

70 CALL fiAF00:ENb 


score table is virgin ground again. Well, almost. 
Where have I seen that name before? 


Now good news for you wonderful people who 
actually send stuff in to me that doesn't start with 
"I think Hackers is great ... p/ease send me poke 
X. Loye Fred". We're dishing out better prijes. 

In order to maintain sn air of suspense, I'm not 
allowed to tell you what it is. Let's just say that it's 
useful, and that Hack of the Month gets twice 
what everybody else gets. Vou want to find out 
what it is? Send in yei pokes then! 

Ah yes, due to the new prizes I must ask you to 
make a statement which has the following gist: 
'Thfs is my code/poke/program. I didrt't nick it off 
of someone else aed ii hasn't been published 
before either. Signed, Conan the Barbarian." 
From now on I won't be able to accept anything 
widtouc that sort of declaration cm it. Orders from 
above. 

Right, I've just developed a nasty case of hack¬ 
ing of the CO ugh-choke-splutter variety associ¬ 
ated with flu, so we'll have to call it a day. 

Luv, the Vax cTan 


186 

196 

200 

210 

226 

236 

240 


Great going Matt, More encouragement 
coming your way forthwith. 

Meanwhiles, in the totally frivolous depart¬ 
ment, Matt's idea of a joke: A fuzzy screen pro¬ 
gram. Well, it's not too far away from April 1 to be 
plotting, I s'pose: 


Last in the serious Hire from the Matt Cawley 
stables we have a pokey kins here for Winter 
Games, it's for the embarrassing moments when 
some other beggar gets an eeeenormous score 
and you have to look at it every time the game 
loads. 

Well, no more. With a piff paff pouf your high 


Fuizjf 

if Halt Cavtey 


1 
2 
3 

10 clik-0:FDil 3^dr^£S096 TO 98027 
20 READ byt«S:byt«iVAH'S'>&ytfI) 

30 POKE addr,byttrcbk=c!iltrbytfl 
40 NEXT adcr 

50 RESTDSE 999:READ chk$:lF cblioWH 
T+Chkt) THEN PRINT’Thfir M an er 
arr inn t!ia daita";END 


60 CALL 
90 

100 DATA 
110 
120 

130 DA 
140 DA 
?50 DATA 
t60 DATA 
999 DATA 


1 ' Nebulas hack 

2 ' By Vincent D'Haeyere 

3 ' 

10 RERORT 3276B:R0DE 0 
20 LOAD ’rseblDad.bin' 

30 DATA 21,ef,85,36,00,i9 
40 FOX i=l TD 6;.READ a% 

50 POKE 836+{i“i),VAL{T+sS1 
60 su9i=SLiirr(VAL{'8'*e$J*i 1 :NIKT 
70 IF SUII0 2332 THEN 100 
80 POKE S8172,«CD:P0KE £8173,839 
90 POKE 88174,£0::ALL 33024 
100 PRINT ‘Error in DATA.-iSTOP 


Anjsirad User Mercti 7939 


Page 67 


















































WORD PROCESSOR 
Compose a letter, set the 
print-out options using 
embedded commands or 
menus, use the mail merge 
facility to produce personalised 
circulars — and more! 




DATABASE 


Build up a versatile card index, 



use the flexible print out 
routine, do powerful multi-field 
sorting, perform all arithmetic 
functions, link with the word 
processor — and more! 


LABEL PRINTER 
Design the layout of a label 
with the easy-to-use editor, 
select label size and sheet 
format, read in database 
files, print out in any 
quantity ^ and more! 


and a 


Mini Office 11 offers the most comprehensive, integrated 
suite of programs ever written for the Amstrad — making it 
the most useful productivity tool yet devised. 

A team of leading software authors were brought 
together to devote a total of 26 man years of programming 
to the development of Mini Office II. What they have 
produced is a package that sets new standards in home and 
business software. 

The sample screenshots above illustrate just a few of the 
very wide range of features, many of which are usually 
restricted to software costing hundreds of pounds^ Most are 
accessed by using cursor keys to move up and down a list of 
options and pressing Enter to select. 

Is it that easy to use? Several leading reviewers have 


already sung its praises on this very point. 

Yet possibly the best advertisement for Mini Office II is 
that it comes from the same stable that produced the 
original Mini Office package back in 1984, 

That was so successful it was shortlisted in two major 
categories of the British Microcomputing Awards - the 
Oscars of the industry—and sold in excess of 100,000 units! 

It was up to Mini Office II to take over where Ihe first 
Mini Office left off, with 32 extra features, two additional 
modules, a program to convert existing Mini Office files to 
Mini Office 11 format, and a 60 page, very easy to foUow 
manual, 

This is the package thousands of Amstrad owners have 
been waiting for - and at a price everyone can afford! 

























1-4 L-; 'jki 


SPREADSHEET 
Prepare budgets or tables, 
total columns or rows with 
ease, copy formulae absolutely 
or relatively, view in either 40 
or 80 column modes, recalculate 
automatically and more! 




GRAPHICS 
Enter data directly g^or load data 
from the spreadsheet, produce 
pie charts, display bar 
» charts side by side or 

1 1 stacked, overlay line 

and morel 


graphs 


y COMMS MODULE 

r Using a modem 

you can access services 
such as MIcroLInk and 
book rail or theatre tickets, 
send electronic mail, telex and 
telemessages In a flash — and morel 


lAb I 

iLi^jin Bcfib 1 ik 


matched! 


Amstrad CPC 464, 664, 6128 


Cassette.£14.96 3" disc 


£19.95 


Ordw ai any tima of (fw day or night 


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72:MAGM>1 


Piecufe. mnd me Mini Ofllrp U 

*Add £2 itic. Eire CHR^M2tt&£14.95‘' ....... (_ j 

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Card No. ■ i i j ^ i > -i _I_I i_l_ I—Uj u_j_ \ ...t J 

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Pifdse aHotv lip tv 28 days for d^Hripry 


ACU3 






















































READER 


"o-to-e. 


These two exciting compilations 
bring together the very best games listings 
which have helped to make Arustrsd CoinputBr 
Usert\\B best-selling Amstrad magazine tn the 
country. And we've kept the price down to thank you 
our readers, for all your encouragement and support. 


Y 




'*pfatch 


JR 






Racer 


Roland Takas a levels game 

A colourful praisod aeries 

which developed from the nm V ^ 
of articles orv writing your own arcade ga 
Includes extra screen data. 

track. A nifty bit of programming. 


I ifp Electric Ed(^Vr Galaxians' Revenge, Trench 
and Electric Fencing 




space Mania 


Space Mania 

See onh'erm&rK%r"'l 

extrov^ganS.""®'”'^** end plltforms 

Spfatch 

we rep'lyl'H'^lp'ha 'rabh",™ Balderdash, 

don’t forget to droo an^H *° '*’® “"“'e. end 
Great 


DoSwe°TrMb%”up'‘uo and A*"™®®!!' ‘■=8®’ 

Cotobat, Plutoberdroid"?;av:r?ef;a'®"i„ e„^ 


Roiand Takes a 
Running Jump 


Tape (Each volume comes on two casettes) _ £7.95 

Only £2.95 with a new subscription or su£iscnfpr/oo renewat 

Disc _ £9.95 

Onty £3r95 wkh a new subi^cnptfon or sub&criptlon renew^t 


AH games work on Amstrad CFC 464, CPC 
664 and CPC 6123 computers unless stated 
otherwise. You can Hst arrd adapt ati the 
Basic files - an excellent to improve 
your programming skills. 












































EXCLUSIVE 

READER 



AMGRAPH* 

Am graph allows you to enter tables of 
figures and pf#s«nt them in a neat, 
graphical^ form. In addition to pfg and bar 
graphs, this program offers stacked and 
3D bar graphs, alt with autoroatic scaling 
and an Epson compatible printout facility. 
November 19S5. 

SORCERY PLUS HACK* 

A suite of programs that makes playtng 
Sorcery Plus easier and more fun. You can 
easily adapt the sprites to your own 
design^ and increase your survival 
chancflS- t9&G. 

HOMESPREAO 

A simple but fte>tfble spreadsheet program 
you can use without having to learn all the 
complicated commands of a big 
spreadsheet yet still perform sorr^e 
startling and sophisticated operations. 

DIARY 

A disc-only program that demonstrates 
how to simulate random access files 
under Amsdos withoiit resorting to 
machine code. Diary is a useful program 
for making sure you don't book a table at 
the local go^hi bar when you'll miss 
HastEnders. 

MODE 3* 

Mode 3 is a two-scroen, four colour, Mode 
0 th#i lets you have d^a on the 
background screen which you can't see, 
but which is nevertheless there. Very fast 
animatbn can be created by flipping 
instantly from the foreground to the 
background screen. January ^$$$. 

ANIMATOR* 

Anjmaitor is a wira frame drawing suite of 
programs that allows you to put togethar 
a number of key frames, and the software 
will 'tween' them to produce b finished 
cartoon. April 1936. 

TRACE* 

The TROfvl and TROFF commands ere very 
useful for debugging basic programs, but 
they often make a mess of the screen. 

This routine allows you to re-direct the 
trace to a screen window or printer. 
December 1985. 

CHORD FINDER* 

This program can display over 2,000 
chords, and up to 36 chord shapes can be 
SBved to tape of disc and loaded when 
required. September 1385. 

JET SET WILLY HACK* 

Infinite lives and a magic teleport help you 
trip around miner Willy's mansion. Note 



culled from the issues of Amstrad Computer User. 

These clever programs cover animation, business, music, 
games hacks and much more. Whatever your interest, there 
is something here for you - and at a very special price. 


u. 


ncu " * ■■ 




Ikj- -A ' 

tsl t. 1 t 

£4 r nr k-k-tiSJ-C-fc. 





that this hack will only work with The Final 
Frontier version and not with the versions 
of the game that appeared on a 
compilation. September 13S5. 

DOUBLE HEIGHT PRINT^ 

A useful routine for enlarging letters on 
the screen. So if you are a tall type, then 
letters help you to expand your horizons. 
1$S5. 

ELITE DISC HACK 

So you have been playing Elite for a while 
and are still mostly harmless. If you want 
millions of credits, a few bolt-on goodies 
or even the hollowed Elite status, then 
ZZKJ's program can provide it- Instantly. 

JUSTIN'S SCROLL* 

If you look in wonder at arcade games in 
which spaceships whizz over a planet's 
surface at on# million miles per hour and 
wish that you could write a program to do 
that, then you need Justin's ScrDll. Peter 
Green adapted this program for the 
scrolling rn Rimrunner, and tho Zsit 
Corporation found it came in useful for 
BMX Kidz. This is how the profess!on bIs 
do it. Jyne 1987. 

RSX USTER 

Most utility roms contain an FlSX lister, 
but they only list those RSXs that are in 
Fom. What about those that have been 
soft loaded? With this routine you can 
revaal a^/the RSXs hidden In your ram. 


In some cases you will need to refer 
to the issue of ACU in which the 
programs appeared. In the list above 
these are shown by * followed by 
the month. If you do not have these 
issues, you can send for the Utilities 
Unhmited documentation pack at the 
special price of £4.55. 


PRINTER SPOOLER 

When you print out a file from disc Arnold 
spends ell his time printing. With 3 posh 
cornpuler, like the PC, this kind of lob can 
be done In the background enabling you 
to carry on using the computer while the 
printer is working. With Printer Spooler 
your humble CPC can do the very same 
thing. It's just like having two computers. 

EPSON DUMP 

A dump for Epson compstible printers^ 
ideal for taking hard copies of Mode 1 or 
Mode 2 screens, or parts thereof. Works 
with the DMPlOOOr DMP216(1', or any other 
similar printer,, but not with the DM PI. 

THE NOBLE ORGAN 

Turn your computer into a different kind 
of keyboard - a musical one. OK the CPC 
is no Fairlight, but the AV-S-SIZ can sound 
pretty impressive if you have light enough 
fingers. 

ZX LOADER* 

A routine, that will allow you to read in 
Spectrum binary files. This will Wof let you 
play Spectrum games on your CPC, hut it 
is ideal for transferring data and graphics 
b^twt^en two otherwise incompatibliS 
computers. Jaiy 1986. 


Tape i 

E7.95 

Disc £9.95 

Documentation £4.95 


To order please use 
the order form on 
Page 73 

























All these 

FREE! 

When you 
subscribe to 




iSi?; 


£ 18 ! 


When you take out a yearly 
subscription to ACU for just £16.50, 
we'li mail you the next 13 issues - 
before they reach the newsagents “ 
PLUS a smart ACU binder to keep 
them in and an exclusive ACU/CPC 
Computing special anthology 
containing the best programs to have 
been published in both magazines. 

That comes to a massive saving of 
£76,15! 

Or, if you take out an 18 month 
subscription for just £22 - saving an 
extra £2 off the usual price of £24 - 
we'll send you all these goodies plus 
the next 19 issues. 

So send for your subscription today 
and get your copies of ACU 
delivered regularly ... saving 
pounds into the bargain! 


ACU 






games, 

CPC ComputiL 

SyaUabte m ONLV 

^99&^3tic — Raicf fhpi 

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round the tortuous ^ 

■9 ratoy^rh^elbna ufthe 

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Rogts fMmt* “ ‘he Buck 
































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ACUS 






























































i 


ASTROLOGY for beginners 

Teach yourself astrology using your Amstrad 


Buy a Starter Pack compriaiTig a simple program to calculate a 
hereecope, an introductoiy booklet and 2 Betf-teaching programB 
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tti.< 


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Swift Software is a new.force in top 
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mil Irtv+rt HI craatad Protairt, PFoaarga ?liii asd a Citiziit Orartitira |ll< laiar pziatar 


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(18.50 

£«.45 


(24.50 

114.41 


Our Price 

Ton iBva 


il9.50 

il,*b 


(29.50 

tlQ .45 


Pr’OmfiE'Q^ -PEomarga iv nora than 
jiaat a ainpla aallBargar lor 
atandard lattara.. it includai 

? aBmrfuL aathamatioal find taxt 

unotioha and. of coura m, ifttagratan 
parfictly with PEotaxt, 

4 kaad data from kiyboard or fill 
• CondlttaDAl printing 


Maxam 1*5 - InhBftdad van:ion of 

tha axtiapaly BLiocaiiCul aiapahLaE/ 
monitor, daaiguBd to ba uaad fro* 


Protaxt. Tha aditor baa 
baan raBcvad, laaving If oca: 

nav lanturHa. 


* AiiaBhl* IroB mithift Protaxt 
-i Comprahana iva diagnoatida 


tharafor* 
for Bany 


Utopia - Oftta you hav 

Utopia you won't know 
aanagad without iti ft 
5 0 nav c-ouBandi - 
availabla without 

q aingla prograa. 

^ Taxi and graphic! Bcraaft duBpa 
-i Qi*c utilitink - foraat, oopFr 
■actor aditor aud mUdh Bcrai 

* hutonatioalLy lat fundtian kayi 

p Virtually ij 0 li*itad funotlOft kay 
■ pmea 

* 9aBid progranBing utilitiaa 

* koB managauat coBBandv 

4 iB ■ y ao c n ■ ! to k 18 a n.d I kA oA * 4 & 4 

IBP Sob Eli.95 


Oor Price 

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(22.5D 

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Rombo 4 Protext startup kit - The 
Rombo is a sturdy box which can hold 
up to eight roms. And if you run out 
of room, you can simply add another. 
It comes with a cover, so you can 
keep your roms safe from dust and 
damage. Combined with Protext, the 
fastest, most reliable and biggest 
selling Wordprocessor for the CPC, 
you'll have a setup to rival systems 
many times the price. 


* Protext instantly accessible 

* Seven free sockets 

* Select high or low bank 
(allowing addition of 2nd rom box) 

* On/off switch for each rom 

* In and out expansion port sockets 


RRP 

Our Price 
You save 


£74.90 

£49.50 

£25.40 


ORDER. 


FXaasA sorrdL m9 

foXXow±n^ 

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FORM 

Name_ 

Address __ 

i 


Post Code __ Tel* 


SlflFT SOFTWARE, ROOM 3, 347 LONDON ROAD, HAZEL GROVE, STOCKPORT, SK7 6AA 


L- 





































lateVwkir 


LAST NINJA V 

;RE PLACES 1 

CRAZY CARS ON 
iTHE COMMODORE 





FORTUH KlOSI^ 




FRi^CiATOR V{>u'vf hE'i3rcj i^tiiPpMtJtiar^the- 
Schwar^&fT«i;^mfyvie--nQw you cjn pUy tht 
iMdl ng rfjlf. Tjlff -a tract tpjnrn^ndo urtit mUf t§K 
South Amerkan tev:iit a bunch of 

diplcmatl Showed be Miy‘ertpuKb...indi^ it WCTi/ld 
b«, if if wHfin't for Live myEt^rloujs iktP w\to keeps on 
taking Oypyaijrntiirt. 

:i.: l^^?TyHjentigtJrCbnturyFoi Pirn CorF AS 


CIUAZY cars Toua« raer;ig in the worth's 
race: "TTie Am^ji^n Crpsi^^ymlry PresrigeCars 
R*td'. tf you art ainJe to co^plet-o ?he face thr 

time runLS.OMt- yoo^vviri ^tta.fa.ftH cjj. You start wilti 
lAltrcectts 560 SK. flfld.only theworJd'i b^^^t 
dri-ver! rTi4y drrv^ a FtmrtCiTO- 
mp-AKEtO START HEAOT ^00l!^ 

;^’'T-iLi;s&orL->/aft‘Ltd. ■ ■ 

-A?:t phufe :*p,p™^ 


RA^R&ARIAN the ?T 0 RV so far ..TiitOrd SdFCtftr 
Dfaif h^agrttdtftat itadT;irniK-oraHMn bc.foand ^hg 
h; ^ble hi^ d«rnO;f1tp i^irardiarl^, lh± f rMCjest 

M-irljn.! -AritJ be ieleasttf wwtel*f>ih 

an iinbrtH(kiv>n b^rb'^riaJL a rti-lghty i\iitrfjor. wIc-rdCn^ti^E 
broadsworel with^asU^skill. Can ^(fTifpflduit* ifi# • 
fortpi oi! Darkotis? ONLY TOU CAN SAY. 

Pjld-W Sc4£ ^ 


f eaturrjtg all the gam*:>+ Iht Hr«j|iAc 
gfigijtaL. Cr^tgr tnkr't /i>u into athihHing.alitn A-orld 
ol farce.tiefdi, far^icai^rjftas amt sfrafige rnsmy 
dcfciicv ■- J>u1 yog ha’M thd hrt-j^^tt afid 

miyb^, with ahttte'iiiiLlt. gr^tand split wegnd 
^imln;^^ yo^ c^n- infilliJte fao alitps' he:idqua>tBr-s. 
Flay Ciryior wwre aJid yoij| iriijetTT.ukMil 

fj}A^7 KonsiTr,. 


Pi.ATOON -Lraid yOur PbtODn deep iolo eiitiYiy 
Itrfito^, yoo cae almost feirl thgfiumidrty. sorv^ the 
tiwea^E-rtirijij da^i^er> a^ yt-if encounter the onemy artd 
tiiL many booby traps. Hn^rm^faUFid thetaitkergrftLmd 
majeipf tunnels, enter at yemrper*!' tJiPmy iflldim ■ 
Igngc iityng ^rom trie rvhJrky waters wrtinn, bul thra Js 
the only way you gtvi J-ind v^it^ irilOFiinalion: if you 
codfie tW& afivfl. ypu'JI be jy^l gne d! the ti 


TAR^*^ RENEGADE- fflff^eyou make. evEry' 
slep yoirTalw. sh^y rt wal'ch^ynu. T;ig.ht ytiir wiy 
thiT jugfvlKe pfetvnct- lhe batk atleys. fht ca-f parkt 
fight yQvr way lhro.g^ti the tfi-ltaiiwos cocnimunitY. ^be 
fikfO-heads, the Seasiie Boys, tkr hognee^. Thi4i$ 
|u4l the tl* ii the ic elKr^ -ori you chif hrig ^wst to 

ftt MR. BfC ■. ■ •: ■ 


COflfl-B AT SCHOOL Kanami s arcade hn 
ye lit ho-mt ^tii<sa a.n.:d alrekdy a NA. T.h’li'Se'^En 
gru^llrig fivenEs £eatur*n^th-eAss3tjJtCc>iJrte.. Ewms 
R*t>^. Atm Vrftejlbr^ arid. C omfaat with the 
mslfwctoT h imwlfl Cgn^at thwwa -down 
chjileflge fathe.irpifgtres! orthfirgyshhred '. 
Ijj^rrtE-Sfcrl. 'v . ' •. 


KAfiNOV Jotin Kar^iov. J^e £irp-hnei»tfiing Rut^i^n 

fifangriftsr^, oil hriwirardpus quest t -2 def ctjI . 
diiAiii^n- Ryu jtfpd tJnd the Lo^t Tre^uiieOif tiabylofi. 
Karniijvisa^ast^-way stTtdlin(.^arTiflthal egfr^ints. 
thq4h rtMte^ ^d att.-rifn in hrne dw.ifevig?r»:g- 
li gf jc-imeplav-. It 4f h^Ogniaed by ariL jde atfdle^^ 
ewei>wlwe *3 OW at. thE tn?(tamfl gfjr^'kind. 
al^o haa something spefid.l fd !he way of 
fi^ve you ev'.ef t^iiA kiFI^ hf i skeleEor^ . 
epr .^r, Ont-Hch.?. 


AMSTRAD 

COMMODORE